On Tue, Sep 10, 2013 at 2:05 PM, Paul Berry <stereotype...@gmail.com> wrote: > MSVC doesn't support dynamically sized local arrays. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69054 > --- > tests/spec/gl-3.2/layered-rendering/clear-color.c | 12 ++++++++---- > 1 file changed, 8 insertions(+), 4 deletions(-) > > diff --git a/tests/spec/gl-3.2/layered-rendering/clear-color.c > b/tests/spec/gl-3.2/layered-rendering/clear-color.c > index c93ae4e..6d15f11 100644 > --- a/tests/spec/gl-3.2/layered-rendering/clear-color.c > +++ b/tests/spec/gl-3.2/layered-rendering/clear-color.c > @@ -109,7 +109,9 @@ piglit_init(int argc, char **argv) > { > int i, j; > GLenum fbstatus; > - float colorLayers[layers][piglit_width*piglit_height*3]; > + float *colorLayers = > + malloc(sizeof(float) * layers * > + piglit_width * piglit_height * 3); > float colors[3][3] = { > {0.0, 0.0, 1.0}, > {0.0, 1.0, 0.0}, > @@ -118,10 +120,12 @@ piglit_init(int argc, char **argv) > > /* Create color data for texture */ > for(j = 0; j < layers; j++) { > + float *thisLayer = > + &colorLayers[j * piglit_width * piglit_height * 3]; > for(i = 0; i < piglit_width*piglit_height; i++) { > - colorLayers[j][i*3+0] = colors[j][0]; > - colorLayers[j][i*3+1] = colors[j][1]; > - colorLayers[j][i*3+2] = colors[j][2]; > + thisLayer[i*3+0] = colors[j][0]; > + thisLayer[i*3+1] = colors[j][1]; > + thisLayer[i*3+2] = colors[j][2]; > } > } > > -- > 1.8.4 >
This patch fixes the MSVC build for me. Tested-by: Vinson Lee <v...@freedesktop.org> _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit