Actually thats exactly what design patterns were created for. You come up with a basic structure and then modify it as needed for other projects. I mean, the objects/structures/whatever may change, but the patterns of logic you use will often be the same or only require minor adjustments. Its a whole lot better than trying to re-implement things again :)
On Mon, Feb 25, 2008 at 9:20 AM, tedd <[EMAIL PROTECTED]> wrote: > At 8:50 PM -0600 2/24/08, Larry Garfield wrote: > >Design patterns are just that: A formalization of various common patterns > that > >come up over and over in programming. Ever get the feeling "wow, I know > I've > >written something kinda like this at least three times now?" That means > it's > >probably a design pattern of some kind. > > > >Studying design patterns helps you recognize a give problem as being > similar > >to another, so the solution is probably similar. It also can alert you > to > >common pitfalls and common ways around them. > > I've read at least a couple of books on the subject and for something > that's designed to make programming easier, I find it difficult to > implement. > > I'm more like -- "I've written something like this before -- I'm > going to find my code and alter it" -- type of guy. > > I'm sure it's my failing, but I program trees and not forest. From my > perspective, you plant enough trees, the forest will take care of > itself. Besides, every forest I've designed ends up a lot different > than when I started. So I focus on trees -- it's simpler for me. > > I think it's good to develop a methodology so that you can reuse past > code, but the "design patterns' I've read about seem too abstract for > me. > > Cheers, > > tedd > -- > ------- > http://sperling.com http://ancientstones.com http://earthstones.com > > -- > PHP General Mailing List (http://www.php.net/) > To unsubscribe, visit: http://www.php.net/unsub.php > >