Is there hardware which can only do 64 components? I'll update the [require] section.
Marek On Tue, Apr 7, 2015 at 1:51 AM, Ilia Mirkin <[email protected]> wrote: > You're outputting a *lot* of vertex outputs... GLSL 1.50 requires only > 64 vertex output components, but you're using 2x that in your vec4 > test. > > On Mon, Apr 6, 2015 at 7:39 PM, Marek Olšák <[email protected]> wrote: >> From: Marek Olšák <[email protected]> >> >> --- >> .../gs-input-array-float-index-rd.shader_test | 217 >> +++++++++++++++++++++ >> .../gs-input-array-vec2-index-rd.shader_test | 217 >> +++++++++++++++++++++ >> .../gs-input-array-vec3-index-rd.shader_test | 217 >> +++++++++++++++++++++ >> .../gs-input-array-vec4-index-rd.shader_test | 217 >> +++++++++++++++++++++ >> 4 files changed, 868 insertions(+) >> create mode 100644 >> tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test >> create mode 100644 >> tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test >> create mode 100644 >> tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test >> create mode 100644 >> tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test >> >> diff --git >> a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test >> >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test >> new file mode 100644 >> index 0000000..58c2f8d >> --- /dev/null >> +++ >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test >> @@ -0,0 +1,217 @@ >> +[require] >> +GLSL >= 1.50 >> + >> +[vertex shader] >> +#version 150 >> + >> +in vec4 piglit_vertex; >> + >> +out block { >> + float m1[16]; >> + float m2[15]; >> +} ins; >> + >> +void main() >> +{ >> + gl_Position = piglit_vertex; >> + >> + for (int i = 0; i < 16; i++) >> + ins.m1[i] = float(1+i); >> + >> + for (int i = 0; i < 15; i++) >> + ins.m2[i] = float(17+i); >> +} >> + >> +[geometry shader] >> +#version 150 >> +layout(triangles) in; >> +layout(triangle_strip, max_vertices = 3) out; >> + >> +uniform int index; >> +uniform vec4 expect; >> +in block { >> + float m1[16]; >> + float m2[15]; >> +} ins[]; >> +out vec4 color; >> + >> +void main() >> +{ >> + for (int p = 0; p < 3; p++) { >> + color = ((index >= 16 ? ins[p].m2[index-16] >> + : ins[p].m1[index]) == expect.x) >> + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); >> + >> + gl_Position = gl_in[p].gl_Position; >> + EmitVertex(); >> + } >> +} >> + >> +[fragment shader] >> +#version 150 >> +in vec4 color; >> +out vec4 outcolor; >> + >> +void main() >> +{ >> + outcolor = color; >> +} >> + >> +[test] >> +clear color 0.5 0.5 0.5 0.5 >> +clear >> + >> +uniform int index 0 >> +uniform vec4 expect 1 1.1 1.2 1.3 >> +draw rect -1 -1 0.09 0.09 >> +probe rgb 6 6 0.0 1.0 0.0 >> + >> +uniform int index 1 >> +uniform vec4 expect 2 2.1 2.2 2.3 >> +draw rect -0.9 -1 0.09 0.09 >> +probe rgb 18 6 0.0 1.0 0.0 >> + >> +uniform int index 2 >> +uniform vec4 expect 3 3.1 3.2 3.3 >> +draw rect -0.8 -1 0.09 0.09 >> +probe rgb 31 6 0.0 1.0 0.0 >> + >> +uniform int index 3 >> +uniform vec4 expect 4 4.1 4.2 4.3 >> +draw rect -0.7 -1 0.09 0.09 >> +probe rgb 43 6 0.0 1.0 0.0 >> + >> +uniform int index 4 >> +uniform vec4 expect 5 5.1 5.2 5.3 >> +draw rect -0.6 -1 0.09 0.09 >> +probe rgb 56 6 0.0 1.0 0.0 >> + >> +uniform int index 5 >> +uniform vec4 expect 6 6.1 6.2 6.3 >> +draw rect -0.5 -1 0.09 0.09 >> +probe rgb 68 6 0.0 1.0 0.0 >> + >> +uniform int index 6 >> +uniform vec4 expect 7 7.1 7.2 7.3 >> +draw rect -0.4 -1 0.09 0.09 >> +probe rgb 81 6 0.0 1.0 0.0 >> + >> +uniform int index 7 >> +uniform vec4 expect 8 8.1 8.2 8.3 >> +draw rect -0.3 -1 0.09 0.09 >> +probe rgb 93 6 0.0 1.0 0.0 >> + >> +uniform int index 8 >> +uniform vec4 expect 9 9.1 9.2 9.3 >> +draw rect -0.2 -1 0.09 0.09 >> +probe rgb 106 6 0.0 1.0 0.0 >> + >> +uniform int index 9 >> +uniform vec4 expect 10 10.1 10.2 10.3 >> +draw rect -0.1 -1 0.09 0.09 >> +probe rgb 118 6 0.0 1.0 0.0 >> + >> +uniform int index 10 >> +uniform vec4 expect 11 11.1 11.2 11.3 >> +draw rect 0 -1 0.09 0.09 >> +probe rgb 131 6 0.0 1.0 0.0 >> + >> +uniform int index 11 >> +uniform vec4 expect 12 12.1 12.2 12.3 >> +draw rect 0.1 -1 0.09 0.09 >> +probe rgb 143 6 0.0 1.0 0.0 >> + >> +uniform int index 12 >> +uniform vec4 expect 13 13.1 13.2 13.3 >> +draw rect 0.2 -1 0.09 0.09 >> +probe rgb 156 6 0.0 1.0 0.0 >> + >> +uniform int index 13 >> +uniform vec4 expect 14 14.1 14.2 14.3 >> +draw rect 0.3 -1 0.09 0.09 >> +probe rgb 168 6 0.0 1.0 0.0 >> + >> +uniform int index 14 >> +uniform vec4 expect 15 15.1 15.2 15.3 >> +draw rect 0.4 -1 0.09 0.09 >> +probe rgb 181 6 0.0 1.0 0.0 >> + >> +uniform int index 15 >> +uniform vec4 expect 16 16.1 16.2 16.3 >> +draw rect 0.5 -1.0 0.09 0.09 >> +probe rgb 193 6 0.0 1.0 0.0 >> + >> +uniform int index 16 >> +uniform vec4 expect 17 17.1 17.2 17.3 >> +draw rect -1 -0.9 0.09 0.09 >> +probe rgb 6 18 0.0 1.0 0.0 >> + >> +uniform int index 17 >> +uniform vec4 expect 18 18.1 18.2 18.3 >> +draw rect -0.9 -0.9 0.09 0.09 >> +probe rgb 18 18 0.0 1.0 0.0 >> + >> +uniform int index 18 >> +uniform vec4 expect 19 19.1 19.2 19.3 >> +draw rect -0.8 -0.9 0.09 0.09 >> +probe rgb 31 18 0.0 1.0 0.0 >> + >> +uniform int index 19 >> +uniform vec4 expect 20 20.1 20.2 20.3 >> +draw rect -0.7 -0.9 0.09 0.09 >> +probe rgb 43 18 0.0 1.0 0.0 >> + >> +uniform int index 20 >> +uniform vec4 expect 21 21.1 21.2 21.3 >> +draw rect -0.6 -0.9 0.09 0.09 >> +probe rgb 56 18 0.0 1.0 0.0 >> + >> +uniform int index 21 >> +uniform vec4 expect 22 22.1 22.2 22.3 >> +draw rect -0.5 -0.9 0.09 0.09 >> +probe rgb 68 18 0.0 1.0 0.0 >> + >> +uniform int index 22 >> +uniform vec4 expect 23 23.1 23.2 23.3 >> +draw rect -0.4 -0.9 0.09 0.09 >> +probe rgb 81 18 0.0 1.0 0.0 >> + >> +uniform int index 23 >> +uniform vec4 expect 24 24.1 24.2 24.3 >> +draw rect -0.3 -0.9 0.09 0.09 >> +probe rgb 93 18 0.0 1.0 0.0 >> + >> +uniform int index 24 >> +uniform vec4 expect 25 25.1 25.2 25.3 >> +draw rect -0.2 -0.9 0.09 0.09 >> +probe rgb 106 18 0.0 1.0 0.0 >> + >> +uniform int index 25 >> +uniform vec4 expect 26 26.1 26.2 26.3 >> +draw rect -0.1 -0.9 0.09 0.09 >> +probe rgb 118 18 0.0 1.0 0.0 >> + >> +uniform int index 26 >> +uniform vec4 expect 27 27.1 27.2 27.3 >> +draw rect 0 -0.9 0.09 0.09 >> +probe rgb 131 18 0.0 1.0 0.0 >> + >> +uniform int index 27 >> +uniform vec4 expect 28 28.1 28.2 28.3 >> +draw rect 0.1 -0.9 0.09 0.09 >> +probe rgb 143 18 0.0 1.0 0.0 >> + >> +uniform int index 28 >> +uniform vec4 expect 29 29.1 29.2 29.3 >> +draw rect 0.2 -0.9 0.09 0.09 >> +probe rgb 156 18 0.0 1.0 0.0 >> + >> +uniform int index 29 >> +uniform vec4 expect 30 30.1 30.2 30.3 >> +draw rect 0.3 -0.9 0.09 0.09 >> +probe rgb 168 18 0.0 1.0 0.0 >> + >> +uniform int index 30 >> +uniform vec4 expect 31 31.1 31.2 31.3 >> +draw rect 0.4 -0.9 0.09 0.09 >> +probe rgb 181 18 0.0 1.0 0.0 >> diff --git >> a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test >> >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test >> new file mode 100644 >> index 0000000..d8f7b47 >> --- /dev/null >> +++ >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test >> @@ -0,0 +1,217 @@ >> +[require] >> +GLSL >= 1.50 >> + >> +[vertex shader] >> +#version 150 >> + >> +in vec4 piglit_vertex; >> + >> +out block { >> + vec2 m1[16]; >> + vec2 m2[15]; >> +} ins; >> + >> +void main() >> +{ >> + gl_Position = piglit_vertex; >> + >> + for (int i = 0; i < 16; i++) >> + ins.m1[i] = vec2(1.0, 1.1) + vec2(i); >> + >> + for (int i = 0; i < 15; i++) >> + ins.m2[i] = vec2(1.0, 1.1) + vec2(16+i); >> +} >> + >> +[geometry shader] >> +#version 150 >> +layout(triangles) in; >> +layout(triangle_strip, max_vertices = 3) out; >> + >> +uniform int index; >> +uniform vec4 expect; >> +in block { >> + vec2 m1[16]; >> + vec2 m2[15]; >> +} ins[]; >> +out vec4 color; >> + >> +void main() >> +{ >> + for (int p = 0; p < 3; p++) { >> + color = ((index >= 16 ? ins[p].m2[index-16] >> + : ins[p].m1[index]) == expect.xy) >> + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); >> + >> + gl_Position = gl_in[p].gl_Position; >> + EmitVertex(); >> + } >> +} >> + >> +[fragment shader] >> +#version 150 >> +in vec4 color; >> +out vec4 outcolor; >> + >> +void main() >> +{ >> + outcolor = color; >> +} >> + >> +[test] >> +clear color 0.5 0.5 0.5 0.5 >> +clear >> + >> +uniform int index 0 >> +uniform vec4 expect 1 1.1 1.2 1.3 >> +draw rect -1 -1 0.09 0.09 >> +probe rgb 6 6 0.0 1.0 0.0 >> + >> +uniform int index 1 >> +uniform vec4 expect 2 2.1 2.2 2.3 >> +draw rect -0.9 -1 0.09 0.09 >> +probe rgb 18 6 0.0 1.0 0.0 >> + >> +uniform int index 2 >> +uniform vec4 expect 3 3.1 3.2 3.3 >> +draw rect -0.8 -1 0.09 0.09 >> +probe rgb 31 6 0.0 1.0 0.0 >> + >> +uniform int index 3 >> +uniform vec4 expect 4 4.1 4.2 4.3 >> +draw rect -0.7 -1 0.09 0.09 >> +probe rgb 43 6 0.0 1.0 0.0 >> + >> +uniform int index 4 >> +uniform vec4 expect 5 5.1 5.2 5.3 >> +draw rect -0.6 -1 0.09 0.09 >> +probe rgb 56 6 0.0 1.0 0.0 >> + >> +uniform int index 5 >> +uniform vec4 expect 6 6.1 6.2 6.3 >> +draw rect -0.5 -1 0.09 0.09 >> +probe rgb 68 6 0.0 1.0 0.0 >> + >> +uniform int index 6 >> +uniform vec4 expect 7 7.1 7.2 7.3 >> +draw rect -0.4 -1 0.09 0.09 >> +probe rgb 81 6 0.0 1.0 0.0 >> + >> +uniform int index 7 >> +uniform vec4 expect 8 8.1 8.2 8.3 >> +draw rect -0.3 -1 0.09 0.09 >> +probe rgb 93 6 0.0 1.0 0.0 >> + >> +uniform int index 8 >> +uniform vec4 expect 9 9.1 9.2 9.3 >> +draw rect -0.2 -1 0.09 0.09 >> +probe rgb 106 6 0.0 1.0 0.0 >> + >> +uniform int index 9 >> +uniform vec4 expect 10 10.1 10.2 10.3 >> +draw rect -0.1 -1 0.09 0.09 >> +probe rgb 118 6 0.0 1.0 0.0 >> + >> +uniform int index 10 >> +uniform vec4 expect 11 11.1 11.2 11.3 >> +draw rect 0 -1 0.09 0.09 >> +probe rgb 131 6 0.0 1.0 0.0 >> + >> +uniform int index 11 >> +uniform vec4 expect 12 12.1 12.2 12.3 >> +draw rect 0.1 -1 0.09 0.09 >> +probe rgb 143 6 0.0 1.0 0.0 >> + >> +uniform int index 12 >> +uniform vec4 expect 13 13.1 13.2 13.3 >> +draw rect 0.2 -1 0.09 0.09 >> +probe rgb 156 6 0.0 1.0 0.0 >> + >> +uniform int index 13 >> +uniform vec4 expect 14 14.1 14.2 14.3 >> +draw rect 0.3 -1 0.09 0.09 >> +probe rgb 168 6 0.0 1.0 0.0 >> + >> +uniform int index 14 >> +uniform vec4 expect 15 15.1 15.2 15.3 >> +draw rect 0.4 -1 0.09 0.09 >> +probe rgb 181 6 0.0 1.0 0.0 >> + >> +uniform int index 15 >> +uniform vec4 expect 16 16.1 16.2 16.3 >> +draw rect 0.5 -1.0 0.09 0.09 >> +probe rgb 193 6 0.0 1.0 0.0 >> + >> +uniform int index 16 >> +uniform vec4 expect 17 17.1 17.2 17.3 >> +draw rect -1 -0.9 0.09 0.09 >> +probe rgb 6 18 0.0 1.0 0.0 >> + >> +uniform int index 17 >> +uniform vec4 expect 18 18.1 18.2 18.3 >> +draw rect -0.9 -0.9 0.09 0.09 >> +probe rgb 18 18 0.0 1.0 0.0 >> + >> +uniform int index 18 >> +uniform vec4 expect 19 19.1 19.2 19.3 >> +draw rect -0.8 -0.9 0.09 0.09 >> +probe rgb 31 18 0.0 1.0 0.0 >> + >> +uniform int index 19 >> +uniform vec4 expect 20 20.1 20.2 20.3 >> +draw rect -0.7 -0.9 0.09 0.09 >> +probe rgb 43 18 0.0 1.0 0.0 >> + >> +uniform int index 20 >> +uniform vec4 expect 21 21.1 21.2 21.3 >> +draw rect -0.6 -0.9 0.09 0.09 >> +probe rgb 56 18 0.0 1.0 0.0 >> + >> +uniform int index 21 >> +uniform vec4 expect 22 22.1 22.2 22.3 >> +draw rect -0.5 -0.9 0.09 0.09 >> +probe rgb 68 18 0.0 1.0 0.0 >> + >> +uniform int index 22 >> +uniform vec4 expect 23 23.1 23.2 23.3 >> +draw rect -0.4 -0.9 0.09 0.09 >> +probe rgb 81 18 0.0 1.0 0.0 >> + >> +uniform int index 23 >> +uniform vec4 expect 24 24.1 24.2 24.3 >> +draw rect -0.3 -0.9 0.09 0.09 >> +probe rgb 93 18 0.0 1.0 0.0 >> + >> +uniform int index 24 >> +uniform vec4 expect 25 25.1 25.2 25.3 >> +draw rect -0.2 -0.9 0.09 0.09 >> +probe rgb 106 18 0.0 1.0 0.0 >> + >> +uniform int index 25 >> +uniform vec4 expect 26 26.1 26.2 26.3 >> +draw rect -0.1 -0.9 0.09 0.09 >> +probe rgb 118 18 0.0 1.0 0.0 >> + >> +uniform int index 26 >> +uniform vec4 expect 27 27.1 27.2 27.3 >> +draw rect 0 -0.9 0.09 0.09 >> +probe rgb 131 18 0.0 1.0 0.0 >> + >> +uniform int index 27 >> +uniform vec4 expect 28 28.1 28.2 28.3 >> +draw rect 0.1 -0.9 0.09 0.09 >> +probe rgb 143 18 0.0 1.0 0.0 >> + >> +uniform int index 28 >> +uniform vec4 expect 29 29.1 29.2 29.3 >> +draw rect 0.2 -0.9 0.09 0.09 >> +probe rgb 156 18 0.0 1.0 0.0 >> + >> +uniform int index 29 >> +uniform vec4 expect 30 30.1 30.2 30.3 >> +draw rect 0.3 -0.9 0.09 0.09 >> +probe rgb 168 18 0.0 1.0 0.0 >> + >> +uniform int index 30 >> +uniform vec4 expect 31 31.1 31.2 31.3 >> +draw rect 0.4 -0.9 0.09 0.09 >> +probe rgb 181 18 0.0 1.0 0.0 >> diff --git >> a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test >> >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test >> new file mode 100644 >> index 0000000..bd12e6b >> --- /dev/null >> +++ >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test >> @@ -0,0 +1,217 @@ >> +[require] >> +GLSL >= 1.50 >> + >> +[vertex shader] >> +#version 150 >> + >> +in vec4 piglit_vertex; >> + >> +out block { >> + vec3 m1[16]; >> + vec3 m2[15]; >> +} ins; >> + >> +void main() >> +{ >> + gl_Position = piglit_vertex; >> + >> + for (int i = 0; i < 16; i++) >> + ins.m1[i] = vec3(1.0, 1.1, 1.2) + vec3(i); >> + >> + for (int i = 0; i < 15; i++) >> + ins.m2[i] = vec3(1.0, 1.1, 1.2) + vec3(16+i); >> +} >> + >> +[geometry shader] >> +#version 150 >> +layout(triangles) in; >> +layout(triangle_strip, max_vertices = 3) out; >> + >> +uniform int index; >> +uniform vec4 expect; >> +in block { >> + vec3 m1[16]; >> + vec3 m2[15]; >> +} ins[]; >> +out vec4 color; >> + >> +void main() >> +{ >> + for (int p = 0; p < 3; p++) { >> + color = ((index >= 16 ? ins[p].m2[index-16] >> + : ins[p].m1[index]) == expect.xyz) >> + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); >> + >> + gl_Position = gl_in[p].gl_Position; >> + EmitVertex(); >> + } >> +} >> + >> +[fragment shader] >> +#version 150 >> +in vec4 color; >> +out vec4 outcolor; >> + >> +void main() >> +{ >> + outcolor = color; >> +} >> + >> +[test] >> +clear color 0.5 0.5 0.5 0.5 >> +clear >> + >> +uniform int index 0 >> +uniform vec4 expect 1 1.1 1.2 1.3 >> +draw rect -1 -1 0.09 0.09 >> +probe rgb 6 6 0.0 1.0 0.0 >> + >> +uniform int index 1 >> +uniform vec4 expect 2 2.1 2.2 2.3 >> +draw rect -0.9 -1 0.09 0.09 >> +probe rgb 18 6 0.0 1.0 0.0 >> + >> +uniform int index 2 >> +uniform vec4 expect 3 3.1 3.2 3.3 >> +draw rect -0.8 -1 0.09 0.09 >> +probe rgb 31 6 0.0 1.0 0.0 >> + >> +uniform int index 3 >> +uniform vec4 expect 4 4.1 4.2 4.3 >> +draw rect -0.7 -1 0.09 0.09 >> +probe rgb 43 6 0.0 1.0 0.0 >> + >> +uniform int index 4 >> +uniform vec4 expect 5 5.1 5.2 5.3 >> +draw rect -0.6 -1 0.09 0.09 >> +probe rgb 56 6 0.0 1.0 0.0 >> + >> +uniform int index 5 >> +uniform vec4 expect 6 6.1 6.2 6.3 >> +draw rect -0.5 -1 0.09 0.09 >> +probe rgb 68 6 0.0 1.0 0.0 >> + >> +uniform int index 6 >> +uniform vec4 expect 7 7.1 7.2 7.3 >> +draw rect -0.4 -1 0.09 0.09 >> +probe rgb 81 6 0.0 1.0 0.0 >> + >> +uniform int index 7 >> +uniform vec4 expect 8 8.1 8.2 8.3 >> +draw rect -0.3 -1 0.09 0.09 >> +probe rgb 93 6 0.0 1.0 0.0 >> + >> +uniform int index 8 >> +uniform vec4 expect 9 9.1 9.2 9.3 >> +draw rect -0.2 -1 0.09 0.09 >> +probe rgb 106 6 0.0 1.0 0.0 >> + >> +uniform int index 9 >> +uniform vec4 expect 10 10.1 10.2 10.3 >> +draw rect -0.1 -1 0.09 0.09 >> +probe rgb 118 6 0.0 1.0 0.0 >> + >> +uniform int index 10 >> +uniform vec4 expect 11 11.1 11.2 11.3 >> +draw rect 0 -1 0.09 0.09 >> +probe rgb 131 6 0.0 1.0 0.0 >> + >> +uniform int index 11 >> +uniform vec4 expect 12 12.1 12.2 12.3 >> +draw rect 0.1 -1 0.09 0.09 >> +probe rgb 143 6 0.0 1.0 0.0 >> + >> +uniform int index 12 >> +uniform vec4 expect 13 13.1 13.2 13.3 >> +draw rect 0.2 -1 0.09 0.09 >> +probe rgb 156 6 0.0 1.0 0.0 >> + >> +uniform int index 13 >> +uniform vec4 expect 14 14.1 14.2 14.3 >> +draw rect 0.3 -1 0.09 0.09 >> +probe rgb 168 6 0.0 1.0 0.0 >> + >> +uniform int index 14 >> +uniform vec4 expect 15 15.1 15.2 15.3 >> +draw rect 0.4 -1 0.09 0.09 >> +probe rgb 181 6 0.0 1.0 0.0 >> + >> +uniform int index 15 >> +uniform vec4 expect 16 16.1 16.2 16.3 >> +draw rect 0.5 -1.0 0.09 0.09 >> +probe rgb 193 6 0.0 1.0 0.0 >> + >> +uniform int index 16 >> +uniform vec4 expect 17 17.1 17.2 17.3 >> +draw rect -1 -0.9 0.09 0.09 >> +probe rgb 6 18 0.0 1.0 0.0 >> + >> +uniform int index 17 >> +uniform vec4 expect 18 18.1 18.2 18.3 >> +draw rect -0.9 -0.9 0.09 0.09 >> +probe rgb 18 18 0.0 1.0 0.0 >> + >> +uniform int index 18 >> +uniform vec4 expect 19 19.1 19.2 19.3 >> +draw rect -0.8 -0.9 0.09 0.09 >> +probe rgb 31 18 0.0 1.0 0.0 >> + >> +uniform int index 19 >> +uniform vec4 expect 20 20.1 20.2 20.3 >> +draw rect -0.7 -0.9 0.09 0.09 >> +probe rgb 43 18 0.0 1.0 0.0 >> + >> +uniform int index 20 >> +uniform vec4 expect 21 21.1 21.2 21.3 >> +draw rect -0.6 -0.9 0.09 0.09 >> +probe rgb 56 18 0.0 1.0 0.0 >> + >> +uniform int index 21 >> +uniform vec4 expect 22 22.1 22.2 22.3 >> +draw rect -0.5 -0.9 0.09 0.09 >> +probe rgb 68 18 0.0 1.0 0.0 >> + >> +uniform int index 22 >> +uniform vec4 expect 23 23.1 23.2 23.3 >> +draw rect -0.4 -0.9 0.09 0.09 >> +probe rgb 81 18 0.0 1.0 0.0 >> + >> +uniform int index 23 >> +uniform vec4 expect 24 24.1 24.2 24.3 >> +draw rect -0.3 -0.9 0.09 0.09 >> +probe rgb 93 18 0.0 1.0 0.0 >> + >> +uniform int index 24 >> +uniform vec4 expect 25 25.1 25.2 25.3 >> +draw rect -0.2 -0.9 0.09 0.09 >> +probe rgb 106 18 0.0 1.0 0.0 >> + >> +uniform int index 25 >> +uniform vec4 expect 26 26.1 26.2 26.3 >> +draw rect -0.1 -0.9 0.09 0.09 >> +probe rgb 118 18 0.0 1.0 0.0 >> + >> +uniform int index 26 >> +uniform vec4 expect 27 27.1 27.2 27.3 >> +draw rect 0 -0.9 0.09 0.09 >> +probe rgb 131 18 0.0 1.0 0.0 >> + >> +uniform int index 27 >> +uniform vec4 expect 28 28.1 28.2 28.3 >> +draw rect 0.1 -0.9 0.09 0.09 >> +probe rgb 143 18 0.0 1.0 0.0 >> + >> +uniform int index 28 >> +uniform vec4 expect 29 29.1 29.2 29.3 >> +draw rect 0.2 -0.9 0.09 0.09 >> +probe rgb 156 18 0.0 1.0 0.0 >> + >> +uniform int index 29 >> +uniform vec4 expect 30 30.1 30.2 30.3 >> +draw rect 0.3 -0.9 0.09 0.09 >> +probe rgb 168 18 0.0 1.0 0.0 >> + >> +uniform int index 30 >> +uniform vec4 expect 31 31.1 31.2 31.3 >> +draw rect 0.4 -0.9 0.09 0.09 >> +probe rgb 181 18 0.0 1.0 0.0 >> diff --git >> a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test >> >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test >> new file mode 100644 >> index 0000000..95402e4 >> --- /dev/null >> +++ >> b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test >> @@ -0,0 +1,217 @@ >> +[require] >> +GLSL >= 1.50 >> + >> +[vertex shader] >> +#version 150 >> + >> +in vec4 piglit_vertex; >> + >> +out block { >> + vec4 m1[16]; >> + vec4 m2[15]; >> +} ins; >> + >> +void main() >> +{ >> + gl_Position = piglit_vertex; >> + >> + for (int i = 0; i < 16; i++) >> + ins.m1[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(i); >> + >> + for (int i = 0; i < 15; i++) >> + ins.m2[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(16+i); >> +} >> + >> +[geometry shader] >> +#version 150 >> +layout(triangles) in; >> +layout(triangle_strip, max_vertices = 3) out; >> + >> +uniform int index; >> +uniform vec4 expect; >> +in block { >> + vec4 m1[16]; >> + vec4 m2[15]; >> +} ins[]; >> +out vec4 color; >> + >> +void main() >> +{ >> + for (int p = 0; p < 3; p++) { >> + color = ((index >= 16 ? ins[p].m2[index-16] >> + : ins[p].m1[index]) == expect) >> + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); >> + >> + gl_Position = gl_in[p].gl_Position; >> + EmitVertex(); >> + } >> +} >> + >> +[fragment shader] >> +#version 150 >> +in vec4 color; >> +out vec4 outcolor; >> + >> +void main() >> +{ >> + outcolor = color; >> +} >> + >> +[test] >> +clear color 0.5 0.5 0.5 0.5 >> +clear >> + >> +uniform int index 0 >> +uniform vec4 expect 1 1.1 1.2 1.3 >> +draw rect -1 -1 0.09 0.09 >> +probe rgb 6 6 0.0 1.0 0.0 >> + >> +uniform int index 1 >> +uniform vec4 expect 2 2.1 2.2 2.3 >> +draw rect -0.9 -1 0.09 0.09 >> +probe rgb 18 6 0.0 1.0 0.0 >> + >> +uniform int index 2 >> +uniform vec4 expect 3 3.1 3.2 3.3 >> +draw rect -0.8 -1 0.09 0.09 >> +probe rgb 31 6 0.0 1.0 0.0 >> + >> +uniform int index 3 >> +uniform vec4 expect 4 4.1 4.2 4.3 >> +draw rect -0.7 -1 0.09 0.09 >> +probe rgb 43 6 0.0 1.0 0.0 >> + >> +uniform int index 4 >> +uniform vec4 expect 5 5.1 5.2 5.3 >> +draw rect -0.6 -1 0.09 0.09 >> +probe rgb 56 6 0.0 1.0 0.0 >> + >> +uniform int index 5 >> +uniform vec4 expect 6 6.1 6.2 6.3 >> +draw rect -0.5 -1 0.09 0.09 >> +probe rgb 68 6 0.0 1.0 0.0 >> + >> +uniform int index 6 >> +uniform vec4 expect 7 7.1 7.2 7.3 >> +draw rect -0.4 -1 0.09 0.09 >> +probe rgb 81 6 0.0 1.0 0.0 >> + >> +uniform int index 7 >> +uniform vec4 expect 8 8.1 8.2 8.3 >> +draw rect -0.3 -1 0.09 0.09 >> +probe rgb 93 6 0.0 1.0 0.0 >> + >> +uniform int index 8 >> +uniform vec4 expect 9 9.1 9.2 9.3 >> +draw rect -0.2 -1 0.09 0.09 >> +probe rgb 106 6 0.0 1.0 0.0 >> + >> +uniform int index 9 >> +uniform vec4 expect 10 10.1 10.2 10.3 >> +draw rect -0.1 -1 0.09 0.09 >> +probe rgb 118 6 0.0 1.0 0.0 >> + >> +uniform int index 10 >> +uniform vec4 expect 11 11.1 11.2 11.3 >> +draw rect 0 -1 0.09 0.09 >> +probe rgb 131 6 0.0 1.0 0.0 >> + >> +uniform int index 11 >> +uniform vec4 expect 12 12.1 12.2 12.3 >> +draw rect 0.1 -1 0.09 0.09 >> +probe rgb 143 6 0.0 1.0 0.0 >> + >> +uniform int index 12 >> +uniform vec4 expect 13 13.1 13.2 13.3 >> +draw rect 0.2 -1 0.09 0.09 >> +probe rgb 156 6 0.0 1.0 0.0 >> + >> +uniform int index 13 >> +uniform vec4 expect 14 14.1 14.2 14.3 >> +draw rect 0.3 -1 0.09 0.09 >> +probe rgb 168 6 0.0 1.0 0.0 >> + >> +uniform int index 14 >> +uniform vec4 expect 15 15.1 15.2 15.3 >> +draw rect 0.4 -1 0.09 0.09 >> +probe rgb 181 6 0.0 1.0 0.0 >> + >> +uniform int index 15 >> +uniform vec4 expect 16 16.1 16.2 16.3 >> +draw rect 0.5 -1.0 0.09 0.09 >> +probe rgb 193 6 0.0 1.0 0.0 >> + >> +uniform int index 16 >> +uniform vec4 expect 17 17.1 17.2 17.3 >> +draw rect -1 -0.9 0.09 0.09 >> +probe rgb 6 18 0.0 1.0 0.0 >> + >> +uniform int index 17 >> +uniform vec4 expect 18 18.1 18.2 18.3 >> +draw rect -0.9 -0.9 0.09 0.09 >> +probe rgb 18 18 0.0 1.0 0.0 >> + >> +uniform int index 18 >> +uniform vec4 expect 19 19.1 19.2 19.3 >> +draw rect -0.8 -0.9 0.09 0.09 >> +probe rgb 31 18 0.0 1.0 0.0 >> + >> +uniform int index 19 >> +uniform vec4 expect 20 20.1 20.2 20.3 >> +draw rect -0.7 -0.9 0.09 0.09 >> +probe rgb 43 18 0.0 1.0 0.0 >> + >> +uniform int index 20 >> +uniform vec4 expect 21 21.1 21.2 21.3 >> +draw rect -0.6 -0.9 0.09 0.09 >> +probe rgb 56 18 0.0 1.0 0.0 >> + >> +uniform int index 21 >> +uniform vec4 expect 22 22.1 22.2 22.3 >> +draw rect -0.5 -0.9 0.09 0.09 >> +probe rgb 68 18 0.0 1.0 0.0 >> + >> +uniform int index 22 >> +uniform vec4 expect 23 23.1 23.2 23.3 >> +draw rect -0.4 -0.9 0.09 0.09 >> +probe rgb 81 18 0.0 1.0 0.0 >> + >> +uniform int index 23 >> +uniform vec4 expect 24 24.1 24.2 24.3 >> +draw rect -0.3 -0.9 0.09 0.09 >> +probe rgb 93 18 0.0 1.0 0.0 >> + >> +uniform int index 24 >> +uniform vec4 expect 25 25.1 25.2 25.3 >> +draw rect -0.2 -0.9 0.09 0.09 >> +probe rgb 106 18 0.0 1.0 0.0 >> + >> +uniform int index 25 >> +uniform vec4 expect 26 26.1 26.2 26.3 >> +draw rect -0.1 -0.9 0.09 0.09 >> +probe rgb 118 18 0.0 1.0 0.0 >> + >> +uniform int index 26 >> +uniform vec4 expect 27 27.1 27.2 27.3 >> +draw rect 0 -0.9 0.09 0.09 >> +probe rgb 131 18 0.0 1.0 0.0 >> + >> +uniform int index 27 >> +uniform vec4 expect 28 28.1 28.2 28.3 >> +draw rect 0.1 -0.9 0.09 0.09 >> +probe rgb 143 18 0.0 1.0 0.0 >> + >> +uniform int index 28 >> +uniform vec4 expect 29 29.1 29.2 29.3 >> +draw rect 0.2 -0.9 0.09 0.09 >> +probe rgb 156 18 0.0 1.0 0.0 >> + >> +uniform int index 29 >> +uniform vec4 expect 30 30.1 30.2 30.3 >> +draw rect 0.3 -0.9 0.09 0.09 >> +probe rgb 168 18 0.0 1.0 0.0 >> + >> +uniform int index 30 >> +uniform vec4 expect 31 31.1 31.2 31.3 >> +draw rect 0.4 -0.9 0.09 0.09 >> +probe rgb 181 18 0.0 1.0 0.0 >> -- >> 2.1.0 >> >> _______________________________________________ >> Piglit mailing list >> [email protected] >> http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
