On Tue, Jul 8, 2014 at 6:46 PM, Brian Paul <bri...@vmware.com> wrote: > On 07/08/2014 04:36 PM, Ilia Mirkin wrote: >> >> On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul <bri...@vmware.com> wrote: >>> >>> A simple test to check that using fetchTexel() to get individual >>> samples from a MSAA texture really works. >> >> >> How is this different than texelFetch (in >> tests/texturing/shaders/texelFetch.c) with sampler2DMS? > > > I wanted something smaller and simpler for debugging. Also, those tests > aren't working with nvidia's driver (see the arb_explicit_attrib_location > thread) so I can't use that driver to compare with.
Works with nouveau ;) And yeah, as you pointed out in that message, flipping things to #version 150 seems to do the trick for nvidia. I'll leave it to someone else to decide whether it makes sense to duplicate the test coverage. I didn't think texelFetch was all that complicated, but I guess this is simpler. > > > >> Also, assuming it is different, probably should do >> s/fetchTexel/texelFetch/ everywhere... > > > Will do. Thanks. > > -Brian > > _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit