On 06/03/2013 06:39 AM, Fabian Bieler wrote:
This is usefull for core profile OpenGL contexts and geometry shaders.
---
tests/util/piglit-util-gl.c | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index 0a56582..04c36bb 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@ -855,11 +855,11 @@ piglit_draw_rect(float x, float y, float w, float h)
verts[1][1] = y;
verts[1][2] = 0.0;
verts[1][3] = 1.0;
- verts[2][0] = x + w;
+ verts[2][0] = x;
verts[2][1] = y + h;
verts[2][2] = 0.0;
verts[2][3] = 1.0;
- verts[3][0] = x;
+ verts[3][0] = x + w;
verts[3][1] = y + h;
verts[3][2] = 0.0;
verts[3][3] = 1.0;
@@ -867,7 +867,7 @@ piglit_draw_rect(float x, float y, float w, float h)
glVertexPointer(4, GL_FLOAT, 0, verts);
glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(GL_QUADS, 0, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
}
@@ -888,11 +888,11 @@ piglit_draw_rect_z(float z, float x, float y, float w,
float h)
verts[1][1] = y;
verts[1][2] = z;
verts[1][3] = 1.0;
- verts[2][0] = x + w;
+ verts[2][0] = x;
verts[2][1] = y + h;
verts[2][2] = z;
verts[2][3] = 1.0;
- verts[3][0] = x;
+ verts[3][0] = x + w;
verts[3][1] = y + h;
verts[3][2] = z;
verts[3][3] = 1.0;
@@ -900,7 +900,7 @@ piglit_draw_rect_z(float z, float x, float y, float w,
float h)
glVertexPointer(4, GL_FLOAT, 0, verts);
glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(GL_QUADS, 0, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
}
@@ -928,17 +928,17 @@ piglit_draw_rect_tex(float x, float y, float w, float h,
verts[1][3] = 1.0;
tex[1][0] = tx + tw;
tex[1][1] = ty;
- verts[2][0] = x + w;
+ verts[2][0] = x;
verts[2][1] = y + h;
verts[2][2] = 0.0;
verts[2][3] = 1.0;
- tex[2][0] = tx + tw;
+ tex[2][0] = tx;
tex[2][1] = ty + th;
- verts[3][0] = x;
+ verts[3][0] = x + w;
verts[3][1] = y + h;
verts[3][2] = 0.0;
verts[3][3] = 1.0;
- tex[3][0] = tx;
+ tex[3][0] = tx + tw;
tex[3][1] = ty + th;
glVertexPointer(4, GL_FLOAT, 0, verts);
@@ -946,7 +946,7 @@ piglit_draw_rect_tex(float x, float y, float w, float h,
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glDrawArrays(GL_QUADS, 0, 4);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
Reviewed-by: Brian Paul <bri...@vmware.com>
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