> That sounds great. Can we do the same with Mesa as well? That's my hope too. But we link Mesa/Gallium components with other internal components, so we can only move towards new MSVC once the rest of the product does.
And part of the difficulty is that we used to use MSVC that came bundled from Windows SDKs, as those are easier to use (unlike the whole Visual Studio, Windows SDK compiler can easily be ran from a network share), however Microsoft decided to stop bundling MSVC compilers in Windows SDK, which means newer Visual Studio needs to be installed on every build slave, which causes quite a few logistic challenges. Anyway, I'm sure it's only a matter of time. Jose ________________________________________ From: Matt Turner <[email protected]> Sent: 30 October 2014 04:27 To: Jose Fonseca Cc: Ian Romanick; [email protected]; Ian Romanick Subject: Re: [Piglit] [PATCH] shader_runner: Work around MSVC lacking strtoll On Wed, Oct 29, 2014 at 5:05 PM, Jose Fonseca <[email protected]> wrote: > I've commented on the bug, but just noticed this review now after commenting. > >> Does piglit have a place where wrapper functions like this should live? > > I think that would be tests/util/piglit-util.h > > But I suspect this change might break MSVC 2013 (which probably defines or > declares the function)... > > Like I said to Vinson, unless there is a major reason, I'd rather bump the > minimum MSVC version required to build piglit to MSVC 2013, instead of having > to deal older MSVC 2012 versions. That sounds great. Can we do the same with Mesa as well? _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
