This is (mostly) a resend of the initial set of
ARB_separate_shader_objects tests. Most of these have been sent to the
list several times. Since the last send, I add the last two tests. I'm
starting ARB_sso work in Mesa again, and I'd like to get the initial
tests landed sooner rather than later.
I believe that every entry point added by the extension get some
exercise by this series.
There are more tests needed.
- More geometry shader tests.
- Tests that create several vertex shaders, several geometry shaders,
and several fragment shaders, and try to use all of them in as many
combinations as possible.
- Same as the previous, but use rendezvous-by-location.
- Mean tests for glActiveProgram.
- Mean tests for glGetProgramPipelineInfoLog.
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