On Fri, 10 Feb 2012 16:35:18 +0100, kenji hara <[email protected]> wrote:
I think std.typecons.Unique should place the object ownership under the
control.
Unique!T holds the unique ownership of given object typed T.
yes, Unique can hold an object on heap, but also should be able to
hold stack allocated object.
(In this case, Unique!T will work as rebindable scoped!T, IMO)
An experimental implementation of mine.
https://github.com/9rnsr/scrap/blob/master/typecons/unique.d
Kenji Hara
Can you give an example where a unique value type is useful.
2012/2/10 Martin Nowak <[email protected]>:
I'll take a shot at implementing std.typecons.Unique.
Any opinions or ideas?
My main goals is that it should use malloc under the covers.
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