perugini                Tue Jul  3 09:29:16 2001 EDT

  Modified files:              
    /phpdoc/it/language oop.xml 
  Log:
  Fixing make problem.
  
  
Index: phpdoc/it/language/oop.xml
diff -u phpdoc/it/language/oop.xml:1.3 phpdoc/it/language/oop.xml:1.4
--- phpdoc/it/language/oop.xml:1.3      Thu Aug 31 02:32:24 2000
+++ phpdoc/it/language/oop.xml  Tue Jul  3 09:29:16 2001
@@ -1,150 +1,828 @@
  <chapter id="language.oop">
-  <title>Classi ed Oggetti</title>
+  <title>Classes and Objects</title>
 
   <sect1 id="keyword.class">
    <title><literal>class</literal></title>
    <para>
-    Una classe &egrave; una collezione di variabili e funzioni che 
-    ne fanno uso. Una classe viene definita utilizzando la seguente sintassi:
+    A class is a collection of variables and functions working with
+    these variables.  A class is defined using the following syntax:
  
     <informalexample>
      <programlisting role="php">
 &lt;?php
-class Carrello {
-    var $articoli;  // Articoli nel carrello della spesa
+class Cart {
+    var $items;  // Items in our shopping cart
    
-    // Aggiungi $num articoli di $artnr al carrello
+    // Add $num articles of $artnr to the cart
  
-    function aggiungi_articoli ($artnr, $num) {
-        $this->articoli[$artnr] += $num;
+    function add_item ($artnr, $num) {
+        $this->items[$artnr] += $num;
     }
    
-    // Elimina $num articoli di $artnr  dal carrello
+    // Take $num articles of $artnr out of the cart
  
-    function rimuovi_articoli ($artnr, $num) {
-        if ($this->articoli[$artnr] > $num) {
-            $this->articoli[$artnr] -= $num;
+    function remove_item ($artnr, $num) {
+        if ($this->items[$artnr] > $num) {
+            $this->items[$artnr] -= $num;
             return true;
         } else {
             return false;
         }   
     }
 }
-?>
+?&gt;
      </programlisting>
     </informalexample>
    </para>
  
    <para>
-    Ci&ograve; definisce una classe chiamata Carrello che consiste in un 
-    vettore associativo di articoli e di due funzioni per aggiungere e rimuovere
-    gli articoli nel carrello stesso.
+    This defines a class named Cart that consists of an associative
+    array of articles in the cart and two functions to add and remove
+    items from this cart.
    </para>
+
+   <caution>
+    <simpara>
+     The following cautionary notes are valid for PHP 4.
+    </simpara>
+    
+    <simpara>
+     The name <literal>stdClass</literal> is used interally by
+     Zend and is reserved. You cannot have a class named
+     <literal>stdClass</literal> in PHP.
+    </simpara>
+    
+    <simpara>
+      The function names <literal>__sleep</literal> and
+      <literal>__wakeup</literal> are magical in PHP classes. You
+      cannot have functions with these names in any of your
+      classes unless you want the magic functionality associated
+      with them. See below for more information.
+    </simpara>
+    
+    <simpara>
+      PHP reserves all function names starting with __ as magical.
+      It is recommended that you do not use function names with
+      __ in PHP unless you want some documented magic functionality.
+    </simpara>
+   </caution>
+
+   <note>
+    <simpara>
+     In PHP 4, only constant initializers for <literal>var</literal>
+     variables are allowed. To initialize variables with non-constant
+     values, you need an initialization function which is called
+     automatically when an object is being constructed from the
+     class. Such a function is called a constructor (see below).
+    </simpara>
+    <informalexample>
+     <programlisting role="php">
+/* None of these will work in PHP 4. */
+class Cart {
+    var $todays_date = date("Y-m-d");
+    var $name = $firstname;
+    var $owner = 'Fred ' . 'Jones';
+    var $items = array("VCR", "TV");
+}
+
+/* This is how it should be done. */
+class Cart {
+    var $todays_date;
+    var $name;
+    var $owner;
+    var $items;
+
+    function Cart() {
+        $this->todays_date = date("Y-m-d");
+        $this->name = $GLOBALS['firstname'];
+        /* etc. . . */
+    }
+}
+     </programlisting>
+    </informalexample>
+   </note>
+
    <para>
-    Le classi sono tipi, ovvero, sono schemi per variabili.
-    Per utilizzarle occorre crearne una variabile istanza del tipo (classe) 
desiderato tramite l'operatore new.
+    Classes are types, that is, they are blueprints for actual
+    variables. You have to create a variable of the desired type with
+    the <literal>new</literal> operator.
    </para>
  
    <informalexample>
     <programlisting role="php">
- $carrello = new Carrello;
- $carrello->aggiungi_articoli("10", 1);
+  $cart = new Cart;
+  $cart->add_item("10", 1);
+
+  $another_cart = new Cart;
+  $another_cart->add_item("0815", 3);
     </programlisting>
    </informalexample>
  
+   <para>
+    This creates the objects $cart and $another_cart, both of
+    the class Cart. The function add_item() of the $cart object
+    is being called to add 1 item of article number 10 to the
+    $cart. 3 items of article number 0815 are being added to
+    $another_cart.
+   </para>
+   
+   <para>
+    Both, $cart and $another_cart, have functions add_item(),
+    remove_item() and a variable items. These are distinct
+    functions and variables. You can think of the objects as
+    something similar to directories in a filesystem. In a
+    filesystem you can have two different files README.TXT, as
+    long as they are in different directories.  Just like with
+    directories where you'll have to type the full pathname in
+    order to reach each file from the toplevel directory, you
+    have to specify the complete name of the function you want
+    to call: In PHP terms, the toplevel directory would be the
+    global namespace, and the pathname separator would be -&gt;. 
+    Thus, the names $cart-&gt;items and $another_cart-&gt;items
+    name two different variables. Note that the variable is
+    named $cart-&gt;items, not $cart-&gt;$items, that is, a
+    variable name in PHP has only a single dollar sign.
+   </para>
+
+   <informalexample>
+    <programlisting role="php">
+// correct, single $
+$cart->items  = array("10" => 1); 
+
+// invalid, because $cart->$items becomes $cart->""
+$cart->$items = array("10" => 1);
+
+// correct, but may or may not be what was intended:
+// $cart->$myvar becomes $ncart->items
+$myvar = 'items';
+$cart->$myvar = array("10" => 1);  
+    </programlisting>
+   </informalexample>
+
    <para>
-    Questo codice crea un oggetto $carrello della classe Carrello. La funzione
-    aggiungi_articoli() di questo oggetto &egrave; eseguita per aggiungere un articolo
-    "10" al carrello. </para><para> Le classi possono essere estensioni di altre 
classi. 
-    La classe estesa o derivata possiede tutte le variabili e le funzioni della 
classe base oltre alle 
-    variabili e funzioni definite nell'estensione. Si ottiene ci&ograve; utilizzando 
la parola chiave extends.
-    L'ereditariet&agrave; multipla non &egrave; supportata.
+    Within a class definition, you do not know under which name the object will
+    be accessible in your program: At the time the Cart class was 
+    written, it was unknown that the object will be named $cart or
+    $another_cart later. Thus, you cannot write $cart-&gt;items within
+    the Cart class itself. Instead, in order to be able to access it's own
+    functions and variables from within a class, one can use the
+    pseudo-variable $this which can be read as 'my own' or
+    'current object'. Thus, '$this->items[$artnr] += $num' can
+    be read as 'add $num to the $artnr counter of my own items
+    array' or 'add $num to the $artnr counter of the items array
+    within the current object'.
    </para>
+  </sect1>
+  
+  <sect1 id="keyword.extends">
+   <title><literal>extends</literal></title>
+
+   <para>
+    Often you need classes with similar variables and functions
+    to another existing class. In fact, it is good practice to
+    define a generic class which can be used in all your
+    projects and adapt this class for the needs of each of your
+    specific projects. To facilitate this, Classes can be
+    extensions of other classes.  The extended or derived class
+    has all variables and functions of the base class (this is
+    called 'inheritance' despite the fact that nobody died) and what
+    you add in the extended definition. It is not possible to
+    substract from a class, that is, to undefine any existing 
+    functions or variables. An extended class is always dependent
+    on a single base class, that is, multiple inheritance is
+    not supported. Classes are extended using the keyword 'extends'.
+   </para>
  
    <informalexample>
     <programlisting role="php">
-class Carrello_Personale extends Carrello {
-    var $proprietario;
+class Named_Cart extends Cart {
+    var $owner;
   
-    function imposta_proprietario ($nome) {
-        $this->proprietario = $nome;
+    function set_owner ($name) {
+        $this->owner = $name;
     }
 }
     </programlisting>
    </informalexample>
  
    <para>
-    Questo codice definisce una classe Carrello_Personale che possiede tutte
-    le variabili e funzioni della Carrello pi&ugrave; la variabile 
-    proprietario e la funzione imposta_proprietario(). Creando una variabile
-    istanza della classe Carrello_Personale &egrave; possibile impostare ed ottenere 
il nome
-    del proprietario. &Egrave; comunque possibile utilizzare le funzioni della classe 
Carrello
-    nella classe Carrello_Personale: 
+    This defines a class Named_Cart that has all variables and
+    functions of Cart plus an additional variable $owner and an
+    additional function set_owner(). You create a named cart the usual
+    way and can now set and get the carts owner. You can still use
+    normal cart functions on named carts:
    </para>
  
    <informalexample>
     <programlisting role="php">
-$ncarrello = new Carrello_Personale;    // Creiamo un carrello personale
-$ncarrello->imposta_proprietario ("kris"); // Imposta il nome del proprietario
-print $ncarrello->proprietario;        // stampa il nome del proprietario del carrello
-$ncarrello->aggiungi_articoli ("10", 1); // (funzionalit&agrave; eredit&agrave; dalla 
classe Carrello)
+$ncart = new Named_Cart;    // Create a named cart
+$ncart->set_owner ("kris"); // Name that cart
+print $ncart->owner;        // print the cart owners name
+$ncart->add_item ("10", 1); // (inherited functionality from cart)
     </programlisting>
    </informalexample>
-  
-   <para>
-    All'interno delle funzioni di una classe, la variabile $this significa questo 
oggetto.
-    Per accedere ad una variabile o funzione chiamata prova, dall'interno 
dell'oggetto corrente
-    bisogna utilizzare $this->prova.
-   </para>
+
+  </sect1>
+
+  <sect1 id="language.oop.constructor">
+   <title><literal>Constructors</literal></title>
+
+   <caution>
+    <simpara>
+     In PHP 3 and PHP 4 constructors behave differently. The PHP 4
+     semantics are strongly preferred.
+    </simpara>
+   </caution>
+
    <para>
-    I costruttori sono funzioni in una classe che sono eseguite automaticamente
-    quando viene creata una nuova istanza della classe stessa.
-    Una funzione diventa un costruttore quando &egrave; definita con lo stesso nome 
della classe.
+    Constructors are functions in a class that are automatically
+    called when you create a new instance of a class with
+    <literal>new</literal>. In PHP 3, a
+    function becomes a constructor when it has the same name as 
+    the class. In PHP 4, a function becomes a constructor, when
+    it has the same name as the class it is defined in - the
+    difference is subtle, but crucial (see below).
    </para>
  
    <informalexample>
     <programlisting role="php">
-class Auto_Carrello extends Carrello {
-    function Auto_Carrello () {
-        $this->aggiungi_articoli ("10", 1);
+// Works in PHP 3 and PHP 4.
+class Auto_Cart extends Cart {
+    function Auto_Cart () {
+        $this->add_item ("10", 1);
     }
 }
     </programlisting>
    </informalexample>
  
    <para>
-    Questo codice definisce una classe Auto_Carrello la quale &egrave; un Carrello 
pi&ugrave; un
-    costruttore il quale inizializza il carrello con un articolo numero "10" ogni 
volta che una
-    nuova variabile istanza della Auto_Carrello &egrave; creata con "new". I 
costruttori possono
-    anche avere argomenti, questi argomenti possono essere opzionali, caratteristica 
che li rende molto
-    utili.
+    This defines a class Auto_Cart that is a Cart plus a constructor
+    which initializes the cart with one item of article number "10"
+    each time a new Auto_Cart is being made with "new". Constructors
+    can take arguments and these arguments can be optional, which
+    makes them much more useful. To be able to still use the class
+    without parameters, all parameters to constructors should be
+    made optional by providing default values.
    </para>
  
    <informalexample>
     <programlisting role="php">
-class Costruttori_Carrello extends Carrello {
-    function Costruttori_Carrello ($articoli = "10", $num = 1) {
-        $this->aggiungi_articoli ($articoli, $num);
+// Works in PHP 3 and PHP 4.
+class Constructor_Cart extends Cart {
+    function Constructor_Cart ($item = "10", $num = 1) {
+        $this->add_item ($item, $num);
     }
 }
  
-// Acquista le stesse vecchie cose.
+// Shop the same old boring stuff.
  
-$carrello_standard   = new Costruttori_Carrello;
+$default_cart   = new Constructor_Cart;
  
-// Acquista realmente...
+// Shop for real...
  
-$carrello_differente = new Costruttori_Carrello ("20", 17);
+$different_cart = new Constructor_Cart ("20", 17);
     </programlisting>
    </informalexample>
- 
+
    <caution>
     <simpara>
-     Per le classi derivate, il costruttore della classe genitore non &egrave;
-     eseguito automaticamente durante l'esecuzione del costruttore. 
+     In PHP 3, derived classes and constructors have a number of
+     limitations. The following examples should be read carefully
+     to understand these limitations.
     </simpara> 
    </caution>
+   
+   <informalexample>
+    <programlisting role="php">
+class A {
+  function A() {
+    echo "I am the constructor of A.&lt;br>\n";
+  }
+}
+
+class B extends A {
+  function C() {
+    "I am a regular function.&lt;br>\n";
+  }
+}
+
+// no constructor is being called in PHP 3.
+$b = new B;
+    </programlisting>
+   </informalexample>
+
+   <para>
+    In PHP 3, no constructor is being called in the above example.
+    The rule in PHP 3 is: 'A constructor is a function of the same
+    name as the class.'. The name of the class is B, and there is
+    no function called B() in class B. Nothing happens.
+   </para>
+   
+   <para>
+    This is fixed in PHP 4 by introducing another rule: If a class
+    has no constructor, the constructor of the base class is being
+    called, if it exists. The above example would have printed
+    'I am the constructor of A.&lt;br>' in PHP 4.
+   </para>
+
+   <informalexample>
+    <programlisting role="php">
+class A {
+  function A() {
+    echo "I am the constructor of A.&lt;br>\n";
+  }
+  
+  function B() {
+    echo "I am a regular function named B in class A.&lt;br>\n";
+    echo "I am not a constructor in A.&lt;br>\n";
+  }
+}
+
+class B extends A {
+  function C() {
+    echo "I am a regular function.&lt;br>\n";
+  }
+}
+
+// This will call B() as a constructor.
+$b = new B;
+    </programlisting>
+   </informalexample>
+   
+   <para>
+    In PHP 3, the function B() in class A will suddenly become a
+    constructor in class B, although it was never intended to be.
+    The rule in PHP 3 is: 'A constructor is a function of the same
+    name as the class.'. PHP 3 does not care if the function is
+    being defined in class B, or if it has been inherited.
+   </para>
+   
+   <para>
+    This is fixed in PHP 4 by modifying the rule to: 'A constructor
+    is a function of the same name as the class it is being defined
+    in.'. Thus in PHP 4, the class B would have no constructor function
+    of its own and the constructor of the base class would have been
+    called, printing 'I am the constructor of A.&lt;br>'.
+   </para>
+   
+   <caution>
+    <simpara>
+     Neither PHP 3 nor PHP 4 call constructors of the base class 
+     automatically from a constructor of a derived class. It is
+     your responsibility to propagate the call to constructors
+     upstream where appropriate.
+    </simpara>
+   </caution>
+   
+   <note>
+    <simpara>
+     There are no destructors in PHP 3 or PHP 4. You may use
+     <function>register_shutdown_function</function> instead
+     to simulate most effects of destructors.
+    </simpara>
+   </note>
+   
+   <para>
+    Destructors are functions that are called automatically
+    when a variable is destroyed, either with <function>unset</function>
+    or by simply going out of scope. There are no destructors
+    in PHP.
+   </para>
   </sect1>
+
+ <sect1 id="keyword.paamayim_nekudotayim"><!-- :-) -->
+   <title><literal>::</literal></title>
+
+   <caution>
+    <simpara>
+     The following is valid for PHP 4 only.
+    </simpara>
+   </caution>
+
+   <para>
+    Sometimes it is useful to refer to functions and variables
+    in base classes or to refer to functions in classes that
+    have not yet any instances. The :: operator is being used
+    for this.
+   </para>
+   
+   <informalexample>
+    <programlisting role="php">
+class A {
+  function example() {
+    echo "I am the original function A::example().&lt;br>\n";
+  }
+}
+
+class B extends A {
+  function example() {
+    echo "I am the redefined function B::example().&lt;br>\n";
+    A::example();
+  }
+}
+
+// there is no object of class A.
+// this will print
+//   I am the original function A::example().&lt;br>
+A::example();
+
+// create an object of class B.
+$b = new B;
+
+// this will print 
+//   I am the redefined function B::example().&lt;br>
+//   I am the original function A::example().&lt;br>
+$b->example();
+    </programlisting>
+   </informalexample>
+
+   <para>
+    The above example calls the function example() in
+    class A, but there is no object of class A, so that
+    we cannot write $a->example() or similar. Instead we
+    call example() as a 'class function', that is, as a
+    function of the class itself, not any object of that
+    class.
+   </para>
+   
+   <para>
+    There are class functions, but there are no class variables.
+    In fact, there is no object at all at the time of the call.
+    Thus, a class function may not use any object variables (but
+    it can use local and global variables), and it may no use
+    $this at all.
+   </para>
+
+   <para>
+    In the above example, class B redefines the function example(). 
+    The original definition in class A is shadowed
+    and no longer available, unless you are refering specifically
+    to the implementation of example() in class A using the 
+    ::-operator. Write A::example() to do this (in fact, you
+    should be writing parent::example(), as shown in the next
+    section).
+   </para>
+   
+   <para>
+    In this context, there is a current object and it may
+    have object variables. Thus, when used from WITHIN an
+    object function, you may use $this and object variables.
+   </para>
+
+ </sect1>
+
+ <sect1 id="keyword.parent">
+   <title><literal>parent</literal></title>
+
+  <para>
+   You may find yourself writing code that refers to
+   variables and functions in base classes. This is
+   particularly true if your derived class is a refinement
+   or specialisation of code in your base class. 
+  </para>
+  
+  <para>
+   Instead of using the literal name of the base class in your
+   code, you should be using the special name
+   <literal>parent</literal>, which refers to the name of your
+   base class as given in the <literal>extends</literal>
+   declation of your class. By doing this, you avoid using the
+   name of your base class in more than one place. Should
+   your inheritance tree change during implementation, the
+   change is easily made by simply changing the 
+   <literal>extends</literal> declaration of your class.
+  </para>
+
+  <informalexample>
+   <programlisting role="php">
+class A {
+  function example() {
+    echo "I am A::example() and provide basic functionality.&lt;br>\n";
+  }
+}
+
+class B extends A {
+  function example() {
+    echo "I am B::example and provide additional functionality().&lt;br>\n";
+    parent::example();
+  }
+}
+
+$b = new B;
+
+// This will call B::example(), which will in turn call A::example().
+$b->example();
+   </programlisting>
+  </informalexample>
+ </sect1>
+
+ <sect1 id="language.oop.serialization">
+  <title>Serializing objects - objects in sessions</title>
+
+  <note>
+   <simpara>
+    In PHP 3, objects will lose their class association
+    throughout the process of serialization and unserialization. 
+    The resulting variable is of type object, but has no class
+    and no methods, thus it is pretty useless (it has become
+    just like an array with a funny syntax).
+   </simpara>
+  </note>
+
+  <caution>
+   <simpara>
+    The following information is valid for PHP 4 only. 
+   </simpara>
+  </caution>
+
+  <para>
+   <function>serialize</function> returns a string containing a
+   byte-stream representation of any value that can be stored in
+   PHP. <function>unserialize</function> can use this string to
+   recreate the original variable values. Using serialize to
+   save an object will save all variables in an object.  The
+   functions in an object will not be saved, only the name of
+   the class.
+  </para>
+  
+  <para>
+   In order to be able to <function>unserialize</function> an
+   object, the class of that object needs to be defined. That
+   is, if you have an object $a of class A on page1.php and
+   serialize this, you'll get a string that refers to class A
+   and contains all values of variabled contained in $a. If
+   you want to be able to unserialize this on page2.php,
+   recreating $a of class A, the definition of class A must
+   be present in page2.php. This can be done for example
+   by storing the class defintion of class A in an include
+   file and including this file in both page1.php and page2.php.
+  </para>
+  
+  <informalexample>
+   <programlisting role="php">
+classa.inc:
+  class A {
+    var $one = 1;
+    
+    function show_one() {
+      echo $this->one;
+    }
+  }
+  
+page1.php:
+  include("classa.inc");
+  
+  $a = new A;
+  $s = serialize($a);
+  // store $s somewhere where page2.php can find it.
+  $fp = fopen("store", "w");
+  echo $s;
+  fclose($fp);
+
+page2.php:
+  // this is needed for the unserialize to work properly.
+  include("classa.inc");
+
+  $s = implode("", @file("store"));
+  unserialize($s);
+
+  // now use the function show_one of the $a object.  
+  $a->show_one();
+   </programlisting>
+  </informalexample>
+  
+  <para>
+   If you are using sessions and use <function>session_register</function>
+   to register objects, these objects are serialized automatically
+   at the end of each PHP page, and are unserialized automatically on
+   each of the following pages. This basically means that these objects
+   can show up on any of your pages once they become part of your
+   session.
+  </para>
+  
+  <para>
+   It is strongly recommended that you include the class
+   definitions of all such registered objects on all of your
+   pages, even if you do not actually use these classes on all
+   of your pages. If you don't and an object is being
+   unserialized without its class definition being present, it
+   will lose its class association and become an object of class
+   <literal>stdClass</literal> without any functions available
+   at all, that is, it will become quite useless.
+  </para>
+  
+  <para>
+   So if the in the example above $a became part of a session by
+   running <literal>session_register("a")</literal>, you should
+   include the file <literal>classa.inc</literal> on all of your
+   pages, not only page1.php and page2.php.
+  </para>
+ </sect1>
+
+ <sect1 id="language.oop.magic-functions">
+  <title>The magic functions <literal>__sleep</literal> and 
+<literal>__wakeup</literal></title>
+
+  <para>
+   <function>serialize</function> checks if your class has a function with
+   the magic name <literal>__sleep</literal>. If so, that function is
+   being run prior to any serialization. It can clean up the object
+   and is supposed to return an array with the names of all variables
+   of that object that should be serialized.
+  </para>
+  
+  <para>
+   The intended use of <literal>__sleep</literal> is to close any
+   database connections that object may have, committing pending
+   data or perform similar cleanup tasks. Also, the function is
+   useful if you have very large objects which need not be
+   saved completely.
+  </para>
+  
+  <para>
+   Conversely, <function>unserialize</function> checks for the
+   presence of a function with the magic name 
+   <literal>__wakeup</literal>. If present, this function can
+   reconstruct any ressources that object may have.
+  </para>
+  
+  <para>
+    The intended use of <literal>__wakeup</literal> is to
+    reestablish any database connections that may have been lost
+    during serialization and perform other reinitialization
+    tasks.
+  </para>
+ </sect1>
+  
+ <sect1 id="language.oop.newref">
+   <title>References inside the constructor</title>
+   <para>
+    Creating references within the constructor can lead to confusing
+    results. This tutorial-like section helps you to avoid problems.
+ 
+    <informalexample>
+     <programlisting role="php">
+
+class foo {
+    function foo($name) {
+        // create a reference inside the global array $globalref
+        global $globalref;
+               $globalref[] = &amp;$this;
+        // set name to passed value
+        $this->setName($name);
+               // and put it out
+        $this->echoName();
+    }
+
+    function echoName() {
+        echo "&lt;br&gt;",$this->Name;
+    }
+       
+       function setName($name) {
+               $this->Name = $name;
+    }
+}
+    </programlisting>
+   </informalexample>
+  </para>
+    
+   <para>
+   Let us check out if there is a difference between <varname>$bar1</varname> which 
+has been created using the copy <literal>=</literal> operator
+   and <varname>$bar2</varname> which has been created using the reference 
+<literal>=&amp;</literal> operator...
+   
+
+    <informalexample>
+     <programlisting role="php">
+   
+    $bar1 = new foo('set in constructor');
+    $bar1->echoName();
+    $globalref[0]->echoName();
+    
+    /* output:
+    set in constructor
+    set in constructor
+    set in constructor */
+    
+    $bar2 =&amp; new foo('set in constructor');
+    $bar2->echoName();
+    $globalref[1]->echoName();
+
+    /* output:
+    set in constructor
+    set in constructor
+    set in constructor */
+    
+        </programlisting>
+   </informalexample>
+  </para>
+   <para>
+    Apparently there is no difference, but in fact there is a very significant one:
+    <varname>$bar1</varname> and <varname>$globalref[0]</varname> are _NOT_ 
+referenced, they are NOT the same variable. 
+    This is because "new" does not return a reference by default, instead it returns 
+a copy.
+       <note>
+         <simpara>
+         There is no performance loss (since php 4 and up use reference counting) 
+returning copies instead of references.
+         On the contrary it is most often better to simply work with copies instead 
+of references, because creating
+         references takes some time where creating copies virtually takes no time 
+(unless none of them is a large array or object
+         and one of them gets changed and the other(s) one(s) subsequently, then it 
+would be wise to use references to change them
+         all concurrently).
+         </simpara>
+        </note>
+    To prove what is written above let us watch the code below.
+   
+
+   <informalexample>
+     <programlisting role="php">
+        // now we will change the name. what do you expect?
+        // you could expect that both $bar and $globalref[0] change their names...
+        $bar1->setName('set from outside');
+
+        // as mentioned before this is not the case.
+        $bar1->echoName();
+        $globalref[0]->echoName();
+
+        /* output:
+        set on object creation
+        set from outside */
+
+        // let us see what is different with $bar2 and $globalref[1]
+        $bar2->setName('set from outside');
+
+        // luckily they are not only equyl, they are thesame variable
+        // thus $bar2->Name and $globalref[1]->Name are the same too
+        $bar2->echoName();
+        $globalref[1]->echoName();
+
+        /* output:
+        set from outside
+        set from outside */
+        
+      </programlisting>
+   </informalexample>   
+ </para>   
+   <para>
+   Another final example, try to understand it.
+   
+   <informalexample>
+     <programlisting role="php">
+
+class a {
+    function a($i) {
+        $this->value = $i;
+        // try to figure out why we do not need a reference here
+        $this->b = new b($this);
+    }
+
+    function createRef() {
+        $this->c = new b($this);
+    }
+
+    function echoValue() {
+        echo "&lt;br&gt;","class ",get_class($this),': ',$this->value;
+        }
+}
+
+
+class b  {
+
+    function b(&amp;$a) {
+        $this->a = &amp;$a;
+    }
+
+   function echoValue() {
+        echo "&lt;br&gt;","class ",get_class($this),': ',$this->a->value;
+        }
+
+}
+
+// try to undestand why using a simple copy here would yield
+// in an undesired result in the *-marked line
+$a =&amp; new a(10);
+$a->createRef();
+
+$a->echoValue();
+$a->b->echoValue();
+$a->c->echoValue();
+
+$a->value = 11;
+
+$a->echoValue();
+$a->b->echoValue(); // *
+$a->c->echoValue();
+
+/*
+output:
+class a: 10
+class b: 10
+class b: 10
+class a: 11
+class b: 11
+class b: 11
+*/
+      </programlisting>
+   </informalexample>
+  </para>
+</sect1>
+
  
  </chapter>
  

Reply via email to