From: Ian Romanick <ian.d.roman...@intel.com> Separate shader objects can either connect outputs to inputs by matching names (rendezvous by name) or by assigning explicit locations via the layout(location=...) (rendezvous by location). This is a simple test that a vertex shader with a different name than the fragment shader input can by matched by the location.
v2: Fix some dumb bugs in the test. Use multiple values to ensure we're not matching using rendezvous-by-dumb-luck. v3: * Fix a bug in the ordering of cross product parameters. Noticed by Paul. * Add another test case where the fragment shader variables are listed in a different order. Add some explanitory text with rationalization for the tests chosen. * Dynamically set the #version line depending on driver support. This works around some bugs in the NVIDIA driver noticed by Paul. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- tests/all.tests | 1 + .../arb_separate_shader_objects/CMakeLists.gl.txt | 1 + .../rendezvous_by_location.c | 202 +++++++++++++++++++++ 3 files changed, 204 insertions(+) create mode 100644 tests/spec/arb_separate_shader_objects/rendezvous_by_location.c diff --git a/tests/all.tests b/tests/all.tests index e0cdc8b..33556af 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1277,6 +1277,7 @@ arb_separate_shader_objects['IsProgramPipeline'] = concurrent_test('arb_separate arb_separate_shader_objects['UseProgramStages - non-separable program'] = concurrent_test('arb_separate_shader_object-UseProgramStages-non-separable') arb_separate_shader_objects['Mix BindProgramPipeline and UseProgram'] = concurrent_test('arb_separate_shader_object-mix_pipeline_useprogram') arb_separate_shader_objects['ProgramUniform coverage'] = concurrent_test('arb_separate_shader_object-ProgramUniform-coverage') +arb_separate_shader_objects['Rendezvous by location'] = plain_test('arb_separate_shader_object-rendezvous_by_location -fbo') arb_separate_shader_objects['ValidateProgramPipeline'] = concurrent_test('arb_separate_shader_object-ValidateProgramPipeline') # Group ARB_sampler_objects diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt index 0ed3e2f..32a28ba 100644 --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt @@ -13,5 +13,6 @@ piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgra piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c) piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c) piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage ProgramUniform-coverage.c) +piglit_add_executable (arb_separate_shader_object-rendezvous_by_location rendezvous_by_location.c) piglit_add_executable (arb_separate_shader_object-UseProgramStages-non-separable UseProgramStages-non-separable.c) piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline ValidateProgramPipeline.c) diff --git a/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c b/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c new file mode 100644 index 0000000..4193ea5 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c @@ -0,0 +1,202 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file rendezvous_by_location.c + * Simple test for separate shader objects that use rendezvous-by-location. + * + * There are two ways one might expect rendezvous-by-location to fail. One + * predicatble failure mode is for variables between two program objects to be + * linked in the order they appear in the shader text. Another predicatble + * failure mode is for variables between two program objects to be linked by + * name. + * + * This test tries both modes using a single fragement shader program. This + * program outputs two varibles, a and b, with locations specified. Two + * fragment shader programs are created, each having input variables a and b, + * with locations specified. In the first case, a and b are listed in the + * same order as in the vertex shader, but the locations are reversed (vertex + * shader output a has the location of fragment shader input b). In the + * second case, a and b are list in the reverse order as in the vertex shader. + * However, the assigned locations are the same as in the other fragment + * shader. + */ +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 10; + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + +static GLuint pipeline_same_declaration_order; +static GLuint pipeline_same_location_order; + +static const char *vs_code_template = + "#version %d\n" + "#extension GL_ARB_separate_shader_objects: require\n" + "#extension GL_ARB_explicit_attrib_location: require\n" + "\n" + "layout(location = 0) in vec4 piglit_vertex;\n" + "\n" + "layout(location = 2) out vec3 a;\n" + "layout(location = 3) out vec3 b;\n" + "\n" + "void main()\n" + "{\n" + " gl_Position = piglit_vertex;\n" + " a = vec3(0, 0, 1);\n" + " b = vec3(1, 0, 0);\n" + "}\n" + ; + +static const char *fs_code_same_declaration_order_template = + "#version %d\n" + "#extension GL_ARB_separate_shader_objects: require\n" + "#extension GL_ARB_explicit_attrib_location: enable\n" + "\n" + "#if __VERSION__ >= 130\n" + "layout(location = 0) out vec4 out_color;\n" + "#else\n" + "#define out_color gl_FragColor\n" + "#endif\n" + "\n" + "layout(location = 3) in vec3 a; /* should get vec3(1, 0, 0) */\n" + "layout(location = 2) in vec3 b; /* should get vec3(0, 0, 1) */\n" + "\n" + "void main()\n" + "{\n" + " out_color = vec4(cross(b, a), 1);\n" + "}\n" + ; + +static const char *fs_code_same_location_order_template = + "#version %d\n" + "#extension GL_ARB_separate_shader_objects: require\n" + "#extension GL_ARB_explicit_attrib_location: enable\n" + "\n" + "#if __VERSION__ >= 130\n" + "layout(location = 0) out vec4 out_color;\n" + "#else\n" + "#define out_color gl_FragColor\n" + "#endif\n" + "\n" + "layout(location = 2) in vec3 b; /* should get vec3(0, 0, 1) */\n" + "layout(location = 3) in vec3 a; /* should get vec3(1, 0, 0) */\n" + "\n" + "void main()\n" + "{\n" + " out_color = vec4(cross(b, a), 1);\n" + "}\n" + ; + +enum piglit_result +piglit_display(void) +{ + static const float expected[] = { + 0.0f, 1.0f, 0.0f, 1.0f + }; + bool pass; + + glClearColor(0.1f, 0.1f, 0.1f, 0.1f); + glClear(GL_COLOR_BUFFER_BIT); + + glBindProgramPipeline(pipeline_same_declaration_order); + piglit_draw_rect(-1, -1, 1, 2); + + glBindProgramPipeline(pipeline_same_location_order); + piglit_draw_rect(0, -1, 1, 2); + pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, + expected); + + piglit_present_results(); + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +void piglit_init(int argc, char **argv) +{ + unsigned glsl_version; + GLuint vs_prog; + GLuint fs_prog_same_declaration_order; + GLuint fs_prog_same_location_order; + bool es; + int glsl_major; + int glsl_minor; + char *source; + + piglit_require_vertex_shader(); + piglit_require_fragment_shader(); + piglit_require_extension("GL_ARB_separate_shader_objects"); + piglit_require_extension("GL_ARB_explicit_attrib_location"); + + /* Some NVIDIA drivers have issues with layout qualifiers, 'in' + * keywords, and 'out' keywords in "lower" GLSL versions. If the + * driver supports GLSL >= 1.40, use 1.40. Otherwise, pick the + * highest version that the driver supports. + */ + piglit_get_glsl_version(&es, &glsl_major, &glsl_minor); + glsl_version = ((glsl_major * 100) + glsl_minor) >= 140 + ? 140 : ((glsl_major * 100) + glsl_minor); + + asprintf(&source, vs_code_template, glsl_version); + vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, + (const GLchar *const *) &source); + piglit_link_check_status(vs_prog); + free(source); + + asprintf(&source, fs_code_same_declaration_order_template, glsl_version); + fs_prog_same_declaration_order = + glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, + (const GLchar *const *) &source); + piglit_link_check_status(fs_prog_same_declaration_order); + free(source); + + asprintf(&source, fs_code_same_location_order_template, glsl_version); + fs_prog_same_location_order = + glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, + (const GLchar *const *) &source); + piglit_link_check_status(fs_prog_same_location_order); + free(source); + + glGenProgramPipelines(1, &pipeline_same_declaration_order); + glUseProgramStages(pipeline_same_declaration_order, + GL_VERTEX_SHADER_BIT, + vs_prog); + glUseProgramStages(pipeline_same_declaration_order, + GL_FRAGMENT_SHADER_BIT, + fs_prog_same_declaration_order); + piglit_program_pipeline_check_status(pipeline_same_declaration_order); + + glGenProgramPipelines(1, &pipeline_same_location_order); + glUseProgramStages(pipeline_same_location_order, + GL_VERTEX_SHADER_BIT, + vs_prog); + glUseProgramStages(pipeline_same_location_order, + GL_FRAGMENT_SHADER_BIT, + fs_prog_same_location_order); + piglit_program_pipeline_check_status(pipeline_same_location_order); + + if (!piglit_check_gl_error(0)) + piglit_report_result(PIGLIT_FAIL); +} -- 1.8.1.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit