On 7 September 2012 13:09, Eric Anholt <e...@anholt.net> wrote: > Paul Berry <stereotype...@gmail.com> writes: > > > This patch modifies framebuffer-blit-levels to test that blitting > > between miplevels of the stencil portion of a depth/stencil texture > > works properly. This is an important corner case for Mesa's i965 > > driver. > > > > Note that since stencil data can't be uploaded to a texture using > > glTexImage2D(), the test creates stencil test data by drawing directly > > into the stencil buffer. > > I expected that uploading a format=depth/stencil image to a > depth/stencil texture would actually store the stencil data, and it > looks like Mesa allows it (I'm looking at _mesa_texstore_z24_s8()). Am > I missing something? > > First two patches are: > > Reviewed-by: Eric Anholt <e...@anholt.net> >
Yes, you're right. I'll push patches 1-2 and rework patches 3-4.
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