--- .../qualifiers/varying-bool-prohibited.frag | 20 +++++++++++++++++++ .../qualifiers/varying-bool-prohibited.vert | 21 ++++++++++++++++++++ .../qualifiers/varying-bvec2-prohibited.frag | 20 +++++++++++++++++++ .../qualifiers/varying-bvec2-prohibited.vert | 21 ++++++++++++++++++++ .../qualifiers/varying-bvec3-prohibited.frag | 20 +++++++++++++++++++ .../qualifiers/varying-bvec3-prohibited.vert | 21 ++++++++++++++++++++ .../qualifiers/varying-bvec4-prohibited.frag | 20 +++++++++++++++++++ .../qualifiers/varying-bvec4-prohibited.vert | 21 ++++++++++++++++++++ .../qualifiers/varying-struct-prohibited.frag | 21 ++++++++++++++++++++ .../qualifiers/varying-struct-prohibited.vert | 22 +++++++++++++++++++++ .../compiler/qualifiers/in-bool-prohibited.frag | 20 +++++++++++++++++++ .../compiler/qualifiers/in-bvec2-prohibited.frag | 20 +++++++++++++++++++ .../compiler/qualifiers/in-bvec3-prohibited.frag | 20 +++++++++++++++++++ .../compiler/qualifiers/in-bvec4-prohibited.frag | 20 +++++++++++++++++++ .../compiler/qualifiers/in-struct-prohibited.frag | 21 ++++++++++++++++++++ .../compiler/qualifiers/out-bool-prohibited.vert | 22 +++++++++++++++++++++ .../compiler/qualifiers/out-bvec2-prohibited.vert | 22 +++++++++++++++++++++ .../compiler/qualifiers/out-bvec3-prohibited.vert | 22 +++++++++++++++++++++ .../compiler/qualifiers/out-bvec4-prohibited.vert | 22 +++++++++++++++++++++ .../compiler/qualifiers/out-struct-prohibited.vert | 23 ++++++++++++++++++++++ 20 files changed, 419 insertions(+) create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.frag create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.vert create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.frag create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.vert create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.frag create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.vert create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.frag create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.vert create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.frag create mode 100644 tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.vert create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/in-bool-prohibited.frag create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/in-bvec2-prohibited.frag create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/in-bvec3-prohibited.frag create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/in-bvec4-prohibited.frag create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/in-struct-prohibited.frag create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/out-bool-prohibited.vert create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/out-bvec2-prohibited.vert create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/out-bvec3-prohibited.vert create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/out-bvec4-prohibited.vert create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/out-struct-prohibited.vert
diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.frag b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.frag new file mode 100644 index 0000000..665c4a0 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bool can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bool foo; + +void main() +{ + gl_FragColor = vec4(foo, 0.0, 0.0, 0.0); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.vert b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.vert new file mode 100644 index 0000000..34e5fde --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bool-prohibited.vert @@ -0,0 +1,21 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bool can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bool foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = true; +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.frag b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.frag new file mode 100644 index 0000000..9833632 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bvec2 can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bvec2 foo; + +void main() +{ + gl_FragColor = vec4(foo, 0.0, 0.0); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.vert b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.vert new file mode 100644 index 0000000..3560825 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec2-prohibited.vert @@ -0,0 +1,21 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bvec2 can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bvec2 foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = bvec2(true, false); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.frag b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.frag new file mode 100644 index 0000000..7835939 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bvec3 can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bvec3 foo; + +void main() +{ + gl_FragColor = vec4(foo, 0.0); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.vert b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.vert new file mode 100644 index 0000000..de48f40 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec3-prohibited.vert @@ -0,0 +1,21 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bvec3 can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bvec3 foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = bvec3(true, false, true); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.frag b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.frag new file mode 100644 index 0000000..5ab3ad2 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bvec4 can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bvec4 foo; + +void main() +{ + gl_FragColor = vec4(foo); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.vert b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.vert new file mode 100644 index 0000000..0306d38 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-bvec4-prohibited.vert @@ -0,0 +1,21 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a bvec4 can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +varying bvec4 foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = bvec4(true, false, true, false); +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.frag b/tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.frag new file mode 100644 index 0000000..9724195 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.frag @@ -0,0 +1,21 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a struct can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +struct S { vec4 v; }; +varying S foo; + +void main() +{ + gl_FragColor = foo.v; +} diff --git a/tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.vert b/tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.vert new file mode 100644 index 0000000..822995d --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/qualifiers/varying-struct-prohibited.vert @@ -0,0 +1,22 @@ +// [config] +// expect_result: fail +// glsl_version: 1.10 +// [end config] +// +// Check that a struct can't be used as a varying in GLSL 1.10. +// +// From section 4.3.6 ("Varying") of the GLSL 1.10 spec: +// The varying qualifier can be used only with the data types +// float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of +// these. Structures cannot be varying. + +#version 110 + +struct S { vec4 v; }; +varying S foo; + +void main() +{ + gl_Position = vec4(0.0); + foo.v = vec4(0.0); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/in-bool-prohibited.frag b/tests/spec/glsl-1.30/compiler/qualifiers/in-bool-prohibited.frag new file mode 100644 index 0000000..647b365 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/in-bool-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bool can't be used as a varying in GLSL 1.30. +// +// From section 4.3.4 ("Inputs") of the GLSL 1.30 spec: +// Fragment inputs can only be signed and unsigned integers and +// integer vectors, float, floating-point vectors, matrices, or +// arrays of these. Structures cannot be input. + +#version 130 + +flat in bool foo; + +void main() +{ + gl_FragColor = vec4(foo, 0.0, 0.0, 0.0); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec2-prohibited.frag b/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec2-prohibited.frag new file mode 100644 index 0000000..622c025 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec2-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bvec2 can't be used as a varying in GLSL 1.30. +// +// From section 4.3.4 ("Inputs") of the GLSL 1.30 spec: +// Fragment inputs can only be signed and unsigned integers and +// integer vectors, float, floating-point vectors, matrices, or +// arrays of these. Structures cannot be input. + +#version 130 + +flat in bvec2 foo; + +void main() +{ + gl_FragColor = vec4(foo, 0.0, 0.0); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec3-prohibited.frag b/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec3-prohibited.frag new file mode 100644 index 0000000..2cd8534 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec3-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bvec3 can't be used as a varying in GLSL 1.30. +// +// From section 4.3.4 ("Inputs") of the GLSL 1.30 spec: +// Fragment inputs can only be signed and unsigned integers and +// integer vectors, float, floating-point vectors, matrices, or +// arrays of these. Structures cannot be input. + +#version 130 + +flat in bvec3 foo; + +void main() +{ + gl_FragColor = vec4(foo, 0.0); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec4-prohibited.frag b/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec4-prohibited.frag new file mode 100644 index 0000000..d9d8bd6 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/in-bvec4-prohibited.frag @@ -0,0 +1,20 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bvec4 can't be used as a varying in GLSL 1.30. +// +// From section 4.3.4 ("Inputs") of the GLSL 1.30 spec: +// Fragment inputs can only be signed and unsigned integers and +// integer vectors, float, floating-point vectors, matrices, or +// arrays of these. Structures cannot be input. + +#version 130 + +flat in bvec4 foo; + +void main() +{ + gl_FragColor = vec4(foo); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/in-struct-prohibited.frag b/tests/spec/glsl-1.30/compiler/qualifiers/in-struct-prohibited.frag new file mode 100644 index 0000000..6a41fdf --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/in-struct-prohibited.frag @@ -0,0 +1,21 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a struct can't be used as a varying in GLSL 1.30. +// +// From section 4.3.4 ("Inputs") of the GLSL 1.30 spec: +// Fragment inputs can only be signed and unsigned integers and +// integer vectors, float, floating-point vectors, matrices, or +// arrays of these. Structures cannot be input. + +#version 130 + +struct S { vec4 v; }; +in S foo; + +void main() +{ + gl_FragColor = foo.v; +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/out-bool-prohibited.vert b/tests/spec/glsl-1.30/compiler/qualifiers/out-bool-prohibited.vert new file mode 100644 index 0000000..605de9f --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/out-bool-prohibited.vert @@ -0,0 +1,22 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bool can't be used as a varying in GLSL 1.30. +// +// From section 4.3.6 ("Outputs") of the GLSL 1.30 spec: +// Vertex output variables ... can only be float, floating-point +// vectors, matrices, signed or unsigned integers or integer +// vectors, or arrays of any these. ... Structures cannot be +// output. + +#version 130 + +flat out bool foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = true; +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec2-prohibited.vert b/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec2-prohibited.vert new file mode 100644 index 0000000..4b03107 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec2-prohibited.vert @@ -0,0 +1,22 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bvec2 can't be used as a varying in GLSL 1.30. +// +// From section 4.3.6 ("Outputs") of the GLSL 1.30 spec: +// Vertex output variables ... can only be float, floating-point +// vectors, matrices, signed or unsigned integers or integer +// vectors, or arrays of any these. ... Structures cannot be +// output. + +#version 130 + +flat out bvec2 foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = bvec2(true, false); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec3-prohibited.vert b/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec3-prohibited.vert new file mode 100644 index 0000000..9618aca --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec3-prohibited.vert @@ -0,0 +1,22 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bvec3 can't be used as a varying in GLSL 1.30. +// +// From section 4.3.6 ("Outputs") of the GLSL 1.30 spec: +// Vertex output variables ... can only be float, floating-point +// vectors, matrices, signed or unsigned integers or integer +// vectors, or arrays of any these. ... Structures cannot be +// output. + +#version 130 + +flat out bvec3 foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = bvec3(true, false, true); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec4-prohibited.vert b/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec4-prohibited.vert new file mode 100644 index 0000000..a1f6ffa --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/out-bvec4-prohibited.vert @@ -0,0 +1,22 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a bvec4 can't be used as a varying in GLSL 1.30. +// +// From section 4.3.6 ("Outputs") of the GLSL 1.30 spec: +// Vertex output variables ... can only be float, floating-point +// vectors, matrices, signed or unsigned integers or integer +// vectors, or arrays of any these. ... Structures cannot be +// output. + +#version 130 + +flat out bvec4 foo; + +void main() +{ + gl_Position = vec4(0.0); + foo = bvec4(true, false, true, false); +} diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/out-struct-prohibited.vert b/tests/spec/glsl-1.30/compiler/qualifiers/out-struct-prohibited.vert new file mode 100644 index 0000000..ced9024 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/out-struct-prohibited.vert @@ -0,0 +1,23 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Check that a struct can't be used as a varying in GLSL 1.30. +// +// From section 4.3.6 ("Outputs") of the GLSL 1.30 spec: +// Vertex output variables ... can only be float, floating-point +// vectors, matrices, signed or unsigned integers or integer +// vectors, or arrays of any these. ... Structures cannot be +// output. + +#version 130 + +struct S { vec4 v; }; +out S foo; + +void main() +{ + gl_Position = vec4(0.0); + foo.v = vec4(0.0); +} -- 1.8.0.2 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit