Use piglit_check_gl_error().  Note: we're getting an INVALID_OPERATION
error from glBlitFramebuffer() with NVIDIA's driver.  That'll be
investigated/fixed separately.  At least the test now reports FAIL
instead of dying on an assertion.
---
 tests/fbo/fbo-clear-formats.c |   19 +++++++++++++++----
 1 files changed, 15 insertions(+), 4 deletions(-)

diff --git a/tests/fbo/fbo-clear-formats.c b/tests/fbo/fbo-clear-formats.c
index f6b2a72..a78ad3d 100644
--- a/tests/fbo/fbo-clear-formats.c
+++ b/tests/fbo/fbo-clear-formats.c
@@ -218,7 +218,11 @@ do_stencil_clear(GLenum format, GLuint tex, int level, int 
size)
 
        glDrawBuffer(draw_buffer);
        glReadBuffer(read_buffer);
-       assert(glGetError() == 0);
+
+        if (!piglit_check_gl_error(GL_NO_ERROR)) {
+           /* Should be no error at this point.  If there is, report failure */
+           piglit_report_result(PIGLIT_FAIL);
+        }
 
        return true;
 }
@@ -285,7 +289,11 @@ create_tex(GLenum internalformat, GLenum baseformat)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1);
         glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
 
-       assert(glGetError() == 0);
+        if (!piglit_check_gl_error(GL_NO_ERROR)) {
+           /* Should be no error at this point.  If there is, report failure */
+           piglit_report_result(PIGLIT_FAIL);
+        }
+           
        return tex;
 }
 
@@ -323,13 +331,16 @@ draw_stencil_mipmap(int x, int y, int dim, GLuint tex, 
GLuint level)
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
        glBlitFramebuffer(0, 0, dim, dim, x, y, x+dim, y+dim,
                          GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+        if (!piglit_check_gl_error(GL_NO_ERROR)) {
+           /* The blit shouldn't generate an error.  If it does, report 
failure */
+           piglit_report_result(PIGLIT_FAIL);
+        }
+
        glBindFramebuffer(GL_FRAMEBUFFER, 0);
        glDeleteFramebuffers(1, &fbo);
 
        glDrawBuffer(draw_buffer);
        glReadBuffer(read_buffer);
-
-       assert(glGetError() == 0);
 }
 
 static void
-- 
1.7.3.4

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