This adds a test for glClearTexSubImage when clearing a sub-region of
a 3D texture. Two sub-regions are cleared, one using a NULL data
parameter and one providing a colour. Both regions have a depth
greater than 1. All of the images of the texture are then rendered to
the window and probed for the correct results.
---
 tests/all.py                                   |   1 +
 tests/spec/arb_clear_texture/3d.c              | 246 +++++++++++++++++++++++++
 tests/spec/arb_clear_texture/CMakeLists.gl.txt |   1 +
 3 files changed, 248 insertions(+)
 create mode 100644 tests/spec/arb_clear_texture/3d.c

diff --git a/tests/all.py b/tests/all.py
index 1652d7c..8df9a0b 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3059,6 +3059,7 @@ add_concurrent_test(arb_clear_buffer_object, 
'arb_clear_buffer_object-zero-size'
 arb_clear_texture = {}
 spec['ARB_clear_texture'] = arb_clear_texture
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-simple')
+add_concurrent_test(arb_clear_texture, 'arb_clear_texture-3d')
 
 arb_copy_buffer = {}
 spec['ARB_copy_buffer'] = arb_copy_buffer
diff --git a/tests/spec/arb_clear_texture/3d.c 
b/tests/spec/arb_clear_texture/3d.c
new file mode 100644
index 0000000..b7efcb5
--- /dev/null
+++ b/tests/spec/arb_clear_texture/3d.c
@@ -0,0 +1,246 @@
+/*
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file 3d.c
+ *
+ * A test of using glClearTexSubImage to clear sub-regions of a 3D
+ * texture. A 4x4x4 texture is created with all green data. The region
+ * 1x2x2+1+1+1 is cleared to zeroes by setting the data to NULL and
+ * the region 1x2x2+2+1+1 is cleared to red. All four 4x4 images are
+ * then drawn to the screen in left-to-right order.
+ */
+
+#define TEX_WIDTH 4
+#define TEX_HEIGHT 4
+#define TEX_DEPTH 4
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 20;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float green[3] = {0.0, 1.0, 0.0};
+static const float red[3] = {1.0, 0.0, 0.0};
+static const float black[3] = {0.0, 0.0, 0.0};
+
+static GLuint
+create_texture(void)
+{
+       GLubyte tex_data[TEX_WIDTH * TEX_HEIGHT * TEX_DEPTH * 3];
+       static const GLubyte green_bytes[3] = { 0x00, 0xff, 0x00 };
+       GLuint tex;
+       int i;
+
+       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+       for (i = 0; i < TEX_WIDTH * TEX_HEIGHT * TEX_DEPTH; i++)
+               memcpy(tex_data + i * 3, green_bytes, sizeof green_bytes);
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_3D, tex);
+       glTexImage3D(GL_TEXTURE_3D,
+                    0, /* level */
+                    GL_RGB,
+                    TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
+                    0, /* border */
+                    GL_RGB,
+                    GL_UNSIGNED_BYTE,
+                    tex_data);
+       glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       return tex;
+}
+
+static void
+clear_texture(GLuint tex)
+{
+       glClearTexSubImage(tex,
+                          0, /* level */
+                          1, 1, 1, /* x/y/z */
+                          1, 2, 2, /* width/height/depth */
+                          GL_RGB,
+                          GL_UNSIGNED_BYTE,
+                          NULL);
+       glClearTexSubImage(tex,
+                          0, /* level */
+                          2, 1, 1, /* x/y/z */
+                          1, 2, 2, /* width/height/depth */
+                          GL_RGB,
+                          GL_FLOAT,
+                          red);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+}
+
+static void
+init_program(void)
+{
+       GLuint prog;
+       GLuint uniform;
+
+       static const char vs_source[] =
+               "attribute vec2 piglit_vertex;\n"
+               "attribute vec3 piglit_texcoord;\n"
+               "uniform vec2 fb_size;\n"
+               "varying vec3 tex_coord;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "        gl_Position = vec4(piglit_vertex * 2.0 /\n"
+               "                           fb_size - 1.0,\n"
+               "                           0.0, 1.0);\n"
+               "        tex_coord = piglit_texcoord;\n"
+               "}\n";
+       static const char fs_source[] =
+               "uniform sampler3D tex;\n"
+               "varying vec3 tex_coord;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "        gl_FragColor = texture3D(tex, tex_coord);\n"
+               "}\n";
+
+       prog = piglit_build_simple_program(vs_source, fs_source);
+
+       glUseProgram(prog);
+
+       uniform = glGetUniformLocation(prog, "tex");
+       glUniform1i(uniform, 0);
+
+       uniform = glGetUniformLocation(prog, "fb_size");
+       glUniform2f(uniform, piglit_width, piglit_height);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       /* glClearTexture is either in the GL_ARB_clear_texture
+        * extension or in core in GL 4.4
+        */
+       if (piglit_get_gl_version() < 44 &&
+           !piglit_is_extension_supported("GL_ARB_clear_texture")) {
+               printf("OpenGL 4.4 or GL_ARB_clear_texture is required.\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       init_program();
+}
+
+static void
+draw_rect(float x, float y, float width, float height, float tex_z)
+{
+       struct {
+               float x, y;
+               float tx, ty, tz;
+       } attribs[] = {
+               { x, y, 0.0f, 0.0f, tex_z },
+               { x + width, y, 1.0f, 0.0f, tex_z },
+               { x, y + height, 0.0f, 1.0f, tex_z },
+               { x + width, y + height, 1.0f, 1.0f, tex_z },
+       };
+
+       glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+       glVertexAttribPointer(PIGLIT_ATTRIB_POS,
+                             2, /* size */
+                             GL_FLOAT,
+                             GL_FALSE, /* normalized */
+                             sizeof attribs[0],
+                             &attribs[0].x);
+       glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);
+       glVertexAttribPointer(PIGLIT_ATTRIB_TEX,
+                             3, /* size */
+                             GL_FLOAT,
+                             GL_FALSE, /* normalized */
+                             sizeof attribs[0],
+                             &attribs[0].tx);
+
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+       glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
+       glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       GLuint tex;
+       int i;
+
+       tex = create_texture();
+
+       clear_texture(tex);
+
+       glBindTexture(GL_TEXTURE_3D, tex);
+
+       /* Render all of the images to the screen */
+       for (i = 0; i < TEX_DEPTH; i++) {
+               draw_rect(i * TEX_WIDTH, 0.0, /* x/y */
+                         TEX_WIDTH, TEX_HEIGHT,
+                         i / (TEX_DEPTH - 1.0f));
+       }
+
+       glBindTexture(GL_TEXTURE_3D, 0);
+
+       glDeleteTextures(1, &tex);
+
+       /* First image is all green */
+       pass &= piglit_probe_rect_rgb(0, 0, 4, 4, green);
+
+       /* Second image is green with with a short black and red bar
+        * in the middle */
+       pass &= piglit_probe_rect_rgb(4, 0, 1, 4, green);
+       pass &= piglit_probe_pixel_rgb(5, 0, green);
+       pass &= piglit_probe_rect_rgb(5, 1, 1, 2, black);
+       pass &= piglit_probe_pixel_rgb(5, 3, green);
+       pass &= piglit_probe_pixel_rgb(6, 0, green);
+       pass &= piglit_probe_rect_rgb(6, 1, 1, 2, red);
+       pass &= piglit_probe_pixel_rgb(6, 3, green);
+       pass &= piglit_probe_rect_rgb(7, 0, 1, 4, green);
+       /* Third image is the same */
+       pass &= piglit_probe_rect_rgb(8, 0, 1, 4, green);
+       pass &= piglit_probe_pixel_rgb(9, 0, green);
+       pass &= piglit_probe_rect_rgb(9, 1, 1, 2, black);
+       pass &= piglit_probe_pixel_rgb(9, 3, green);
+       pass &= piglit_probe_pixel_rgb(10, 0, green);
+       pass &= piglit_probe_rect_rgb(10, 1, 1, 2, red);
+       pass &= piglit_probe_pixel_rgb(10, 3, green);
+       pass &= piglit_probe_rect_rgb(11, 0, 1, 4, green);
+
+       /* Fourth image is all green */
+       pass &= piglit_probe_rect_rgb(12, 0, 4, 4, green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_clear_texture/CMakeLists.gl.txt 
b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
index c77fd79..75ac54c 100644
--- a/tests/spec/arb_clear_texture/CMakeLists.gl.txt
+++ b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
@@ -9,5 +9,6 @@ link_libraries (
 )
 
 piglit_add_executable (arb_clear_texture-simple simple.c)
+piglit_add_executable (arb_clear_texture-3d 3d.c)
 
 # vim: ft=cmake:
-- 
1.9.0

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