---
 tests/all.tests                                    |   1 +
 .../gl-3.2/layered-rendering/CMakeLists.gl.txt     |   1 +
 tests/spec/gl-3.2/layered-rendering/clear-depth.c  | 185 +++++++++++++++++++++
 3 files changed, 187 insertions(+)
 create mode 100644 tests/spec/gl-3.2/layered-rendering/clear-depth.c

diff --git a/tests/all.tests b/tests/all.tests
index 59fb0e2..c6d0c71 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -750,6 +750,7 @@ spec['!OpenGL 3.2/get-integer-64iv'] = 
concurrent_test('gl-3.2-get-integer-64iv'
 spec['!OpenGL 3.2/get-integer-64v'] = concurrent_test('gl-3.2-get-integer-64v')
 spec['!OpenGL 3.2/layered-rendering/blit'] = 
concurrent_test('gl-3.2-layered-rendering-blit')
 spec['!OpenGL 3.2/layered-rendering/clear-color'] = 
concurrent_test('gl-3.2-layered-rendering-clear-color')
+spec['!OpenGL 3.2/layered-rendering/clear-depth'] = 
concurrent_test('gl-3.2-layered-rendering-clear-depth')
 spec['!OpenGL 3.2/layered-rendering/framebuffertexture-buffer-textures'] = 
concurrent_test('gl-3.2-layered-rendering-framebuffertexture-buffer-textures')
 spec['!OpenGL 3.2/layered-rendering/readpixels'] = 
concurrent_test('gl-3.2-layered-rendering-readpixels')
 spec['!OpenGL 3.2/layered-rendering/gl-layer'] = 
concurrent_test('gl-3.2-layered-rendering-gl-layer')
diff --git a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt 
b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
index 9a26b34..bc4415d 100644
--- a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries (
 
 piglit_add_executable (gl-3.2-layered-rendering-blit blit.c)
 piglit_add_executable (gl-3.2-layered-rendering-clear-color clear-color.c)
+piglit_add_executable (gl-3.2-layered-rendering-clear-depth clear-depth.c)
 piglit_add_executable 
(gl-3.2-layered-rendering-framebuffertexture-buffer-textures 
framebuffertexture-buffer-textures.c)
 piglit_add_executable (gl-3.2-layered-rendering-readpixels readpixels.c)
 piglit_add_executable (gl-3.2-layered-rendering-gl-layer gl-layer.c)
diff --git a/tests/spec/gl-3.2/layered-rendering/clear-depth.c 
b/tests/spec/gl-3.2/layered-rendering/clear-depth.c
new file mode 100644
index 0000000..9c0cd53
--- /dev/null
+++ b/tests/spec/gl-3.2/layered-rendering/clear-depth.c
@@ -0,0 +1,185 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+/** @file clear-depth.c
+ *
+ * Section 4.4.7(Framebuffer Objects) From GL spec 3.2 core:
+ * When the Clear or ClearBuffer* commands are used to clear a layered
+ * framebuffer attachment, all layers of the attachment are cleared.
+ *
+ * Test Layout
+ *         Tex1     Tex2
+ *     *--------*--------*
+ *      | layer4 | layer4 |
+ *      *--------*--------*    Each Layer for both tex1 and tex2 will be
+ *      | layer3 | layer3 |   different depths.
+ *      *--------*--------*
+ *      | layer2 | layer2 |    Tex1 will be cleared using glClear()
+ *      *--------*--------*
+ *      | layer1 | layer1 |    Tex2 will be cleared using glClearBuffer()
+ *      *--------*--------*
+ *
+ *      Result:
+ *        Layer 1-4 of both tex1 and tex2 should be the clearDepth
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 32;
+       config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+bool
+probe_texture_layered_depth(GLuint texture, int x, int y, int z,
+                           int w, int h, int d, float *expected)
+{
+       GLint prev_read_fbo;
+       GLint prev_draw_fbo;
+
+       GLuint fbo;
+       int i, j, k;
+
+       GLfloat *probe;
+       GLfloat *pixels = malloc(w*h*sizeof(float));
+
+       glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
+       glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
+
+       glGenFramebuffers(1, &fbo);
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+       for(k = z; k < z+d; k++ ) {
+
+               glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+                                         texture, 0, k);
+
+               glReadPixels(x, y, w, h, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
+
+               for(j = 0; j < h; j++) {
+                       for(i = 0; i < w; i++) {
+                               probe = &pixels[j*w+i];
+                               if (fabs(*probe - expected[k]) >= 0.01) {
+                                       printf("Probe depth at (%i,%i,%i)\n", 
x+i, y+j,z+k);
+                                       printf("  Expected: %f\n", expected[k]);
+                                       printf("  Observed: %f\n", *probe);
+
+                                       free(pixels);
+                                       return false;
+                               }
+                       }
+               }
+       }
+       free(pixels);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
+       return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+
+       int i, j;
+       GLenum fbstatus;
+       bool pass = true;
+       GLuint fbo[2], texture[2];
+
+       float depthData[4][10*10];
+       float depths[4] = {
+               0.25, 0.5, 0.75, 1.0
+       };
+
+       GLfloat clearDepth = 0.0;
+       float expected[4] = { 0.0, 0.0, 0.0, 0.0 };
+
+       /* Create depth data for textures */
+       for(j = 0; j < 4; j++) {
+               for(i = 0; i < 10*10; i++) {
+                       depthData[j][i] = depths[j];
+               }
+       }
+
+       glGenTextures(2, texture);
+       glGenFramebuffers(2, fbo);
+       for(i = 0; i < 2; i++) {
+               glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]);
+               glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR);
+               glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, 
GL_LINEAR);
+               glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, 
GL_REPEAT);
+               glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, 
GL_REPEAT);
+               glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT16,
+                            10, 10, 4, 0, GL_DEPTH_COMPONENT, GL_FLOAT, 
depthData);
+
+               glBindFramebuffer(GL_FRAMEBUFFER, fbo[i]);
+               glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+                                    texture[i], 0);
+
+               fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+               if(fbstatus != GL_FRAMEBUFFER_COMPLETE){
+                       printf("%s\n", piglit_get_gl_enum_name(fbstatus));
+                       piglit_report_result(PIGLIT_FAIL);
+               }
+
+               if(!piglit_check_gl_error(GL_NO_ERROR))
+                       piglit_report_result(PIGLIT_FAIL);
+       }
+
+       /* Clear fbo 0 with glClear() */
+       glClearDepth(clearDepth);
+
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo[0]);
+       glClear(GL_DEPTH_BUFFER_BIT);
+
+       if(!probe_texture_layered_depth(texture[0], 0, 0, 0, 10,
+                                       10, 4, expected)) {
+               printf("Incorrect depth values recieved with glClear()\n");
+               pass = false;
+       }
+
+       /* Clear fbo 1 with glClearBuffer() */
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo[1]);
+       glClearBufferfv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &clearDepth);
+
+       if(!probe_texture_layered_depth(texture[1], 0, 0, 0, 10,
+                                       10, 4, expected)) {
+               printf("Incorrect depth values recieved with 
glClearBuffer()\n");
+               pass = false;
+       }
+
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       /* UNREACHABLE */
+       return PIGLIT_FAIL;
+}
-- 
1.8.3.1

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to