This passes w/ Mesa but crashes NVIDIA's driver. --- .../declarations/bad-variable-redeclaration.frag | 29 ++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 tests/spec/glsl-1.10/compiler/declarations/bad-variable-redeclaration.frag
diff --git a/tests/spec/glsl-1.10/compiler/declarations/bad-variable-redeclaration.frag b/tests/spec/glsl-1.10/compiler/declarations/bad-variable-redeclaration.frag new file mode 100644 index 0000000..1354f14 --- /dev/null +++ b/tests/spec/glsl-1.10/compiler/declarations/bad-variable-redeclaration.frag @@ -0,0 +1,29 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.10 + * [end config] + */ + + +// This test checks that the compiler generates an error if we try +// declare two variables and a function with the same name. +// NVIDIA's 325.15 driver crashes on this. + +varying float color; + +float foo; + +// Redeclaring foo here should generate an error +int foo; + +// This causes NVIDIA's driver to crash: +vec4 foo(float v) +{ + return vec4(v); +} + +void main() +{ + gl_FragColor = color; +} + -- 1.7.10.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit