Hello Kashyap,

you're doing some serious work to make everything run under Docker,
thank you!

The problem still seems to be OpenGL. You said that only demos 1 to 3
run. Demo 1-3 tell SDL2 to open a window with an associated renderer
(+RenderWindow from sdlutil.l), but from demo 4 onwards a window with
an OpenGL context is requested (+OpenGLWindow from sdlopengl.l). The
required OpenGL version is 3.3 or higher. Otherwise the shaders won't
compile.

I have updated the code of demo 4. Now the window is created with "(new
'(+OpenGLWindow) "SDL Test 4" 400 400 3 3)", so that SDL2 is free to
choose a valid visual without any requirements. The demo runs fine on
my Linux PC. You should see a colored quad and the window should close
after a couple of seconds.

Can you run a quick test with demo 4 and report if it works now,
please?


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