On 22 January 2014 18:21, Anuj Phogat <anuj.pho...@gmail.com> wrote: > On Thu, Jan 9, 2014 at 10:59 AM, Paul Berry <stereotype...@gmail.com> > wrote: > > --- > > .../compiler/default_local_size.comp | 39 > ++++++++++++++++++++++ > > .../compiler/mismatched_local_size.comp | 21 ++++++++++++ > > .../compiler/negative_local_size.comp | 26 +++++++++++++++ > > .../compiler/zero_local_size.comp | 26 +++++++++++++++ > > 4 files changed, 112 insertions(+) > > create mode 100644 > tests/spec/arb_compute_shader/compiler/default_local_size.comp > > create mode 100644 > tests/spec/arb_compute_shader/compiler/mismatched_local_size.comp > > create mode 100644 > tests/spec/arb_compute_shader/compiler/negative_local_size.comp > > create mode 100644 > tests/spec/arb_compute_shader/compiler/zero_local_size.comp > > > > diff --git > a/tests/spec/arb_compute_shader/compiler/default_local_size.comp > b/tests/spec/arb_compute_shader/compiler/default_local_size.comp > > new file mode 100644 > > index 0000000..81fb6e3 > > --- /dev/null > > +++ b/tests/spec/arb_compute_shader/compiler/default_local_size.comp > > @@ -0,0 +1,39 @@ > > +// [config] > > +// expect_result: pass > > +// glsl_version: 3.30 > > +// require_extensions: GL_ARB_compute_shader > > +// [end config] > > +// > > +// From the ARB_compute_shader spec: > > +// > > +// Layout qualifier identifiers for compute shader inputs are the > work-group > extra white space after work-group >
Fixed, thanks.
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