v2: Fix comments, initialize variables.  Still need to figure out if GPU 
commands
    needed before testing these.

v3: Rewrite test cases, fix comment and config block and add to all.tests
---
 tests/all.tests                              |   1 +
 tests/spec/arb_sync/CMakeLists.gl.txt        |   3 +-
 tests/spec/arb_sync/ClientWaitSync-returns.c | 195 +++++++++++++++++++++++++++
 3 files changed, 198 insertions(+), 1 deletion(-)
 create mode 100644 tests/spec/arb_sync/ClientWaitSync-returns.c

diff --git a/tests/all.tests b/tests/all.tests
index 4aa77f4..0118cc9 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1100,6 +1100,7 @@ 
import_glsl_parser_tests(spec['ARB_shader_stencil_export'],
 arb_sync = Group()
 spec['ARB_sync'] = arb_sync
 arb_sync['ClientWaitSync-errors'] = 
concurrent_test('arb_sync-ClientWaitSync-errors')
+arb_sync['ClientWaitSync-returns'] = 
concurrent_test('arb_sync-ClientWaitSync-returns')
 arb_sync['repeat-wait'] = concurrent_test('arb_sync-repeat-wait')
 arb_sync['timeout-zero'] = concurrent_test('arb_sync-timeout-zero')
 add_plain_test(arb_sync, 'sync_api')
diff --git a/tests/spec/arb_sync/CMakeLists.gl.txt 
b/tests/spec/arb_sync/CMakeLists.gl.txt
index 05f0972..ff8ca85 100644
--- a/tests/spec/arb_sync/CMakeLists.gl.txt
+++ b/tests/spec/arb_sync/CMakeLists.gl.txt
@@ -10,6 +10,7 @@ link_libraries (
        ${OPENGL_glu_LIBRARY}
 )
 
+piglit_add_executable (arb_sync-client-wait-errors ClientWaitSync-errors.c)
+piglit_add_executable (arb_sync-client-wait-returns ClientWaitSync-returns.c)
 piglit_add_executable (arb_sync-repeat-wait repeat-wait.c)
 piglit_add_executable (arb_sync-timeout-zero timeout-zero.c)
-piglit_add_executable (arb_sync-ClientWaitSync-errors ClientWaitSync-errors.c)
diff --git a/tests/spec/arb_sync/ClientWaitSync-returns.c 
b/tests/spec/arb_sync/ClientWaitSync-returns.c
new file mode 100644
index 0000000..e801e04
--- /dev/null
+++ b/tests/spec/arb_sync/ClientWaitSync-returns.c
@@ -0,0 +1,195 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file
+ * Test ClientWaitSync() returns correct values
+ *
+ *
+ * Section 5.2.1(Waiting for Sync Objects) of OpenGL 3.2 Core says:
+ *     "ClientWaitSync returns one of four status values. A return value of
+ *      ALREADY_SIGNALED indicates that sync was signaled at the time
+ *      ClientWaitSync was called. ALREADY_SIGNALED will always be
+ *      returned if sync was signaled, even if the value of timeout is
+ *      zero. A return value of TIMEOUT_EXPIRED indicates that the
+ *      specified timeout period expired before sync was signaled. A re-
+ *      turn value of CONDITION_SATISFIED indicates that sync was signaled
+ *      before the timeout expired. Finally, if an error occurs, in
+ *      addition to generating a GL error as specified below,
+ *      ClientWaitSync immediately returns WAIT_FAILED withoutblocking."
+ *
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+       config.supports_gl_core_version = 31;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+       /* UNREACHED */
+       return PIGLIT_FAIL;
+}
+
+/* One second in nanoseconds */
+#define ONE_SECOND 1000000000
+
+void
+piglit_init(int argc, char **argv)
+{
+       bool pass = true;
+       GLsync fence1,  fence2,  fence3;
+       GLenum status1, status2, status3;
+       /* requires Posix clock API
+       timespec startTime, endTime;
+       int timeStatus = -1, seconds_elapsed = -1;
+       */
+
+       if (piglit_get_gl_version() < 32) {
+               piglit_require_extension("GL_ARB_sync");
+       }
+
+       /* Test Case 1: Verify that fence times out correctly after set time */
+
+       /* queue a draw command */
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       /* create fence sync */
+       fence1 = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+       /* check fence status */
+       status1 = glClientWaitSync(fence1, GL_SYNC_FLUSH_COMMANDS_BIT,
+                                       ONE_SECOND);
+
+       /* requires Posix clock API
+       timeStatus = clock_gettime(CLOCK_MONOTONIC, &startTime);
+       if (timeStatus != 0) {
+               printf("Intial clock time not set correctly\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+       */
+
+       /* draw call should not be complete since glFlush() wasn't called */
+       if (status1 != GL_TIMEOUT_EXPIRED) {
+               printf("Expected: status1 == GL_TIMEOUT_EXPIRED\n"
+                       "Actual: status1 == %s\n",
+                       piglit_get_gl_enum_name(status1));
+               pass = false;
+       }
+
+       /* requires Posix clock API
+       timeStatus = clock_gettime(CLOCK_MONOTONIC, &endTime);
+       if (timeStatus != 0) {
+               printf("End clock time not set correctly\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+       seconds_elapsed = endTime.tv_sec - startTime.tv_sec;
+       if (seconds_elapsed < 1) { //TODO: how to check for significantly 
greater?
+               printf("Expected: wait = 1 second\n"
+                       "Actual: wait = %d seconds", seconds_elapsed);
+       }
+       */
+
+       /* clean up */
+       glFlush();
+       glDeleteSync(fence1);
+
+       /* Test Case 2: Verify that fence times out correctly with no timeout */
+
+       /* queue a draw command */
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       /* create fence sync */
+       fence2 = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+       /* check fence status */
+       status2 = glClientWaitSync(fence2, GL_SYNC_FLUSH_COMMANDS_BIT,
+                                       0);
+
+       /* requires Posix clock API
+       timeStatus = clock_gettime(CLOCK_MONOTONIC, &startTime);
+       if (timeStatus != 0) {
+               printf("Intial clock time not set correctly\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+       */
+
+       /* ClientWaitSync() should have returned immediately */
+       if (status2 != GL_TIMEOUT_EXPIRED) {
+               printf("Expected: status2 == GL_TIMEOUT_EXPIRED\n"
+                       "Actual: status2 == %s\n",
+                       piglit_get_gl_enum_name(status2));
+               pass = false;
+       }
+
+       /* requires Posix clock API
+       timeStatus = clock_gettime(CLOCK_MONOTONIC, &endTime);
+       if (timeStatus != 0) {
+               printf("End clock time not set correctly\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+       seconds_elapsed = endTime.tv_sec - startTime.tv_sec;
+       if (seconds_elapsed < .001) {
+               printf("Expected: wait < .001 second\n"
+                       "Actual: wait = %d seconds", seconds_elapsed);
+       }
+       */
+
+       /* clean up */
+       glFlush();
+       glDeleteSync(fence2);
+
+       /* Test Case 3: Verify fence was already signaled after glFinish() */
+
+       /* queue a draw command */
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       /* create fence sync */
+       fence3 = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+       /* flush the command stream */
+       glFinish();
+
+       /* check fence status */
+       status3 = glClientWaitSync(fence2, GL_SYNC_FLUSH_COMMANDS_BIT,
+                                       0);
+
+       /* fence should have been already signaled */
+       if (status3 != GL_ALREADY_SIGNALED) {
+               printf("Expected: status3 == GL_ALREADY_SIGNALED\n"
+                       "Actual: status3 == %s\n",
+                       piglit_get_gl_enum_name(status3));
+               pass = false;
+       }
+
+       /* clean up */
+       glFlush();
+       glDeleteSync(fence3);
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
-- 
1.8.3.1

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