On Mon, Apr 6, 2015 at 7:39 PM, Marek Olšák <[email protected]> wrote: > +[tessellation control shader] > +#version 150 > +#extension GL_ARB_tessellation_shader : require > +layout(vertices = 4) out; > + > +uniform int index; > +patch out vec4 m1[16]; > +patch out vec4 m2[16];
gl_MaxPatchComponents is only required to be 120 (probably to account for tess factors). I believe you end up trying to use 128 here. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
