On 6 November 2013 14:21, Ian Romanick <i...@freedesktop.org> wrote: > On 10/23/2013 01:01 PM, Paul Berry wrote: > > When the current program has both a geometry shader and a vertex > > shader, transform feedback needs to link with the geometry shader. > > This test verifies that the type and size of the varyings captured by > > transform feedback match their declarations in the geometry shader, > > even if there are vertex shader outputs with the same names and > > different types. > > This will be even more fun with separate shader objects. > > Do we have a similar test that verifies that vertex shader outputs > cannot be named by glTransformFeedbackVaryings? So, rename vertex > shader foo to foo2 and rename varyings foo to foo2. There are a couple > similar xfb cases that I plan to write for SSO. If we don't already > have non-SSO versions, I can make them. >
I'm not aware of any tests like that. Thanks! > > Anyway... This test is > > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > > > The test exercises one built-in shader output (gl_ClipDistance) and > > one user-defined shader output. > > --- > > tests/all.tests | 1 + > > .../glsl-1.50/execution/geometry/CMakeLists.gl.txt | 1 + > > .../geometry/transform-feedback-type-and-size.c | 227 > +++++++++++++++++++++ > > 3 files changed, 229 insertions(+) > > create mode 100644 > tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c > > > > diff --git a/tests/all.tests b/tests/all.tests > > index 9502ead..213114a 100644 > > --- a/tests/all.tests > > +++ b/tests/all.tests > > @@ -983,6 +983,7 @@ spec['glsl-1.50']['gs-emits-too-few-verts'] = > concurrent_test('glsl-1.50-gs-emit > > spec['glsl-1.50']['gs-end-primitive-optional-with-points-out'] = > concurrent_test('glsl-1.50-geometry-end-primitive-optional-with-points-out') > > spec['glsl-1.50']['getshaderiv-may-return-GS'] = > concurrent_test('glsl-1.50-getshaderiv-may-return-GS') > > spec['glsl-1.50']['query-gs-prim-types'] = > concurrent_test('glsl-1.50-query-gs-prim-types') > > +spec['glsl-1.50']['transform-feedback-type-and-size'] = > concurrent_test('glsl-1.50-transform-feedback-type-and-size') > > > > spec['glsl-3.30'] = Group() > > spec['glsl-3.30']['built-in constants'] = > concurrent_test('built-in-constants > tests/spec/glsl-3.30/minimum-maximums.txt') > > diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt > b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt > > index 3e6bc4b..447c92b 100644 > > --- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt > > +++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt > > @@ -19,3 +19,4 @@ piglit_add_executable > (glsl-1.50-gs-emits-too-few-verts gs-emits-too-few-verts.c > > piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS > getshaderiv-may-return-GS.c) > > piglit_add_executable (glsl-1.50-gs-mismatch-prim-type > gs-mismatch-prim-type.c) > > piglit_add_executable (glsl-1.50-query-gs-prim-types > query-gs-prim-types.c) > > +piglit_add_executable (glsl-1.50-transform-feedback-type-and-size > transform-feedback-type-and-size.c) > > diff --git > a/tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c > b/tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c > > new file mode 100644 > > index 0000000..07f31cc > > --- /dev/null > > +++ > b/tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c > > @@ -0,0 +1,227 @@ > > +/* > > + * Copyright © 2013 Intel Corporation > > + * > > + * Permission is hereby granted, free of charge, to any person > obtaining a > > + * copy of this software and associated documentation files (the > "Software"), > > + * to deal in the Software without restriction, including without > limitation > > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > > + * and/or sell copies of the Software, and to permit persons to whom the > > + * Software is furnished to do so, subject to the following conditions: > > + * > > + * The above copyright notice and this permission notice (including the > next > > + * paragraph) shall be included in all copies or substantial portions > of the > > + * Software. > > + * > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > > + * DEALINGS IN THE SOFTWARE. > > + */ > > + > > +/** \file > > + * > > + * Verify that when transform feedback is applied to a program > > + * containing both a geometry shader and a vertex shader, the size and > > + * type of the data captured (as well as the data itself) are > > + * determined by the geometry shader and not the vertex shader. > > + * > > + * This test creates a geometry and a vertex shader which both output > > + * the following variables: > > + * > > + * - foo > > + * - gl_ClipDistance > > + * > > + * but declare them to have different types and array sizes, and > > + * output different data to them. > > + * > > + * Then it verifies that: > > + * > > + * - glGetTransformFeedbackVarying() returns information based on the > > + * types and array sizes declared in the geometry shader. > > + * > > + * - The data captured by transform feedback is consistent with the > > + * declarations in the geometry shader. > > + */ > > + > > +#include "piglit-util-gl-common.h" > > + > > +PIGLIT_GL_TEST_CONFIG_BEGIN > > + config.supports_gl_compat_version = 32; > > + config.supports_gl_core_version = 32; > > +PIGLIT_GL_TEST_CONFIG_END > > + > > +/** > > + * This vertex shader should generate the following outputs (assuming > > + * that 2 vertices are processed): > > + * > > + * foo gl_ClipDistance > > + * [0] [1] [0] [1] [2] > > + * 1001 1003 1007 1008 1009 > > + * 1011 1013 1017 1018 1019 > > + */ > > +static const char *vstext = > > + "#version 150\n" > > + "out VsOuts {\n" > > + " float foo[2];\n" > > + "};\n" > > + "out gl_PerVertex {\n" > > + " float gl_ClipDistance[3];\n" > > + "};\n" > > + "void main()\n" > > + "{\n" > > + " float x = float(gl_VertexID * 10 + 1000);\n" > > + " foo[0] = x + 1.0;\n" > > + " foo[1] = x + 3.0;\n" > > + " gl_ClipDistance[0] = x + 7.0;\n" > > + " gl_ClipDistance[1] = x + 8.0;\n" > > + " gl_ClipDistance[2] = x + 9.0;\n" > > + "}\n"; > > + > > +/** > > + * When coupled with the vertex shader above, this geometry shader > > + * should generate the following outputs: > > + * > > + * foo gl_ClipDistance > > + * [0] [1] [2] [0] [1] [2] [3] > > + * (1, 2) (3, 4) (5, 6) 7 8 9 10 > > + * (11, 12) (13, 14) (15, 16) 17 18 19 20 > > + */ > > +static const char *gstext = > > + "#version 150\n" > > + "layout(points) in;\n" > > + "layout(points, max_vertices = 1) out;\n" > > + "in VsOuts {\n" > > + " float foo[2];\n" > > + "} vs_outs[1];\n" > > + "in gl_PerVertex {\n" > > + " float gl_ClipDistance[3];\n" > > + "} gl_in[];\n" > > + "out vec2 foo[3];\n" > > + "out float gl_ClipDistance[4];\n" > > + "void main()\n" > > + "{\n" > > + " foo[0] = vs_outs[0].foo[0] - 1000.0 + vec2(0.0, 1.0);\n" > > + " foo[1] = vs_outs[0].foo[1] - 1000.0 + vec2(0.0, 1.0);\n" > > + " foo[2] = vs_outs[0].foo[1] - 1000.0 + vec2(2.0, 3.0);\n" > > + " gl_ClipDistance[0] = gl_in[0].gl_ClipDistance[0] - 1000.0;\n" > > + " gl_ClipDistance[1] = gl_in[0].gl_ClipDistance[1] - 1000.0;\n" > > + " gl_ClipDistance[2] = gl_in[0].gl_ClipDistance[2] - 1000.0;\n" > > + " gl_ClipDistance[3] = gl_in[0].gl_ClipDistance[2] - 1000.0 + > 1.0;\n" > > + " EmitVertex();\n" > > + "}\n"; > > + > > +/** > > + * When this set of varyings is captured from the geometry shader > > + * above, the output should be a sequence of floating point numbers > > + * counting from 1 to 20. > > + */ > > +static const char *varyings[] = { "foo", "gl_ClipDistance" }; > > + > > +#define EXPECTED_NUM_OUTPUT_FLOATS 20 > > + > > + > > +static bool > > +check_varying(GLuint prog, GLuint index, const char *expected_name, > GLsizei expected_size, GLenum expected_type) > > +{ > > + GLsizei length, size; > > + GLenum type; > > + char name[100]; > > + bool pass = true; > > + glGetTransformFeedbackVarying(prog, index, ARRAY_SIZE(name), > &length, > > + &size, &type, name); > > + name[ARRAY_SIZE(name) - 1] = '\0'; > > + if (strcmp(name, expected_name) != 0) { > > + printf("Varying %d: expected name '%s', got '%s'\n", index, > > + expected_name, name); > > + pass = false; > > + } > > + if (expected_size != size) { > > + printf("varying %d: expected size %d, got %d\n", index, > > + expected_size, size); > > + pass = false; > > + } > > + if (expected_type != type) { > > + printf("varying %d: expected type %d (%s), got %d (%s)\n", > > + index, > > + expected_type, > piglit_get_gl_enum_name(expected_type), > > + type, piglit_get_gl_enum_name(type)); > > + pass = false; > > + } > > + return pass; > > +} > > + > > + > > +void > > +piglit_init(int argc, char **argv) > > +{ > > + GLuint prog, vao, xfb_buf; > > + const GLfloat *readback; > > + int i; > > + bool pass = true; > > + > > + prog = piglit_build_simple_program_unlinked_multiple_shaders( > > + GL_VERTEX_SHADER, vstext, > > + GL_GEOMETRY_SHADER, gstext, > > + 0, NULL); > > + glTransformFeedbackVaryings(prog, ARRAY_SIZE(varyings), varyings, > > + GL_INTERLEAVED_ATTRIBS); > > + glLinkProgram(prog); > > + if (!piglit_link_check_status(prog)) { > > + glDeleteProgram(prog); > > + piglit_report_result(PIGLIT_FAIL); > > + } > > + glUseProgram(prog); > > + > > + /* Check that glGetTransformFeedbackVarying() returns the > > + * correct values. > > + */ > > + pass = check_varying(prog, 0, "foo", 3, GL_FLOAT_VEC2) && pass; > > + pass = check_varying(prog, 1, "gl_ClipDistance", 4, GL_FLOAT) && > pass; > > + > > + /* Setup GL state necessary for drawing */ > > + glGenVertexArrays(1, &vao); > > + glBindVertexArray(vao); > > + glGenBuffers(1, &xfb_buf); > > + glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf); > > + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, > > + EXPECTED_NUM_OUTPUT_FLOATS * sizeof(GLfloat), NULL, > > + GL_STREAM_READ); > > + glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf, 0, > > + EXPECTED_NUM_OUTPUT_FLOATS * sizeof(GLfloat)); > > + glEnable(GL_RASTERIZER_DISCARD); > > + > > + /* Do drawing */ > > + glBeginTransformFeedback(GL_POINTS); > > + glDrawArrays(GL_POINTS, 0, 2); > > + glEndTransformFeedback(); > > + > > + /* Check that the correct data was written into the transform > > + * feedback buffer. > > + */ > > + readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); > > + for (i = 0; i < EXPECTED_NUM_OUTPUT_FLOATS; i++) { > > + GLfloat expected = i + 1; > > + if (readback[i] != expected) { > > + printf("Incorrect data for output %d." > > + " Expected %f, got %f.\n", i, expected, > > + readback[i]); > > + pass = false; > > + } > > + } > > + glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); > > + > > + /* Check for errors */ > > + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; > > + > > + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); > > +} > > + > > +enum piglit_result > > +piglit_display(void) > > +{ > > + /* Should never be reached */ > > + return PIGLIT_FAIL; > > +} > > > >
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