On 02/25/2013 12:04 PM, Eric Anholt wrote:
Fixes piglit build since the shader_runner change to use this
function.
---
  tests/util/piglit-util-gles3-enum.c |   22 ++++++++++++++++++++++
  1 file changed, 22 insertions(+)

diff --git a/tests/util/piglit-util-gles3-enum.c 
b/tests/util/piglit-util-gles3-enum.c
index 530bd88..8b0fcdc 100644
--- a/tests/util/piglit-util-gles3-enum.c
+++ b/tests/util/piglit-util-gles3-enum.c
@@ -704,3 +704,25 @@ piglit_get_gl_enum_name(GLenum param)
  #undef CASE
  }

+const char *
+piglit_get_prim_name(GLenum prim)
+{
+       switch (prim) {
+       case GL_POINTS:
+               return "GL_POINTS";
+       case GL_LINES:
+               return "GL_LINES";
+       case GL_LINE_STRIP:
+               return "GL_LINE_STRIP";
+       case GL_LINE_LOOP:
+               return "GL_LINE_LOOP";
+       case GL_TRIANGLES:
+               return "GL_TRIANGLES";
+       case GL_TRIANGLE_STRIP:
+               return "GL_TRIANGLE_STRIP";
+       case GL_TRIANGLE_FAN:
+               return "GL_TRIANGLE_FAN";
+       default:
+               return "(unrecognized enum)";
+       }
+}


Reviewed-by: Brian Paul <bri...@vmware.com>
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