On 7 September 2012 13:09, Eric Anholt <e...@anholt.net> wrote:

> Paul Berry <stereotype...@gmail.com> writes:
>
> > This patch modifies framebuffer-blit-levels to test that blitting
> > between miplevels of the stencil portion of a depth/stencil texture
> > works properly.  This is an important corner case for Mesa's i965
> > driver.
> >
> > Note that since stencil data can't be uploaded to a texture using
> > glTexImage2D(), the test creates stencil test data by drawing directly
> > into the stencil buffer.
>
> I expected that uploading a format=depth/stencil image to a
> depth/stencil texture would actually store the stencil data, and it
> looks like Mesa allows it (I'm looking at _mesa_texstore_z24_s8()).  Am
> I missing something?
>
> First two patches are:
>
> Reviewed-by: Eric Anholt <e...@anholt.net>
>

Yes, you're right.  I'll push patches 1-2 and rework patches 3-4.
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