---
 tests/shaders/glsl-deriv-varyings.c | 86 -------------------------------------
 1 file changed, 86 deletions(-)

diff --git a/tests/shaders/glsl-deriv-varyings.c 
b/tests/shaders/glsl-deriv-varyings.c
index fa72eec..33511de 100644
--- a/tests/shaders/glsl-deriv-varyings.c
+++ b/tests/shaders/glsl-deriv-varyings.c
@@ -51,10 +51,6 @@ static GLint prog2;
 static GLint fs2;
 static GLint prog3;
 static GLint fs3;
-static GLint prog4;
-static GLint fs4;
-static GLint prog5;
-static GLint fs5;
 
 
 static GLfloat verts[12] = {175.0, 125.0, 0.0,
@@ -105,26 +101,6 @@ static const char *fragShaderText3 =
        "                           0.0, 1.0);\n"
        "} \n";
 
-static const char *fragShaderText4 =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = vec4(dFdx(abs(-texCoords.x)) * 40.0,\n"
-       "                           dFdy(abs(-texCoords.y)) * 40.0,\n"
-       "                           0.0, 1.0);\n"
-       "} \n";
-
-static const char *fragShaderText5 =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = vec4(dFdx(-abs(texCoords.x)) * -40.0,\n"
-       "                           dFdy(-abs(texCoords.y) * -40.0,\n"
-       "                           0.0, 1.0);\n"
-       "} \n";
-
 
 
 void
@@ -154,16 +130,10 @@ compileLinkProg(void)
 
        fs3 = glCreateShader(GL_FRAGMENT_SHADER);
 
-       fs4 = glCreateShader(GL_FRAGMENT_SHADER);
-
-       fs5 = glCreateShader(GL_FRAGMENT_SHADER);
-
        glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL);
        glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL);
        glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL);
        glShaderSource(fs3, 1, (const GLchar **) &fragShaderText3, NULL);
-       glShaderSource(fs4, 1, (const GLchar **) &fragShaderText3, NULL);
-       glShaderSource(fs5, 1, (const GLchar **) &fragShaderText3, NULL);
 
        glCompileShader(vs1);
        glGetShaderiv(vs1, GL_COMPILE_STATUS, &stat);
@@ -193,20 +163,6 @@ compileLinkProg(void)
                exit(1);
        }
 
-       glCompileShader(fs4);
-       glGetShaderiv(fs4, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader4!\n");
-               exit(1);
-       }
-
-       glCompileShader(fs5);
-       glGetShaderiv(fs5, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader5!\n");
-               exit(1);
-       }
-
 
        prog1 = glCreateProgram();
        glAttachShader(prog1, vs1);
@@ -251,36 +207,6 @@ compileLinkProg(void)
                                texCoords);
        glEnableVertexAttribArray(0);
        glEnableVertexAttribArray(1);
-
-
-       prog4 = glCreateProgram();
-       glAttachShader(prog4, vs1);
-       glAttachShader(prog4, fs4);
-       glBindAttribLocation(prog4, 1, "textureCoords");
-       glLinkProgram(prog4);
-       glUseProgram(prog4);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                               verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-
-
-       prog5 = glCreateProgram();
-       glAttachShader(prog5, vs1);
-       glAttachShader(prog5, fs5);
-       glBindAttribLocation(prog5, 1, "textureCoords");
-       glLinkProgram(prog5);
-       glUseProgram(prog5);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                               verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
 }
 
 static void
@@ -349,23 +275,11 @@ piglit_display(void)
        glUseProgram(prog3);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 
-       glTranslatef(75.0, 0.0, 0.0);
-
-       glUseProgram(prog4);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-       glTranslatef(75.0, 0.0, 0.0);
-
-       glUseProgram(prog5);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
        glPopMatrix();
 
        pass = pass && piglit_probe_pixel_rgb(132, 125, green);
        pass = pass && piglit_probe_pixel_rgb(205, 125, deriv);
        pass = pass && piglit_probe_pixel_rgb(280, 125, deriv);
-       pass = pass && piglit_probe_pixel_rgb(355, 125, deriv);
-       pass = pass && piglit_probe_pixel_rgb(430, 125, deriv);
 
        glFinish();
        piglit_present_results();
-- 
1.9.1

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