vpfp-generic has a syntax for calling glMultiTexCoord4fv in its test
scripts.  By adding this to shader_runner, we'll be able to replace all
uses of vpfp-generic for ARB programs.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 tests/shaders/shader_runner.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 1827e08..c45c955 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2672,6 +2672,9 @@ piglit_display(void)
                        glTexParameteri(GL_TEXTURE_2D_ARRAY,
                                        GL_TEXTURE_COMPARE_FUNC,
                                        GL_GREATER);
+               } else if (sscanf(line, "texcoord %d ( %f , %f , %f , %f )",
+                                 &x, c + 0, c + 1, c + 2, c + 3) == 5) {
+                       glMultiTexCoord4fv(GL_TEXTURE0 + x, c);
                } else if (string_match("texparameter ", line)) {
                        handle_texparameter(line + strlen("texparameter "));
                } else if (string_match("uniform", line)) {
-- 
2.4.2

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