On Mon, Apr 6, 2015 at 7:39 PM, Marek Olšák <[email protected]> wrote:
> +[tessellation control shader]
> +#version 150
> +#extension GL_ARB_tessellation_shader : require
> +layout(vertices = 4) out;
> +
> +uniform int index;
> +patch out vec4 m1[16];
> +patch out vec4 m2[16];

gl_MaxPatchComponents is only required to be 120 (probably to account
for tess factors). I believe you end up trying to use 128 here.
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