Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
 tests/all.py                                       |  12 ++
 .../CMakeLists.gl.txt                              |   1 +
 .../maxshaderstorageblocksize.c                    | 240 +++++++++++++++++++++
 3 files changed, 253 insertions(+)
 create mode 100644 
tests/spec/arb_shader_storage_buffer_object/maxshaderstorageblocksize.c

diff --git a/tests/all.py b/tests/all.py
index 2c1664e..a0b26fd 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4035,6 +4035,18 @@ with profile.group_manager(
         grouptools.join('spec', 'arb_shader_storage_buffer_object')) as g:
     g(['arb_shader_storage_buffer_object-minmax'], 'minmax')
     g(['arb_shader_storage_buffer_object-rendering'], 'rendering')
+    g(['arb_shader_storage_buffer_object-maxshaderstorageblocksize '], 
'maxshaderstorageblocksize')
+
+with profile.group_manager(
+        PiglitGLTest,
+        grouptools.join('spec', 'arb_shader_storage_buffer_object',
+                        'maxshaderstorageblocksize')) as g:
+    g(['arb_shader_storage_buffer_object-maxshaderstorageblocksize', 'vs'], 
'vs')
+    g(['arb_shader_storage_buffer_object-maxshaderstorageblocksize', 
'vsexceed'],
+      'vsexceed')
+    g(['arb_shader_storage_buffer_object-maxshaderstorageblocksize', 'fs'], 
'fs')
+    g(['arb_shader_storage_buffer_object-maxshaderstorageblocksize', 
'fsexceed'],
+      'fsexceed')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt 
b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
index 7f38b4b..ee2f51a 100644
--- a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
@@ -10,5 +10,6 @@ link_libraries (
 
 piglit_add_executable (arb_shader_storage_buffer_object-minmax minmax.c)
 piglit_add_executable (arb_shader_storage_buffer_object-rendering rendering.c)
+piglit_add_executable 
(arb_shader_storage_buffer_object-maxshaderstorageblocksize 
maxshaderstorageblocksize.c)
 
 # vim: ft=cmake:
diff --git 
a/tests/spec/arb_shader_storage_buffer_object/maxshaderstorageblocksize.c 
b/tests/spec/arb_shader_storage_buffer_object/maxshaderstorageblocksize.c
new file mode 100644
index 0000000..90f4a8d
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/maxshaderstorageblocksize.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file maxshaderstorageblocksize.c
+ *
+ * Tests linking and drawing with shader storage buffer objects of size
+ * MAX_SHADER_STORAGE_BLOCK_SIZE.
+ *
+ * Based on ARB_uniform_buffer_object's maxuniformblocksize.c
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 20;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static enum {
+       VS,
+       VS_EXCEED,
+       FS,
+       FS_EXCEED,
+} mode;
+
+static void
+usage(const char *name)
+{
+       fprintf(stderr, "usage: %s <vs | vsexceed | fs | fsexceed>\n",
+               name);
+       piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       const char *vs_ssbo_template =
+               "#extension GL_ARB_shader_storage_buffer_object : enable\n"
+               "#extension GL_ARB_uniform_buffer_object : enable\n"
+               "\n"
+               "varying vec4 vary;"
+               "\n"
+               "layout(std140) buffer ssbo {\n"
+               "       vec4 v[%d];\n"
+               "};\n"
+               "uniform int i;\n"
+               "\n"
+               "void main() {\n"
+               "       gl_Position = gl_Vertex;\n"
+               "       vary = v[i];\n"
+               "}\n";
+
+       const char *fs_template =
+               "#extension GL_ARB_shader_storage_buffer_object : enable\n"
+               "\n"
+               "varying vec4 vary;"
+               "\n"
+               "void main() {\n"
+               "       gl_FragColor = vary;\n"
+               "}\n";
+
+       const char *vs_template =
+               "#extension GL_ARB_shader_storage_buffer_object : enable\n"
+               "\n"
+               "void main() {\n"
+               "       gl_Position = gl_Vertex;\n"
+               "}\n";
+
+       const char *fs_ssbo_template =
+               "#extension GL_ARB_shader_storage_buffer_object : enable\n"
+               "#extension GL_ARB_uniform_buffer_object : enable\n"
+               "\n"
+               "layout(std140) buffer ssbo {\n"
+               "       vec4 v[%d];\n"
+               "};\n"
+               "uniform int i;\n"
+               "\n"
+               "void main() {\n"
+               "       gl_FragColor = v[i];\n"
+               "}\n";
+
+       char *vs_source, *fs_source;
+       GLint max_size, vec4s, i_location;
+       GLuint vs, fs, prog, bo;
+       GLenum target;
+       float *data;
+       size_t size;
+       bool pass = true;
+       bool link_should_fail;
+       const float green[4] = { 0, 1, 0, 0 };
+       int test_index;
+
+       piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+       piglit_require_extension("GL_ARB_uniform_buffer_object");
+
+       glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_size);
+       printf("Max shader storage block size: %d\n", max_size);
+       vec4s = max_size / 4 / 4;
+
+       switch (mode) {
+       case VS:
+               target = GL_VERTEX_SHADER;
+               link_should_fail = false;
+               test_index = vec4s - 1;
+               break;
+       case VS_EXCEED:
+               target = GL_VERTEX_SHADER;
+               link_should_fail = true;
+               vec4s++;
+               test_index = vec4s - 2;
+               break;
+       case FS:
+               target = GL_FRAGMENT_SHADER;
+               link_should_fail = false;
+               test_index = vec4s - 1;
+               break;
+       case FS_EXCEED:
+               target = GL_FRAGMENT_SHADER;
+               link_should_fail = true;
+               vec4s++;
+               test_index = vec4s - 2;
+               break;
+       default:
+               assert(false);
+               target = GL_NONE;
+               link_should_fail = false;
+       }
+
+       switch (target) {
+       case GL_VERTEX_SHADER:
+               asprintf(&vs_source, vs_ssbo_template, vec4s);
+               asprintf(&fs_source, "%s", fs_template);
+               printf("Testing VS with shader storage block vec4 v[%d]\n", 
vec4s);
+               break;
+       case GL_FRAGMENT_SHADER:
+               asprintf(&vs_source, "%s", vs_template);
+               asprintf(&fs_source, fs_ssbo_template, vec4s);
+               printf("Testing FS with shader storage block vec4 v[%d]\n", 
vec4s);
+               break;
+       default:
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+
+       prog = glCreateProgram();
+       glAttachShader(prog, vs);
+       glAttachShader(prog, fs);
+       glLinkProgram(prog);
+
+       if (link_should_fail) {
+               if (!piglit_link_check_status_quiet(prog)) {
+                       printf("Failed to link with shader storage block vec4 "
+                              "v[%d]\n", vec4s);
+                       piglit_report_result(PIGLIT_PASS);
+               }
+       } else {
+               if (!piglit_link_check_status_quiet(prog)) {
+                       fprintf(stderr,
+                               "Failed to link with shader storage block vec4 "
+                               "v[%d]\n", vec4s);
+                       return PIGLIT_FAIL;
+               }
+       }
+
+       size = vec4s * 4 * sizeof(float);
+       glGenBuffers(1, &bo);
+       glBindBuffer(GL_SHADER_STORAGE_BUFFER, bo);
+       glBufferData(GL_SHADER_STORAGE_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
+       data = glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_WRITE);
+       memset(data, 0, size);
+
+       /* The whole shader storage buffer will be zeros, except for the
+        * entry at v[test_index] which will be green.
+        */
+       data[test_index * 4 + 0] = green[0];
+       data[test_index * 4 + 1] = green[1];
+       data[test_index * 4 + 2] = green[2];
+       data[test_index * 4 + 3] = green[3];
+       glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
+
+       glUseProgram(prog);
+       i_location = glGetUniformLocation(prog, "i");
+       glUniform1i(i_location, test_index);
+
+       glShaderStorageBlockBinding(prog, 0, 0);
+       glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, bo);
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
+
+       glDeleteProgram(prog);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       if (argc < 2)
+               usage(argv[0]);
+
+       if (strcmp(argv[1], "vs") == 0)
+               mode = VS;
+       else if (strcmp(argv[1], "vsexceed") == 0)
+               mode = VS_EXCEED;
+       else if (strcmp(argv[1], "fs") == 0)
+               mode = FS;
+       else if (strcmp(argv[1], "fsexceed") == 0)
+               mode = FS_EXCEED;
+       else
+               usage(argv[0]);
+}
-- 
2.1.0

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