From: Ian Romanick <ian.d.roman...@intel.com> NVIDIA (304.64 on GTX 260) fails all of the 1.10, 1.20, and 1.30 tests because they fail to recognize the layout keyword at all. Paul has suggested that adding
#extension GL_ARB_fragment_coord_conventions: require may work around this issue in some cases. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Cc: Wen Su <w...@nvidia.com> Cc: Paul Berry <stereotype...@gmail.com> --- Paul, Are there other geometry shader tests that I should add? .../compiler/1.10/layout-location.frag | 14 ++++++++++++++ .../compiler/1.10/layout-location.vert | 15 +++++++++++++++ .../compiler/1.20/layout-location.frag | 14 ++++++++++++++ .../compiler/1.20/layout-location.vert | 15 +++++++++++++++ .../compiler/1.30/layout-location.frag | 14 ++++++++++++++ .../compiler/1.30/layout-location.vert | 15 +++++++++++++++ .../compiler/1.40/layout-location.frag | 15 +++++++++++++++ .../compiler/1.40/layout-location.vert | 16 ++++++++++++++++ .../compiler/1.50/layout-location.frag | 15 +++++++++++++++ .../compiler/1.50/layout-location.geom | 22 ++++++++++++++++++++++ .../compiler/1.50/layout-location.vert | 16 ++++++++++++++++ 11 files changed, 171 insertions(+) create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom create mode 100644 tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag new file mode 100644 index 0000000..b91faa1 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag @@ -0,0 +1,14 @@ +// [config] +// expect_result: pass +// glsl_version: 1.10 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 110 +#extension GL_ARB_separate_shader_objects: require + +layout(location = 0) in vec4 a; + +void main() +{ + gl_FragColor = a; +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert new file mode 100644 index 0000000..ecc8e78 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert @@ -0,0 +1,15 @@ +// [config] +// expect_result: pass +// glsl_version: 1.10 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 110 +#extension GL_ARB_separate_shader_objects: require + +layout(location = 0) out vec4 a; + +void main() +{ + gl_Position = gl_Vertex; + a = vec4(0); +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag new file mode 100644 index 0000000..0090a9f --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag @@ -0,0 +1,14 @@ +// [config] +// expect_result: pass +// glsl_version: 1.20 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 120 +#extension GL_ARB_separate_shader_objects: require + +layout(location = 0) in vec4 a; + +void main() +{ + gl_FragColor = a; +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert new file mode 100644 index 0000000..d432b81 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert @@ -0,0 +1,15 @@ +// [config] +// expect_result: pass +// glsl_version: 1.20 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 120 +#extension GL_ARB_separate_shader_objects: require + +layout(location = 0) out vec4 a; + +void main() +{ + gl_Position = gl_Vertex; + a = vec4(0); +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag new file mode 100644 index 0000000..a0dde35 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag @@ -0,0 +1,14 @@ +// [config] +// expect_result: pass +// glsl_version: 1.30 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 130 +#extension GL_ARB_separate_shader_objects: require + +layout(location = 0) in vec4 a; + +void main() +{ + gl_FragColor = a; +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert new file mode 100644 index 0000000..104dc71 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert @@ -0,0 +1,15 @@ +// [config] +// expect_result: pass +// glsl_version: 1.30 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 130 +#extension GL_ARB_separate_shader_objects: require + +layout(location = 0) out vec4 a; + +void main() +{ + gl_Position = gl_Vertex; + a = vec4(0); +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag new file mode 100644 index 0000000..683892d --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag @@ -0,0 +1,15 @@ +// [config] +// expect_result: pass +// glsl_version: 1.40 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 140 +#extension GL_ARB_separate_shader_objects: require + +out vec4 fragcolor; +layout(location = 0) in vec4 a; + +void main() +{ + fragcolor = a; +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert new file mode 100644 index 0000000..8c55c4a --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert @@ -0,0 +1,16 @@ +// [config] +// expect_result: pass +// glsl_version: 1.40 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 140 +#extension GL_ARB_separate_shader_objects: require + +in vec4 piglit_vertex; +layout(location = 0) out vec4 a; + +void main() +{ + gl_Position = piglit_vertex; + a = vec4(0); +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag new file mode 100644 index 0000000..63fafe7 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag @@ -0,0 +1,15 @@ +// [config] +// expect_result: pass +// glsl_version: 1.50 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 150 +#extension GL_ARB_separate_shader_objects: require + +out vec4 fragcolor; +layout(location = 0) in vec4 a; + +void main() +{ + fragcolor = a; +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom new file mode 100644 index 0000000..f34cf2e --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom @@ -0,0 +1,22 @@ +// [config] +// expect_result: pass +// glsl_version: 1.50 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 150 +#extension GL_ARB_separate_shader_objects: require + +layout(points) in; +layout(points) out; + +layout(location = 0) in vec4 in_position; + +layout(location = 0) out vec4 position; +layout(location = 1) out vec4 color; + +void main() +{ + position = in_position; + color = vec4(0); + EmitVertex(); +} diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert new file mode 100644 index 0000000..9885718 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert @@ -0,0 +1,16 @@ +// [config] +// expect_result: pass +// glsl_version: 1.50 +// require_extensions: GL_ARB_separate_shader_objects +// [end config] +#version 150 +#extension GL_ARB_separate_shader_objects: require + +in vec4 piglit_vertex; +layout(location = 0) out vec4 a; + +void main() +{ + gl_Position = piglit_vertex; + a = vec4(0); +} -- 1.8.1.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit