Test assumes that MSAA accuracy test already passes. Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- tests/all.tests | 6 + .../ext_framebuffer_multisample/CMakeLists.gl.txt | 1 + .../polygon-stipple.cpp | 271 ++++++++++++++++++++ 3 files changed, 278 insertions(+), 0 deletions(-) create mode 100644 tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp
diff --git a/tests/all.tests b/tests/all.tests index 10c5351..bb9bd00 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1385,6 +1385,12 @@ for num_samples in (2, 4, 8, 16, 32): test_name) ext_framebuffer_multisample[test_name] = PlainExecTest(executable) +for num_samples in (2, 4, 8, 16, 32): + test_name = ' '.join(['polygon-stipple', str(num_samples)]) + executable = 'ext_framebuffer_multisample-{0} -auto'.format( + test_name) + ext_framebuffer_multisample[test_name] = PlainExecTest(executable) + ext_framebuffer_object = Group() spec['EXT_framebuffer_object'] = ext_framebuffer_object add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1') diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt index 68fed48..78abd5b 100644 --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt @@ -23,6 +23,7 @@ piglit_add_executable (ext_framebuffer_multisample-negative-mismatched-samples n piglit_add_executable (ext_framebuffer_multisample-negative-readpixels negative-readpixels.c) piglit_add_executable (ext_framebuffer_multisample-point-smooth common.cpp point-smooth.cpp) piglit_add_executable (ext_framebuffer_multisample-polygon-smooth common.cpp polygon-smooth.cpp) +piglit_add_executable (ext_framebuffer_multisample-polygon-stipple common.cpp polygon-stipple.cpp) piglit_add_executable (ext_framebuffer_multisample-renderbuffer-samples renderbuffer-samples.c) piglit_add_executable (ext_framebuffer_multisample-renderbufferstorage-samples renderbufferstorage-samples.c) piglit_add_executable (ext_framebuffer_multisample-samples samples.c) diff --git a/tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp b/tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp new file mode 100644 index 0000000..c9368a3 --- /dev/null +++ b/tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp @@ -0,0 +1,271 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "common.h" + +/** + * \file polygon-stipple.cpp + * + * This test case just verifies the functionality of polygon stipple in + * multisample FBO and assumes that MSAA accuracy test already passes. + * Polygon stipple is expected to work exactly the same way on multisample + * FBO as it works on a single sample FBO. + * + * This test operates by drawing a test pattern with GL_POLYGON_STIPPLE + * enabled. Test pattern is first drawn in a single sample FBO to generate + * a reference image in right half of default framebuffer. + * + * Draw the same test pattern in multisample buffer with GL_POLYGON_STIPPLE + * enabled. Blit it in to left half of window system framebuffer. + * This is the test image. + * + * Verify the accuracy of polygon stippling in multisample buffer by + * comparing the two halves of default framebuffer. + */ + +int piglit_width = 512; int piglit_height = 256; +int piglit_window_mode = + GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH; +const int pattern_width = 256; const int pattern_height = 256; + +static Fbo ms_fbo, resolve_fbo; +static GLint num_samples; +static GLbitfield buffer_to_test; + +static const float bg_color[4] = + {0.0, 0.0, 1.0, 1.0}; + +static const float color[4][4] = { + /* Red */ + {1.0, 0.0, 0.0, 1.0}, + /* Green */ + {0.0, 1.0, 0.0, 1.0}, + /* Yellow */ + {1.0, 1.0, 0.0, 1.0}, + /* Cyan */ + {0.0, 1.0, 1.0, 1.0} }; + +static GLint prog; +static GLint color_loc; +static GLint depth_loc; + +static GLubyte stipple_pattern[] = +{ + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, + 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, +}; + +static const char *vert = + "#version 130\n" + "in vec2 pos;\n" + "uniform float depth;\n" + "void main()\n" + "{\n" + " vec4 eye_pos = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);\n" + " gl_Position = vec4(eye_pos.xy, depth, 1.0);\n" + "}\n"; + +static const char *frag = + "#version 130\n" + "uniform vec4 color;\n" + "void main()\n" + "{\n" + " gl_FragColor = color;\n" + "}\n"; + +void +shader_compile() +{ + /* Compile program */ + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert); + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag); + prog = piglit_link_simple_program(vs, fs); + + if (!piglit_link_check_status(prog)) { + piglit_report_result(PIGLIT_FAIL); + } + + glBindAttribLocation(prog, 0, "pos"); + glEnableVertexAttribArray(0); + + /* Set up uniforms */ + glUseProgram(prog); + color_loc = glGetUniformLocation(prog, "color"); + depth_loc = glGetUniformLocation(prog, "depth"); +} + +void +draw_pattern(void) +{ + float vertex_data[10][2] = { + { 0, 0 }, + { 0, pattern_height }, + { pattern_width / 4, pattern_height }, + { pattern_width / 4, 0 }, + { pattern_width / 2, pattern_height }, + { pattern_width / 2, 0 }, + { 3 * pattern_width / 4, pattern_height }, + { 3 * pattern_width / 4, 0 }, + { pattern_width, pattern_height }, + { pattern_width, 0 }, + }; + + unsigned int indices[24] = {0, 1, 2, 0, 2, 3, + 3, 2, 4, 3, 4, 5, + 5, 4, 6, 5, 6, 7, + 7, 6, 8, 7, 8, 9}; + glUseProgram(prog); + glClearColor(bg_color[0], bg_color[1], + bg_color[2], bg_color[3]); + glClear(buffer_to_test); + + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(vertex_data[0]), + (void *) vertex_data); + glUniform1f(depth_loc, 0.0); + + for (int i = 0; i < 4; ++i) { + glUniform4fv(color_loc, 1, color[i]); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, + (void *) (indices + 6 * i)); + } +} + +bool +test_polygon_stipple() +{ + bool result = true; + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle); + draw_pattern(); + + /* Blit ms_fbo to resolve_fbo to resolve multisample buffer */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle); + glBlitFramebuffer(0, 0, pattern_width, pattern_height, + 0, 0, pattern_width, pattern_height, + buffer_to_test, GL_NEAREST); + + /* Blit resolve_fbo to the left half of window system framebuffer. + * This is the test image. + */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBlitFramebuffer(0, 0, pattern_width, pattern_height, + 0, 0, pattern_width, pattern_height, + buffer_to_test, GL_NEAREST); + + /* Check that the left and right halves of the screen match */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + result = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width, + piglit_height) + && result; + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + result = piglit_check_gl_error(GL_NO_ERROR) && result; + return result; +} + +void +print_usage_and_exit(char *prog_name) +{ + printf("Usage: %s <num_samples>\n", prog_name); + piglit_report_result(PIGLIT_FAIL); +} + +void +piglit_init(int argc, char **argv) +{ + if (argc < 2) + print_usage_and_exit(argv[0]); + { + char *endptr = NULL; + num_samples = strtol(argv[1], &endptr, 0); + if (endptr != argv[1] + strlen(argv[1])) + print_usage_and_exit(argv[0]); + } + + piglit_require_gl_version(30); + piglit_ortho_projection(pattern_width, pattern_height, GL_TRUE); + + /* Skip the test if num_samples > GL_MAX_SAMPLES or num_samples = 0 */ + GLint max_samples; + glGetIntegerv(GL_MAX_SAMPLES, &max_samples); + if (num_samples > max_samples || + num_samples == 0) + piglit_report_result(PIGLIT_SKIP); + + ms_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height)); + resolve_fbo.setup(FboConfig(0, pattern_width, pattern_height)); + + buffer_to_test = GL_COLOR_BUFFER_BIT; + shader_compile(); + glEnable(GL_POLYGON_STIPPLE); + glPolygonStipple(stipple_pattern); + +} + +enum piglit_result +piglit_display() +{ + bool pass = true; + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* Draw test pattern in single sample resolve_fbo with GL_POLYGON_STIPPLE + * enabled. + */ + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle); + resolve_fbo.set_viewport(); + draw_pattern(); + + /* Blit resolve_fbo to the right half of window system framebuffer. This + * is a reference image. + */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBlitFramebuffer(0, 0, pattern_width, pattern_height, + pattern_width, 0, 2 * pattern_width, pattern_height, + buffer_to_test, GL_NEAREST); + + /* Test with multisample FBO and GL_POLYGON_STIPPLE enabled */ + pass = test_polygon_stipple() && pass; + + if (!piglit_automatic && + buffer_to_test != GL_DEPTH_BUFFER_BIT) + piglit_present_results(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} -- 1.7.7.6 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit