On Mon, Jul 14, 2014 at 03:52:42AM -0700, Amaury Hernández Águila wrote: > Yeah that would be nice. So, isn't that a good reason to have websockets in > PocoLisp?
I would not say so. In a video game you have so much continuous communication going on (most notably the stream of image frames), that you don't need an extra channel. -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe