Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
---
 tests/spec/gl-3.2/layered-rendering/blit.c | 32 +++++++++++++++---------------
 1 file changed, 16 insertions(+), 16 deletions(-)

diff --git a/tests/spec/gl-3.2/layered-rendering/blit.c 
b/tests/spec/gl-3.2/layered-rendering/blit.c
index 144be45..92a341f 100644
--- a/tests/spec/gl-3.2/layered-rendering/blit.c
+++ b/tests/spec/gl-3.2/layered-rendering/blit.c
@@ -95,7 +95,7 @@ display_texture(int x, int y, int w, int h,
        /* Gen temp fbo to work with */
        glGenFramebuffers(1, &tempFBO);
 
-       if(layers == 1) {
+       if (layers == 1) {
                dy1 = y;
                dy2 = y+h;
 
@@ -111,7 +111,7 @@ display_texture(int x, int y, int w, int h,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST);
        } else {
                /* loop through each layer */
-               for( i = 0; i < layers; i++) {
+               for (i = 0; i < layers; i++) {
                        dy1 = y + i*(h/layers);
                        dy2 = y + (i+1)*(h/layers);
 
@@ -122,7 +122,7 @@ display_texture(int x, int y, int w, int h,
                                                  tex, 0, i);
 
                        fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-                       if(fbStatus != GL_FRAMEBUFFER_COMPLETE) {
+                       if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
                                printf("Framebuffer Status: %s\n",
                                       piglit_get_gl_enum_name(fbStatus));
                                return false;
@@ -148,10 +148,10 @@ void
 gen_color_data(float *colorData, int texelsPerLayer, int layers, bool 
useSrcTex)
 {
        int i, j;
-       for(j = 0; j < layers; j++) {
-               for(i = 0; i < texelsPerLayer; i++) {
+       for (j = 0; j < layers; j++) {
+               for (i = 0; i < texelsPerLayer; i++) {
                        int offset = j * texelsPerLayer * 3 + i * 3;
-                       if(useSrcTex) {
+                       if (useSrcTex) {
                                colorData[offset + 0] = srcColors[j][0];
                                colorData[offset + 1] = srcColors[j][1];
                                colorData[offset + 2] = srcColors[j][2];
@@ -181,7 +181,7 @@ create_bind_texture(GLenum textureType, bool useSrcTex)
        glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT);
        glTexParameteri(textureType, GL_TEXTURE_WRAP_R, GL_REPEAT);
 
-       switch(textureType) {
+       switch (textureType) {
        case GL_TEXTURE_2D:
                colorData = malloc(floatPerLayer * sizeof(float));
                gen_color_data(colorData, texelsPerLayer, 1, useSrcTex);
@@ -196,12 +196,12 @@ create_bind_texture(GLenum textureType, bool useSrcTex)
                break;
        }
 
-       if(!piglit_check_gl_error(GL_NO_ERROR)) {
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
                glDeleteTextures(1, &texture);
                texture = 0;
        }
 
-       if(colorData != NULL)
+       if (colorData != NULL)
                free(colorData);
 
        return texture;
@@ -223,7 +223,7 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
        glBindFramebuffer(GL_FRAMEBUFFER, srcFBO);
 
        piglit_check_gl_error(GL_NO_ERROR);
-       if(srcLayered) {
+       if (srcLayered) {
                srcTex = create_bind_texture(GL_TEXTURE_3D, true);
                glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                     srcTex, 0);
@@ -235,7 +235,7 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
 
        /* Check source framebuffer status */
        fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-       if(fbStatus != GL_FRAMEBUFFER_COMPLETE) {
+       if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
                printf("testFramebufferBlitLayered srcFBO Status: %s\n",
                       piglit_get_gl_enum_name(fbStatus));
                return false;
@@ -245,7 +245,7 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
        glGenFramebuffers(1, &dstFBO);
        glBindFramebuffer(GL_FRAMEBUFFER, dstFBO);
 
-       if(dstLayered) {
+       if (dstLayered) {
                dstTex = create_bind_texture(GL_TEXTURE_3D, false);
                glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                     dstTex, 0);
@@ -257,14 +257,14 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
 
        /* Check destination framebuffer status */
        fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-       if(fbStatus != GL_FRAMEBUFFER_COMPLETE) {
+       if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
                printf("testFramebufferBlitLayered dstFBO Status: %s\n",
                       piglit_get_gl_enum_name(fbStatus));
                return false;
        }
 
        /* Check for if any errors have occured */
-       if(!piglit_check_gl_error(GL_NO_ERROR)) {
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
                printf("Error setting up framebuffers for test.\n");
                return false;
        }
@@ -281,7 +281,7 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
        display_texture(x+w/2, y, w/2, h, dstTex, dstlayers);
 
        /* Check for pass condition */
-       if(dstLayered) {
+       if (dstLayered) {
                pass = piglit_probe_rect_rgb(x+w/2, y, w/2, h/2, srcColors[0])
                       && pass;
                pass = piglit_probe_rect_rgb(x+w/2, y+h/2, w/2, h/2,
@@ -300,7 +300,7 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
        glDeleteTextures(1, &dstTex);
 
        /* Check for if any errors have occured */
-       if(!piglit_check_gl_error(GL_NO_ERROR)) {
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
                printf("Error setting up framebuffers for test.\n");
                return false;
        }
-- 
1.8.3.1

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