On 25 October 2013 16:49, Anuj Phogat <anuj.pho...@gmail.com> wrote: > V2: Use better technique to verify sample positions in fragment shader. > Get rid of redundant projection matrix. > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > tests/all.tests | 5 + > .../arb_sample_shading/execution/CMakeLists.gl.txt | 1 + > .../execution/builtin-gl-sample-position.cpp | 231 > +++++++++++++++++++++ > 3 files changed, 237 insertions(+) > create mode 100644 > tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp > > diff --git a/tests/all.tests b/tests/all.tests > index c5dd80c..9df5a94 100644 > --- a/tests/all.tests > +++ b/tests/all.tests > @@ -1352,6 +1352,11 @@ for num_samples in TEST_SAMPLE_COUNTS: > executable = 'arb_sample_shading-{0} -auto'.format(test_name) > arb_sample_shading[test_name] = PlainExecTest(executable) > > +for num_samples in TEST_SAMPLE_COUNTS: > + test_name = 'builtin-gl-sample-position {0}'.format(num_samples) > + executable = 'arb_sample_shading-{0} -auto'.format(test_name) > + arb_sample_shading[test_name] = PlainExecTest(executable) > + > # Group ARB_debug_output > arb_debug_output = Group() > spec['ARB_debug_output'] = arb_debug_output > diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt > b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt > index d2f1f4a..a832189 100644 > --- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt > +++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt > @@ -14,4 +14,5 @@ piglit_add_executable (arb_sample_shading-api api.c) > piglit_add_executable (arb_sample_shading-builtin-gl-num-samples > builtin-gl-num-samples.cpp) > piglit_add_executable (arb_sample_shading-builtin-gl-sample-id > builtin-gl-sample-id.cpp) > piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask > builtin-gl-sample-mask.cpp) > +piglit_add_executable (arb_sample_shading-builtin-gl-sample-position > builtin-gl-sample-position.cpp) > # vim: ft=cmake: > diff --git > a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp > b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp > new file mode 100644 > index 0000000..17ca45a > --- /dev/null > +++ > b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp > @@ -0,0 +1,231 @@ > +/* > + * Copyright © 2013 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/** \file builtin-gl-sample-position.cpp > + * This test verifies that using gl_SamplePosition in fragment shader > + * program works as per ARB_sample_shading specification. > + * > + **/ > + > +#include "piglit-fbo.h" > +using namespace piglit_util_fbo; > + > +const int pattern_width = 128; const int pattern_height = 128; > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + > + config.supports_gl_compat_version = 10; > + > + config.window_width = pattern_width; > + config.window_height = pattern_height; > + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | > PIGLIT_GL_VISUAL_RGBA; > + > +PIGLIT_GL_TEST_CONFIG_END > + > +static int num_samples; > +static unsigned prog, vao, vertex_buf; > +static Fbo multisampled_fbo, singlesampled_fbo; > + > +static void > +print_usage_and_exit(char *prog_name) > +{ > + printf("Usage: %s <num_samples>\n", prog_name); > + piglit_report_result(PIGLIT_FAIL); > +} > + > +void > +compile_shader(void) > +{ > + static const char *vert = > + "#version 130\n" > + "in vec2 pos;\n" > + "void main()\n" > + "{\n" > + " gl_Position = vec4(pos, 0.0, 1.0);\n" > + "}\n"; > + static const char *frag = > + "#version 130\n" > + "#extension GL_ARB_sample_shading : enable\n" > + "uniform int samples;\n" > + "uniform vec2 expected_pos[8];\n" >
This hardcoded 8 will prevent the test from working if num_samples > 8. Since you've set up all.tests to test up to num_samples = 32, that's a problem. I'd recommend adding #define MAX_NUM_SAMPLES 32 #define MAX_NUM_SAMPLES_STR "32" to the top of the file. Then, here in the shader, you can do: "uniform vec2 expected_pos[" MAX_NUM_SAMPLES_STR "];\n" > + "out vec4 out_color;\n" > + "void main()\n" > + "{\n" > + " if ((expected_pos[gl_SampleID] == gl_SamplePosition) > ||\n" > + " (samples == 0 && gl_SamplePosition == vec2(0.5, > 0.5)))\n" > + " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n" > + " else\n" > + " out_color = vec4(1.0, 0.0, 0.0, 1.0);\n" > + "}\n"; > + /* Compile program */ > + prog = glCreateProgram(); > + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert); > + glAttachShader(prog, vs); > + piglit_check_gl_error(GL_NO_ERROR); > + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag); > + glAttachShader(prog, fs); > + glBindAttribLocation(prog, 0, "pos"); > + glLinkProgram(prog); > + if (!piglit_link_check_status(prog)) { > + piglit_report_result(PIGLIT_FAIL); > + } > + > + /* Set up vertex array object */ > + glGenVertexArrays(1, &vao); > + glBindVertexArray(vao); > + > + /* Set up vertex input buffer */ > + glGenBuffers(1, &vertex_buf); > + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); > + glEnableVertexAttribArray(0); > + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), > + (void *) 0); > + > + /* Set up element input buffer to tesselate a quad into > + * triangles > + */ > + unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 }; > + GLuint element_buf; > + glGenBuffers(1, &element_buf); > + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf); > + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, > + GL_STATIC_DRAW); > +} > + > +void > +draw_pattern(GLint samples, GLfloat* sample_pos) > +{ > + float vertex_data[4][4] = { > + { -1, -1 }, > + { -1, 1 }, > + { 1, 1 }, > + { 1, -1 }}; > + > + glUseProgram(prog); > + glBindVertexArray(vao); > + > + /* Set up uniforms */ > + glUseProgram(prog); > + glUniform1i(glGetUniformLocation(prog, "samples"), samples); > + glUniform2fv(glGetUniformLocation(prog, "expected_pos"), 8, > sample_pos); > This hardcoded 8 should be changed to MAX_NUM_SAMPLES. > + > + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); > + glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, > + GL_STREAM_DRAW); > + glDrawElements(GL_TRIANGLES, 6 , GL_UNSIGNED_INT, (void *) 0); > As with the other patches, this is going to a lot of duplicate work to draw a rectangle. Just use piglit_draw_rect(). > +} > + > +void > +piglit_init(int argc, char **argv) > +{ > + if (argc != 2) > + print_usage_and_exit(argv[0]); > + > + /* 1st arg: num_samples */ > + char *endptr = NULL; > + num_samples = strtol(argv[1], &endptr, 0); > + if (endptr != argv[1] + strlen(argv[1])) > + print_usage_and_exit(argv[0]); > + > + piglit_require_gl_version(21); > + piglit_require_extension("GL_ARB_vertex_array_object"); > + piglit_require_extension("GL_ARB_sample_shading"); > + > + /* Skip the test if num_samples > GL_MAX_SAMPLES */ > + GLint max_samples; > + glGetIntegerv(GL_MAX_SAMPLES, &max_samples); > + if (num_samples > max_samples) > + piglit_report_result(PIGLIT_SKIP); > Since the correctness of the test relies on num_samples being no larger than MAX_NUM_SAMPLES, I'd recommend adding an error check here to check that num_samples <= MAX_NUM_SAMPLES, and otherwise report PIGLIT_FAIL. > + > + singlesampled_fbo.setup(FboConfig(0, > + pattern_width, > + pattern_height)); > + > + FboConfig msConfig(num_samples, pattern_width, pattern_height); > + multisampled_fbo.setup(msConfig); > + > + compile_shader(); > + if (!piglit_check_gl_error(GL_NO_ERROR)) { > + piglit_report_result(PIGLIT_FAIL); > + } > +} > + > +bool test_ms_blit_scaled(Fbo ms_fbo) > +{ > + GLint samples; > + GLfloat sample_pos[16]; > Array size should be MAX_NUM_SAMPLES * 2 > + GLfloat expected[4] = {0.0, 1.0, 0.0, 1.0}; > + bool pass = true; > + > + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle); > + glGetIntegerv(GL_SAMPLES, &samples); > + > + /* Expected color is computed after taking in to account > multisample > + * color resolve: > + * ((sample_pos0 + sample_pos1 + sample_pos2 + sample_pos3) / 4.0) > + */ > + for(int i = 0; i < samples; i++) { > + glGetMultisamplefv(GL_SAMPLE_POSITION, i, &(sample_pos[2 * > i])); > + printf("sample[%d]_pos = {%f, %f}\n", > + i, sample_pos[2 * i], sample_pos[2 * i + 1]); > + } > + > + glClear(GL_COLOR_BUFFER_BIT); > + draw_pattern(samples, sample_pos); > + > + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle); > + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle); > + glClear(GL_COLOR_BUFFER_BIT); > + glBlitFramebuffer(0, 0, > + pattern_width, pattern_height, > + 0, 0, > + pattern_width, pattern_height, > + GL_COLOR_BUFFER_BIT, > + GL_NEAREST); > + > + glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle); > + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); > + > + pass = piglit_probe_rect_rgba(0, 0, pattern_width, > + pattern_width, expected) > + && pass; > + glClear(GL_COLOR_BUFFER_BIT); > + glBlitFramebuffer(0, 0, > + pattern_width, pattern_height, > + 0, 0, > + pattern_width, pattern_height, > + GL_COLOR_BUFFER_BIT, > + GL_NEAREST); > + > + piglit_present_results(); > + return pass; > +} > + > +enum piglit_result > +piglit_display() > +{ > + bool pass = true; > + pass = test_ms_blit_scaled(multisampled_fbo) > + && pass; > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; > +} > -- > 1.8.1.4 With those changes, the patch is: Reviewed-by: Paul Berry <stereotype...@gmail.com>
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