Hi Jon, > This is how it was done in simul/gl/glut.c, which worked with > (32-bit) picoLisp-2.3.5: > ... > void* font = GLUT_STROKE_ROMAN; > ... > int character; > ... > glutStrokeCharacter(font, character);
Yes. The only difference is that glutStrokeCharacter() expects a pointer and an integer, while 'native' will pass two long integers. This shouldn't make any difference, though, especially not on 64-bit systems (where all three types have a size of 64 bits), and not when arguments are passed in registers anyway. Where is the hitch? -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe