Hi Matt, Matt Turner <matts...@gmail.com> writes:
> On Sat, Jan 31, 2015 at 7:41 AM, Francisco Jerez <curroje...@riseup.net> > wrote: >> Define a variant of piglit_compile_shader_text() that doesn't call >> piglit_report_result() on failure killing the program, which is quite >> annoying for tests that expect a compilation to fail and for tests >> that are structured in a number of subtests, because a single sub-test >> failing to compile a shader will prevent the remaining tests from >> running. > > Do we want this function because we expect certain compilations to > fail (and if so, why are we trying to compile them?) or just for ease > of developing a large containing many subtests? > This series only uses it for the second reason, i.e. to avoid killing the program when a shader compilation fails so it can go on and run the remaining subtests. But I can imagine it could also be useful someday for the first reason. > I looked at its use in 3/23 and wasn't sure of the answer.
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