On 27 September 2013 11:55, Nicholas Mack <nichm...@gmail.com> wrote:
> --- > .../glsl-1.50/linker/versions-mingled.shader_test | 29 > ++++++++++++++++++++++ > 1 file changed, 29 insertions(+) > create mode 100644 > tests/spec/glsl-1.50/linker/versions-mingled.shader_test > > diff --git a/tests/spec/glsl-1.50/linker/versions-mingled.shader_test > b/tests/spec/glsl-1.50/linker/versions-mingled.shader_test > new file mode 100644 > index 0000000..543a778 > --- /dev/null > +++ b/tests/spec/glsl-1.50/linker/versions-mingled.shader_test > @@ -0,0 +1,29 @@ > +# Tests that GLSL 1.40 and GLSL 1.50 shaders may be linked together > +# > +# GLSL 1.50 Spec, 3.3 (): > Were you meaning to put something between the parentheses? (The section name, "Preprocessor", perhaps?) The same comment applies to patch 2. With that fixed, the series is: Reviewed-by: Paul Berry <stereotype...@gmail.com> > +# "Shaders declaring version 1.40 of the shading language can be linked > with > +# shaders declaring version 1.50 in the same program." > +[require] > +GLSL >= 1.50 > + > +[vertex shader] > +#version 140 > + > +in vec4 a; > + > +void main() > +{ > + gl_Position = a; > +} > + > +[fragment shader] > +#version 150 > + > +void main() > +{ > + gl_FragColor = vec4(1.); > +} > + > +[test] > + > + > -- > 1.8.3.1 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit >
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