---
 tests/all.py                                       |   1 +
 .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
 .../texture-storage-multisample.c                  | 334 +++++++++++++++++++++
 3 files changed, 336 insertions(+)
 create mode 100644 
tests/spec/arb_direct_state_access/texture-storage-multisample.c

diff --git a/tests/all.py b/tests/all.py
index 6d20035..0ec4f5f 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4324,6 +4324,7 @@ spec['ARB_direct_state_access']['gettextureimage-simple'] 
= PiglitGLTest('arb_di
 spec['ARB_direct_state_access']['gettextureimage-targets'] = 
PiglitGLTest('arb_direct_state_access-gettextureimage-targets', 
run_concurrent=True)
 spec['ARB_direct_state_access']['compressedtextureimage'] = 
PiglitGLTest('arb_direct_state_access-compressedtextureimage 
GL_COMPRESSED_RGBA_FXT1_3DFX', run_concurrent=True)
 spec['ARB_direct_state_access']['getcompressedtextureimage'] = 
PiglitGLTest('arb_direct_state_access-getcompressedtextureimage', 
run_concurrent=True)
+spec['ARB_direct_state_access']['texture-storage-multisample'] = 
PiglitGLTest('arb_direct_state_access-texture-storage-multisample', 
run_concurrent=True)
 
 profile.tests['hiz'] = hiz
 profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt 
b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index 4e80a99..e7ca144 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -25,4 +25,5 @@ piglit_add_executable 
(arb_direct_state_access-gettextureimage-simple gettexture
 piglit_add_executable (arb_direct_state_access-gettextureimage-targets 
gettextureimage-targets.c)
 piglit_add_executable (arb_direct_state_access-compressedtextureimage 
compressedtextureimage.c)
 piglit_add_executable (arb_direct_state_access-getcompressedtextureimage 
getcompressedtextureimage.c)
+piglit_add_executable (arb_direct_state_access-texture-storage-multisample 
texture-storage-multisample.c)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/texture-storage-multisample.c 
b/tests/spec/arb_direct_state_access/texture-storage-multisample.c
new file mode 100644
index 0000000..4840c02
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/texture-storage-multisample.c
@@ -0,0 +1,334 @@
+/*
+ * Copyright © 2013 Chris Forbes
+ * Copyright 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file texture-storage-multisample.c
+ *
+ * Based on arb_texture_storage_multisample/tex-storage.c by Chris Forbes and
+ * piglit_multisample_texture in piglit_util_gl.c by Jason Ekstrand.
+ * Adapted to test glTextureStorage2DMultisample and
+ * glTextureStorage3DMultisample by Laura Ekstrand (la...@jlekstrand.net).
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 30;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA |
+                              PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char multisample_texture_vs_source[] =
+"#version 130\n"
+"in vec2 vertex;\n"
+"out vec2 tex_coords;\n"
+"void main()\n"
+"{\n"
+"      tex_coords = vertex;\n"
+"      vec2 pos = (vertex.xy * 2) - vec2(1, 1);\n"
+"      gl_Position = vec4(pos, 0, 1);\n"
+"}\n";
+
+static const char multisample_texture_fs_source[] =
+"#version 130\n"
+"#extension GL_ARB_sample_shading : enable\n"
+"in vec2 tex_coords;\n"
+"uniform sampler2DArray tex;\n"
+"uniform int tex_depth;\n"
+"uniform int z;\n"
+"void main()\n"
+"{\n"
+"      int layer = (gl_SampleID * tex_depth) + z;\n"
+"      gl_FragColor = texture(tex, vec3(tex_coords, layer));\n"
+"}\n";
+
+/**
+ * Uploads an arbitrary multisample texture.
+ *
+ * This function acts like glTexSub*Image for multisample textures.
+ * For the texture given, it assumes that glTexImage[23]DMultisample or
+ * glTex*Storage[23]DMultisample has already been called to establish the 
+ * storage.
+ *
+ * When this function returns, multisample texture will be bound to the
+ * currently active texture.
+ *
+ * \param tex           Texture name for a previously initialized texture.
+ * \param target         either GL_TEXTURE_2D_MULTISAMPLE or
+ *                       GL_TEXTURE2D_MULTISAMPLE_ARRAY
+ * \param internalformat a renderable color format accepted by
+ *                       glTexImage2DMultisample
+ * \param width          texture width
+ * \param height         texture height
+ * \param depth          texture depth.  If target is
+ *                       GL_TEXTURE_2D_MULTISAMPLE, this must be 1.
+ * \param samples        the number of samples
+ * \param format         format of the pixel data
+ * \param type           type of the pixel data
+ * \param data           pixel data with which to fill the texture
+ *
+ */
+void
+texture_sub_image_multisample(GLenum tex, GLenum target,
+                             GLenum internalFormat, unsigned width,
+                             unsigned height, unsigned depth,
+                             unsigned samples, GLenum format, GLenum type,
+                             void *data)
+{
+       static GLuint prog = 0;
+       static GLint tex_loc, tex_depth_loc, z_loc;
+       static GLuint fbo, array_tex;
+       static const float verts[] = {
+               0.0, 0.0,
+               0.0, 1.0,
+               1.0, 1.0,
+               1.0, 1.0,
+               1.0, 0.0,
+               0.0, 0.0
+       };
+       unsigned z;
+
+       struct {
+               GLint active_tex;
+               GLint draw_fbo;
+               GLint prog;
+               GLint viewport[4];
+               GLboolean arb_sample_shading;
+               GLfloat min_sample_shading;
+               GLint clamp_fragment_color;
+       } backup;
+
+       piglit_require_extension("GL_ARB_texture_multisample");
+       piglit_require_extension("GL_ARB_sample_shading");
+
+       if (target == GL_TEXTURE_2D_MULTISAMPLE) {
+               assert(depth == 1);
+       } else if (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+       } else {
+               assert(!"Invalid texture target");
+               return;
+       }
+
+       if (prog == 0) {
+               /* First-run setup */
+               prog = piglit_build_simple_program_unlinked(
+                       multisample_texture_vs_source,
+                       multisample_texture_fs_source);
+               glBindAttribLocation(prog, 0, "vertex");
+               glLinkProgram(prog);
+               if (!piglit_link_check_status(prog)) {
+                       prog = 0;
+                       return;
+               }
+
+               tex_loc = glGetUniformLocation(prog, "tex");
+               tex_depth_loc = glGetUniformLocation(prog, "tex_depth");
+               z_loc = glGetUniformLocation(prog, "z");
+
+               glGenFramebuffers(1, &fbo);
+               glGenTextures(1, &array_tex);
+       }
+
+       /* Backup client values so we can restore them later */
+       glGetIntegerv(GL_ACTIVE_TEXTURE, &backup.active_tex);
+       glGetIntegerv(GL_CURRENT_PROGRAM, &backup.prog);
+       glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &backup.draw_fbo);
+       glGetIntegerv(GL_CLAMP_FRAGMENT_COLOR, &backup.clamp_fragment_color);
+       glGetIntegerv(GL_VIEWPORT, backup.viewport);
+       glGetBooleanv(GL_SAMPLE_SHADING_ARB, &backup.arb_sample_shading);
+       glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 
&backup.min_sample_shading);
+
+       glEnable(GL_SAMPLE_SHADING_ARB);
+       glMinSampleShadingARB(1.0f);
+
+       glBindTexture(GL_TEXTURE_2D_ARRAY, array_tex);
+       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalFormat, width, height,
+                    depth * samples, 0, format, type, data);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+       glViewport(0, 0, width, height);
+
+       glClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
+
+       glUseProgram(prog);
+       glUniform1i(tex_loc, backup.active_tex - GL_TEXTURE0);
+       glUniform1i(tex_depth_loc, depth);
+
+       glEnableVertexAttribArray(0);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+
+       if (target == GL_TEXTURE_2D_MULTISAMPLE) {
+               glUniform1i(z_loc, 0);
+               glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
+                                      GL_COLOR_ATTACHMENT0,
+                                      target, tex, 0);
+               if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) !=
+                   GL_FRAMEBUFFER_COMPLETE)
+                       return;
+
+               glDrawArrays(GL_TRIANGLES, 0, 6);
+       } else {
+               for (z = 0; z < depth; ++z) {
+                       glUniform1i(z_loc, z);
+                       glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
+                                                 GL_COLOR_ATTACHMENT0,
+                                                 tex, 0, z);
+                       if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) !=
+                           GL_FRAMEBUFFER_COMPLETE)
+                               return;
+
+                       glDrawArrays(GL_TRIANGLES, 0, 6);
+               }
+       }
+
+       glDisableVertexAttribArray(0);
+
+       /* Restore values for the client */
+       if (!backup.arb_sample_shading)
+               glDisable(GL_SAMPLE_SHADING_ARB);
+       glMinSampleShadingARB(backup.min_sample_shading);
+
+       glUseProgram(backup.prog);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, backup.draw_fbo);
+       glViewport(backup.viewport[0], backup.viewport[1],
+                  backup.viewport[2], backup.viewport[3]);
+       glBindTexture(target, tex);
+       glClampColor(GL_CLAMP_FRAGMENT_COLOR, backup.clamp_fragment_color);
+}
+
+static bool
+check_non_generated_texture(void)
+{
+       bool pass = true;
+
+       /* Attempting to call TextureStorage* for a texture name that was not
+        * generated by OpenGL must fail with INVALID_OPERATION
+        * (OpenGL 4.5 core spec 30.10.2014, beginning of Section 8.19
+        * Immutable-Format Texture Images).
+        */
+       glTextureStorage2DMultisample(250, 4, GL_RGBA8, 64, 64, GL_TRUE);
+       pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+
+       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
+               "non-generated texture name");
+       return pass;
+}
+
+static bool
+check_unsized_format(void)
+{
+       bool pass = true;
+
+       /* Attempting to call TextureStorage* with an unsized internalformat
+        * must fail with INVALID_ENUM (OpenGL 4.5 core spec 30.10.2014,
+        * beginning of Section 8.19 Immutable-Format Texture Images)
+        */
+
+       GLuint tex;
+       glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &tex);
+       glTextureStorage2DMultisample(tex, 4, GL_RGBA, 64, 64, GL_TRUE);
+
+       /* unsized formats may not be used with TexStorage* */
+       pass &= piglit_check_gl_error(GL_INVALID_ENUM);
+       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
+               "unsized-format");
+       return pass;
+}
+
+static bool
+check_immutable(void)
+{
+       bool pass = true;
+       GLuint tex;
+       GLint param;
+
+       glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &tex);
+       /* specify storage for the texture, and mark it immutable-format */
+       glTextureStorage2DMultisample(tex, 4, GL_RGBA8, 64, 64, GL_TRUE);
+       pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+       /* should now have TEXTURE_IMMUTABLE_FORMAT */
+       glGetTextureParameteriv(tex, GL_TEXTURE_IMMUTABLE_FORMAT, &param);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               pass = false;
+               printf("failed to fetch texture parameter"
+                      " TEXTURE_IMMUTABLE_FORMAT\n");
+       }
+
+       if (param != GL_TRUE) {
+               pass = false;
+               printf("expected TEXTURE_IMMUTABLE_FORMAT to be true,"
+                      " got %d\n", param);
+       }
+
+       /* calling Tex*Storage* again on the same texture should fail */
+       glTextureStorage2DMultisample(tex, 4, GL_RGBA8, 32, 32, GL_TRUE);
+       if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
+               pass = false;
+               printf("expected respecifying an immutable-format texture"
+                      " (with TexStorage*Multisample) to fail\n");
+       }
+
+       /* calling TexImage2DMultisample should fail too */
+       glBindTextureUnit(0, tex);
+       glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+                               4, GL_RGBA8, 32, 32, GL_TRUE);
+
+       if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
+               pass = false;
+               printf("expected respecifying an immutable-format texture"
+                      " (with TexImage*Multisample) to fail\n");
+       }
+
+       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
+                                    "immutable");
+       return pass;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_direct_state_access");
+       piglit_require_extension("GL_ARB_texture_storage_multisample");
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       enum piglit_result result = PIGLIT_PASS;
+       if (!check_non_generated_texture())
+               result = PIGLIT_FAIL;
+       if (!check_immutable())
+               result = PIGLIT_FAIL;
+       if (!check_unsized_format())
+               result = PIGLIT_FAIL;
+
+       return result;
+}
-- 
2.1.0

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