From: Ian Romanick <ian.d.roman...@intel.com>

Separate shader objects can either connect outputs to inputs by matching
names (rendezvous by name) or by assigning explicit locations via the
layout(location=...) (rendezvous by location).  This is a simple test
that a vertex shader with a different name than the fragment shader
input can by matched by the location.

v2: Fix some dumb bugs in the test.  Use multiple values to ensure we're
not matching using rendezvous-by-dumb-luck.

v3:
* Fix a bug in the ordering of cross product parameters.  Noticed by
  Paul.
* Add another test case where the fragment shader variables are listed
  in a different order.  Add some explanitory text with rationalization
  for the tests chosen.
* Dynamically set the #version line depending on driver support.  This
  works around some bugs in the NVIDIA driver noticed by Paul.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 tests/all.tests                                    |   1 +
 .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
 .../rendezvous_by_location.c                       | 202 +++++++++++++++++++++
 3 files changed, 204 insertions(+)
 create mode 100644 
tests/spec/arb_separate_shader_objects/rendezvous_by_location.c

diff --git a/tests/all.tests b/tests/all.tests
index e0cdc8b..33556af 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1277,6 +1277,7 @@ arb_separate_shader_objects['IsProgramPipeline'] = 
concurrent_test('arb_separate
 arb_separate_shader_objects['UseProgramStages - non-separable program'] = 
concurrent_test('arb_separate_shader_object-UseProgramStages-non-separable')
 arb_separate_shader_objects['Mix BindProgramPipeline and UseProgram'] = 
concurrent_test('arb_separate_shader_object-mix_pipeline_useprogram')
 arb_separate_shader_objects['ProgramUniform coverage'] = 
concurrent_test('arb_separate_shader_object-ProgramUniform-coverage')
+arb_separate_shader_objects['Rendezvous by location'] = 
plain_test('arb_separate_shader_object-rendezvous_by_location -fbo')
 arb_separate_shader_objects['ValidateProgramPipeline'] = 
concurrent_test('arb_separate_shader_object-ValidateProgramPipeline')
 
 # Group ARB_sampler_objects
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt 
b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index 0ed3e2f..32a28ba 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ piglit_add_executable 
(arb_separate_shader_object-GetProgramPipelineiv GetProgra
 piglit_add_executable (arb_separate_shader_object-IsProgramPipeline 
IsProgramPipeline.c)
 piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram 
mix_pipeline_useprogram.c)
 piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage 
ProgramUniform-coverage.c)
+piglit_add_executable (arb_separate_shader_object-rendezvous_by_location 
rendezvous_by_location.c)
 piglit_add_executable 
(arb_separate_shader_object-UseProgramStages-non-separable 
UseProgramStages-non-separable.c)
 piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline 
ValidateProgramPipeline.c)
diff --git a/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c 
b/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c
new file mode 100644
index 0000000..4193ea5
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c
@@ -0,0 +1,202 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file rendezvous_by_location.c
+ * Simple test for separate shader objects that use rendezvous-by-location.
+ *
+ * There are two ways one might expect rendezvous-by-location to fail.  One
+ * predicatble failure mode is for variables between two program objects to be
+ * linked in the order they appear in the shader text.  Another predicatble
+ * failure mode is for variables between two program objects to be linked by
+ * name.
+ *
+ * This test tries both modes using a single fragement shader program.  This
+ * program outputs two varibles, a and b, with locations specified.  Two
+ * fragment shader programs are created, each having input variables a and b,
+ * with locations specified.  In the first case, a and b are listed in the
+ * same order as in the vertex shader, but the locations are reversed (vertex
+ * shader output a has the location of fragment shader input b).  In the
+ * second case, a and b are list in the reverse order as in the vertex shader.
+ * However, the assigned locations are the same as in the other fragment
+ * shader.
+ */
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint pipeline_same_declaration_order;
+static GLuint pipeline_same_location_order;
+
+static const char *vs_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: require\n"
+       "\n"
+       "layout(location = 0) in vec4 piglit_vertex;\n"
+       "\n"
+       "layout(location = 2) out vec3 a;\n"
+       "layout(location = 3) out vec3 b;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    gl_Position = piglit_vertex;\n"
+       "    a = vec3(0, 0, 1);\n"
+       "    b = vec3(1, 0, 0);\n"
+       "}\n"
+       ;
+
+static const char *fs_code_same_declaration_order_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: enable\n"
+       "\n"
+       "#if __VERSION__ >= 130\n"
+       "layout(location = 0) out vec4 out_color;\n"
+       "#else\n"
+       "#define out_color gl_FragColor\n"
+       "#endif\n"
+       "\n"
+       "layout(location = 3) in vec3 a; /* should get vec3(1, 0, 0) */\n"
+       "layout(location = 2) in vec3 b; /* should get vec3(0, 0, 1) */\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    out_color = vec4(cross(b, a), 1);\n"
+       "}\n"
+       ;
+
+static const char *fs_code_same_location_order_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: enable\n"
+       "\n"
+       "#if __VERSION__ >= 130\n"
+       "layout(location = 0) out vec4 out_color;\n"
+       "#else\n"
+       "#define out_color gl_FragColor\n"
+       "#endif\n"
+       "\n"
+       "layout(location = 2) in vec3 b; /* should get vec3(0, 0, 1) */\n"
+       "layout(location = 3) in vec3 a; /* should get vec3(1, 0, 0) */\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    out_color = vec4(cross(b, a), 1);\n"
+       "}\n"
+       ;
+
+enum piglit_result
+piglit_display(void)
+{
+       static const float expected[] = {
+               0.0f, 1.0f, 0.0f, 1.0f
+       };
+       bool pass;
+
+       glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glBindProgramPipeline(pipeline_same_declaration_order);
+       piglit_draw_rect(-1, -1, 1, 2);
+
+       glBindProgramPipeline(pipeline_same_location_order);
+       piglit_draw_rect(0, -1, 1, 2);
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+                                     expected);
+
+       piglit_present_results();
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+       unsigned glsl_version;
+       GLuint vs_prog;
+       GLuint fs_prog_same_declaration_order;
+       GLuint fs_prog_same_location_order;
+       bool es;
+       int glsl_major;
+       int glsl_minor;
+       char *source;
+
+       piglit_require_vertex_shader();
+       piglit_require_fragment_shader();
+       piglit_require_extension("GL_ARB_separate_shader_objects");
+       piglit_require_extension("GL_ARB_explicit_attrib_location");
+
+       /* Some NVIDIA drivers have issues with layout qualifiers, 'in'
+        * keywords, and 'out' keywords in "lower" GLSL versions.  If the
+        * driver supports GLSL >= 1.40, use 1.40.  Otherwise, pick the
+        * highest version that the driver supports.
+        */
+       piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
+       glsl_version = ((glsl_major * 100) + glsl_minor) >= 140
+               ? 140 : ((glsl_major * 100) + glsl_minor);
+
+       asprintf(&source, vs_code_template, glsl_version);
+       vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+                                        (const GLchar *const *) &source);
+       piglit_link_check_status(vs_prog);
+       free(source);
+
+       asprintf(&source, fs_code_same_declaration_order_template, 
glsl_version);
+       fs_prog_same_declaration_order =
+               glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+                                      (const GLchar *const *) &source);
+       piglit_link_check_status(fs_prog_same_declaration_order);
+       free(source);
+
+       asprintf(&source, fs_code_same_location_order_template, glsl_version);
+       fs_prog_same_location_order =
+               glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+                                      (const GLchar *const *) &source);
+       piglit_link_check_status(fs_prog_same_location_order);
+       free(source);
+
+       glGenProgramPipelines(1, &pipeline_same_declaration_order);
+       glUseProgramStages(pipeline_same_declaration_order,
+                          GL_VERTEX_SHADER_BIT,
+                          vs_prog);
+       glUseProgramStages(pipeline_same_declaration_order,
+                          GL_FRAGMENT_SHADER_BIT,
+                          fs_prog_same_declaration_order);
+       piglit_program_pipeline_check_status(pipeline_same_declaration_order);
+
+       glGenProgramPipelines(1, &pipeline_same_location_order);
+       glUseProgramStages(pipeline_same_location_order,
+                          GL_VERTEX_SHADER_BIT,
+                          vs_prog);
+       glUseProgramStages(pipeline_same_location_order,
+                          GL_FRAGMENT_SHADER_BIT,
+                          fs_prog_same_location_order);
+       piglit_program_pipeline_check_status(pipeline_same_location_order);
+
+       if (!piglit_check_gl_error(0))
+               piglit_report_result(PIGLIT_FAIL);
+}
-- 
1.8.1.4

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