Tests the queryable state from ARB_texture_view extension is correct.
Includes GL_TEXTURE_IMMUTABLE_LEVELS,GL_TEXTURE_VIEW_MIN_LEVEL,
 GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_IMMUTABLE_FORMAT.

Tested on Nvidia Quadro 600, all subtests pass.
---
 tests/all.tests                               |   1 +
 tests/spec/arb_texture_view/CMakeLists.gl.txt |   1 +
 tests/spec/arb_texture_view/queries.c         | 311 ++++++++++++++++++++++++++
 3 files changed, 313 insertions(+)
 create mode 100644 tests/spec/arb_texture_view/queries.c

diff --git a/tests/all.tests b/tests/all.tests
index 83d53c6..8784e24 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1475,6 +1475,7 @@ arb_texture_view['immutable_levels'] = 
concurrent_test('arb_texture_view-texture
 arb_texture_view['params'] = concurrent_test('arb_texture_view-params')
 arb_texture_view['formats'] = concurrent_test('arb_texture_view-formats')
 arb_texture_view['targets'] = concurrent_test('arb_texture_view-targets')
+arb_texture_view['queries'] = concurrent_test('arb_texture_view-queries')
 
 tdfx_texture_compression_fxt1 = Group()
 spec['3DFX_texture_compression_FXT1'] = tdfx_texture_compression_fxt1
diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt 
b/tests/spec/arb_texture_view/CMakeLists.gl.txt
index 193aff9..6945a05 100644
--- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ 
piglit_add_executable(arb_texture_view-texture-immutable-levels texture-immutabl
 piglit_add_executable(arb_texture_view-params params.c)
 piglit_add_executable(arb_texture_view-formats formats.c common.c)
 piglit_add_executable(arb_texture_view-targets targets.c common.c)
+piglit_add_executable(arb_texture_view-queries queries.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_texture_view/queries.c 
b/tests/spec/arb_texture_view/queries.c
new file mode 100644
index 0000000..628aa79
--- /dev/null
+++ b/tests/spec/arb_texture_view/queries.c
@@ -0,0 +1,311 @@
+/*
+ * Copyright © 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Author: Jon Ashburn <j...@lunarg.com>
+ */
+
+/**
+ * Tests GL_ARB_texture_view  queries of new state added by this extension
+ *
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+       config.supports_gl_core_version = 31;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/**
+ * make sure default intial state is correct for textureView
+ * In OpenGL Core 4.3 spec see  table 23.15 for default values.
+ */
+static bool
+query_default_state(void)
+{
+       bool pass = true;
+       GLuint tex[2];
+       GLint param;
+
+       glGenTextures(2,tex);
+       glBindTexture(GL_TEXTURE_CUBE_MAP, tex[0]);
+       glTexStorage2D(GL_TEXTURE_CUBE_MAP, 7, GL_R32F, 64, 64);
+       glTextureView(tex[1], GL_TEXTURE_CUBE_MAP, tex[0], GL_RG16I, 2, 4, 0, 
6);
+       glBindTexture(GL_TEXTURE_CUBE_MAP, tex[1]);
+       glDeleteTextures(1, &tex[1]);
+       /* tex[1] which is bound to GL_TEXTURE_CUBE_MAP is deleted */
+
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_VIEW_MIN_LEVEL,
+                                                       &param);
+       if (param != 0) {
+               printf("bad default of min_level, expected 0 got %u\n", param);
+               pass = false;
+       }
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_VIEW_NUM_LEVELS,
+                                                       &param);
+       if (param != 0) {
+               printf("bad default of num_levels, expected 0 got %u\n", param);
+               pass = false;
+       }
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_VIEW_MIN_LAYER,
+                                                       &param);
+       if (param != 0) {
+               printf("bad default of min_layer, expected 0 got %u\n", param);
+               pass = false;
+       }
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_VIEW_NUM_LAYERS,
+                                                       &param);
+       if (param != 0) {
+               printf("bad default of num_layers, expected 0 got %u\n", param);
+               pass = false;
+       }
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_FORMAT,
+                                                       &param);
+       if (param != 0) {
+               printf("bad default of immutable_format, expected 0 got %u\n",
+                      param);
+               pass = false;
+       }
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_LEVELS,
+                                                       &param);
+       if (param != 0) {
+               printf("bad default of immutable_levels, expected 0 got %u\n",
+                      param);
+               pass = false;
+       }
+       glDeleteTextures(1, tex);
+
+       return pass;
+
+}
+
+/**
+ * This tests min_levels, num_levels, immutable_levels  and imutable_format.
+ * note: see params test for more min/num  level query testing
+ *
+ * In OpenGL Core 4.3 spec see section 8.18:
+ *    "The minlevel and minlayer parameters are relative to the view of
+ *    origtexture. If numlayers or numlevels extend beyond origtexture, they
+ *    are clamped to the maximum extent of the original texture.
+ *    If the command is successful, the texture parameters in <texture> are 
+ *     updated as follows:
+ *       - TEXTURE_IMMUTABLE_FORMAT is set to TRUE.
+ *
+ *       - TEXTURE_IMMUTABLE_LEVELS is set to the value of
+ *         TEXTURE_IMMUTABLE_LEVELS from the original texture.
+ *
+ *       - TEXTURE_VIEW_MIN_LEVEL is set to <minlevel> plus the value of 
+ *         TEXTURE_VIEW_MIN_LEVEL from the original texture.
+ *
+ *       - TEXTURE_VIEW_NUM_LEVELS is set to the lesser of numlevels and the
+ *         value of TEXTURE_VIEW_NUM_LEVELS for origtexture minus minlevels."
+ * In the ARB_texture_view extension registry spec see this for chained views:
+ *   "(3) Is it possible to create a texture view using an original texture
+ *   which is itself a view? And if so, how are the level/layer values 
+ *   interpreted?
+ *
+ *   RESOLVED: It is legal. For example, let's say texture 1 is a 2D_ARRAY
+ *   texture with 200 layers. It will have TEXTURE_VIEW_MIN_LAYER=0, 
+ *   TEXTURE_VIEW_NUM_LAYERS=200. Then we create texture 2 from texture 1 
using 
+ *   <minlayer>=100, <numlayers>=100. It will have TEXTURE_VIEW_MIN_LAYER=100, 
+ *   TEXTURE_VIEW_NUM_LAYERS=100. Then we create texture 3 from texture 2 using
+ *   <minlayer>=50, <numlayers>=50. It will have TEXTURE_VIEW_MIN_LAYER=150, 
+ *   TEXTURE_VIEW_NUM_LAYERS=50."
+ */
+static bool
+query_levels_test(void)
+{
+       GLuint tex[2], viewtex, l;
+       GLint param;
+       bool pass = true;
+
+       glGenTextures(2, tex);
+
+       /* test the view causes immutable_format to be set */
+       glBindTexture(GL_TEXTURE_2D, tex[0]);
+       glTexStorage2D(GL_TEXTURE_2D, 6, GL_R32F, 16, 32);
+       glTextureView(tex[1], GL_TEXTURE_2D, tex[0], GL_RG16F, 0, 1, 0, 1);
+       pass = pass && piglit_check_gl_error(GL_NO_ERROR);
+
+       glBindTexture(GL_TEXTURE_2D, tex[1]);
+       glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &param);
+       pass = pass && piglit_check_gl_error(GL_NO_ERROR);
+
+       if (param != GL_TRUE) {
+               printf("bad query of immutable_format\n");
+               pass = false;
+       }
+       glDeleteTextures(2,tex);
+
+       /**
+        * test min_levels are additive using chained views
+        * test immutable_levels  get set correctly based on origtexture
+        * test num_levels are correct for chained views
+        */
+       glGenTextures(2,tex);
+       glBindTexture(GL_TEXTURE_CUBE_MAP, tex[0]);
+       glTexStorage2D(GL_TEXTURE_CUBE_MAP, 7, GL_R32F, 64, 64);
+       glTextureView(tex[1], GL_TEXTURE_CUBE_MAP,tex[0], GL_RG16I, 2, 4, 0, 6);
+       pass = pass && piglit_check_gl_error(GL_NO_ERROR);
+
+       glBindTexture(GL_TEXTURE_CUBE_MAP, tex[1]);
+       glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_LEVELS,
+                                               &param);
+       if (param != 7) {
+               printf("bad query of immutable_levels, expected 7 got %u\n",
+                      param);
+               pass = false;
+       }
+       for (l = 0; l < 4; l++) {
+               glGenTextures(1, &viewtex);
+               glTextureView(viewtex, GL_TEXTURE_CUBE_MAP, tex[1], GL_RG16F,
+                             l, 4, 0, 6);
+               glBindTexture(GL_TEXTURE_CUBE_MAP, viewtex);
+               glGetTexParameteriv(GL_TEXTURE_CUBE_MAP,
+                                   GL_TEXTURE_VIEW_MIN_LEVEL, &param);
+               if (param != (2 + l)) {
+                       glDeleteTextures(1, &viewtex);
+                       printf("bad query of view_min_level expected %u got 
%u\n",
+                              2+l, param);
+                       pass = false;
+                       break;
+               }
+               glGetTexParameteriv(GL_TEXTURE_CUBE_MAP,
+                                   GL_TEXTURE_IMMUTABLE_LEVELS, &param);
+               if (param != 7) {
+                       glDeleteTextures(1, &viewtex);
+                       printf("query of immutable_levels not tracking orig, 
expected 7 got %u\n",
+                              param);
+                       pass = false;
+                       break;
+               }
+               glGetTexParameteriv(GL_TEXTURE_CUBE_MAP,
+                                   GL_TEXTURE_VIEW_NUM_LEVELS, &param);
+               if (param != (4 - l)) {
+                       glDeleteTextures(1, &viewtex);
+                       printf("bad query of view_num_levels expected %u got 
%u\n",
+                              4 - l, param);
+                       pass = false;
+                       break;
+               }
+               glDeleteTextures(1, &viewtex);
+       }
+       glDeleteTextures(2, tex);
+
+
+       pass = pass && piglit_check_gl_error(GL_NO_ERROR);
+
+       return pass;
+
+}
+/**
+ *
+ */
+/**
+ * This tests correct queries of min_layers, num_layers.
+ * note: see params test for more min/num  layers query testing
+ *
+ * In OpenGL Core 4.3 spec see section 8.18:
+ *    "The minlevel and minlayer parameters are relative to the view of
+ *    origtexture. If numlayers or numlevels extend beyond origtexture, they
+ *    are clamped to the maximum extent of the original texture.
+ *    If the command is successful, the texture parameters in <texture> are 
+ *     updated as follows:
+ *       - TEXTURE_VIEW_MIN_LAYER is set to <minlayer> plus the value of 
+ *         TEXTURE_VIEW_MIN_LAYER from the original texture.
+ *
+ *       - TEXTURE_VIEW_NUM_LAYERS is set to the lesser of numlayerss and the
+ *         value of TEXTURE_VIEW_NUM_LAYERS for origtexture minus minlayers."
+ */
+
+static bool
+query_layers_state(void)
+{
+       bool pass = true;
+       GLuint tex[2], viewtex, l;
+       GLint param;
+
+       glGenTextures(2, tex);
+       glBindTexture(GL_TEXTURE_2D_ARRAY, tex[0]);
+       glTexStorage3D(GL_TEXTURE_2D_ARRAY, 7, GL_RG16F, 64, 64, 10);
+       glTextureView(tex[1], GL_TEXTURE_2D_ARRAY,tex[0], GL_RG16I, 0, 3, 1, 8);
+       pass = pass && piglit_check_gl_error(GL_NO_ERROR);
+       for (l = 0; l < 4; l++) {
+               glGenTextures(1, &viewtex);
+               glTextureView(viewtex, GL_TEXTURE_2D_ARRAY, tex[1], GL_RG16UI,
+                             0, 4, l, 9);
+               glBindTexture(GL_TEXTURE_2D_ARRAY, viewtex);
+
+               /* test min_layers are additive using chained views */
+               glGetTexParameteriv(GL_TEXTURE_2D_ARRAY,
+                                   GL_TEXTURE_VIEW_MIN_LAYER, &param);
+
+               if (param != (1 + l)) {
+                       glDeleteTextures(1, &viewtex);
+                       printf("bad query of view_min_layer expected %u got 
%u\n",
+                              1+l, param);
+                       pass = false;
+                       break;
+               }
+               /* test num_layers are correct for chained views */
+               glGetTexParameteriv(GL_TEXTURE_2D_ARRAY,
+                                   GL_TEXTURE_VIEW_NUM_LAYERS, &param);
+               if (param != (8 - l)) {
+                       glDeleteTextures(1, &viewtex);
+                       printf("bad query of view_num_layers expected %u got 
%u\n",
+                              8 - l, param);
+                       pass = false;
+                       break;
+               }
+
+               glDeleteTextures(1, &viewtex);
+       }
+       glDeleteTextures(2, tex);
+
+
+       return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       bool pass = true;
+       piglit_require_extension("GL_ARB_texture_storage");
+       piglit_require_extension("GL_ARB_texture_view");
+
+       pass = query_levels_test();
+       pass = pass && query_layers_state();
+       pass = pass && query_default_state();
+
+       pass = pass && piglit_check_gl_error(GL_NO_ERROR);
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
-- 
1.8.1.2

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