Reviewed-by: Brian Paul <bri...@vmware.com>
On 04/13/2015 12:00 PM, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com> --- .../glsl-1.10/execution/uniform-update.shader_test | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 tests/spec/glsl-1.10/execution/uniform-update.shader_test diff --git a/tests/spec/glsl-1.10/execution/uniform-update.shader_test b/tests/spec/glsl-1.10/execution/uniform-update.shader_test new file mode 100644 index 0000000..be6d61d --- /dev/null +++ b/tests/spec/glsl-1.10/execution/uniform-update.shader_test @@ -0,0 +1,50 @@ +# Use 4 uniforms and gl_FragCoord (which adds a mesa state parameter) and see +# if the uniform storage was updated after reallocating the parameter list. + +[require] +GLSL >= 1.10 + +[vertex shader] +#version 110 + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + +[fragment shader] +#version 110 + +uniform float zero0, zero1, zero2; +uniform float u; + +void main() +{ + gl_FragColor = u + zero0 * gl_FragCoord + zero1 + zero2; +} + +[test] +uniform float zero0 0 +uniform float zero1 0 +uniform float zero2 0 +uniform float u 0.3 + +clear color 0.0 0.0 0.0 0.0 +clear +ortho + +draw rect 0 0 50 50 + +uniform float u 0.4 +draw rect 50 0 50 50 + +uniform float u 0.5 +draw rect 100 0 50 50 + +uniform float u 0.6 +draw rect 150 0 50 50 + +probe rgb 25 25 0.3 0.3 0.3 +probe rgb 75 25 0.4 0.4 0.4 +probe rgb 125 25 0.5 0.5 0.5 +probe rgb 175 25 0.6 0.6 0.6
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