--- .../built-in-functions/vs-fma.shader_test | 62 ++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-fma.shader_test
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-fma.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-fma.shader_test new file mode 100644 index 0000000..644a387 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-fma.shader_test @@ -0,0 +1,62 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +#extension GL_ARB_gpu_shader5 : enable + +in vec4 vertex; +out vec4 color; + +uniform vec4 a, b, c; +uniform vec4 expected; + +void main() { + gl_Position = vertex; + + color = vec4(0.0, 1.0, 0.0, 1.0); + + if (expected.x != fma(a.x, b.x, c.x)) { + color.r = 1.0; + } + if (expected.xy != fma(a.xy, b.xy, c.xy)) { + color.r = 1.0; + } + if (expected.xyz != fma(a.xyz, b.xyz, c.xyz)) { + color.r = 1.0; + } + if (expected != fma(a, b, c)) { + color.r = 1.0; + } +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +uniform vec4 a 0.0 0.0 2.0 2.0 +uniform vec4 b 1.0 1.0 2.0 2.0 +uniform vec4 c 0.0 1.0 0.0 3.0 +uniform vec4 expected 0.0 1.0 4.0 7.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform vec4 a 0.0 -1.0 2.0 2.0 +uniform vec4 b 1.0 1.0 -2.0 2.0 +uniform vec4 c -1.0 1.0 0.0 -3.0 +uniform vec4 expected -1.0 0.0 -4.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 -- 1.8.3.2 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit