Test results: Nvidia GeForce 840M - NVIDIA 346.47
vs-to-fs-atomic-counter-mismatch.shader_test - fail vs-to-fs-atomic-counter.shader_test - pass --- .../vs-to-fs-atomic-counter-mismatch.shader_test | 38 ++++++++++++++++++++++ .../linker/vs-to-fs-atomic-counter.shader_test | 38 ++++++++++++++++++++++ 2 files changed, 76 insertions(+) create mode 100644 tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter-mismatch.shader_test create mode 100644 tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter.shader_test diff --git a/tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter-mismatch.shader_test b/tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter-mismatch.shader_test new file mode 100644 index 0000000..6ac6522 --- /dev/null +++ b/tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter-mismatch.shader_test @@ -0,0 +1,38 @@ +# Test for linking error between vertex and fragment shaders +# with mismatching AoA atomic counter declorations + +[require] +GLSL >= 1.40 +GL_ARB_shader_atomic_counters +GL_ARB_arrays_of_arrays + +[vertex shader] +#version 140 +#extension GL_ARB_arrays_of_arrays: enable +#extension GL_ARB_shader_atomic_counters: enable + +layout(binding = 0) uniform atomic_uint a1[3][2][2]; + +in vec4 piglit_vertex; + +void main() +{ + gl_Position = piglit_vertex; +} + +[fragment shader] +#version 140 +#extension GL_ARB_arrays_of_arrays: enable +#extension GL_ARB_shader_atomic_counters: enable + +layout(binding = 0) uniform atomic_uint a1[2][2][2]; + +out vec4 fcolor; + +void main() +{ + fcolor = vec4(1.0); +} + +[test] +link error diff --git a/tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter.shader_test b/tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter.shader_test new file mode 100644 index 0000000..2998e25 --- /dev/null +++ b/tests/spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter.shader_test @@ -0,0 +1,38 @@ +# Test for successful linking between vertex and fragment shaders +# with matching AoA atomic counter declorations + +[require] +GLSL >= 1.40 +GL_ARB_shader_atomic_counters +GL_ARB_arrays_of_arrays + +[vertex shader] +#version 140 +#extension GL_ARB_arrays_of_arrays: enable +#extension GL_ARB_shader_atomic_counters: enable + +layout(binding = 0) uniform atomic_uint a1[3][2][2]; + +in vec4 piglit_vertex; + +void main() +{ + gl_Position = piglit_vertex; +} + +[fragment shader] +#version 140 +#extension GL_ARB_arrays_of_arrays: enable +#extension GL_ARB_shader_atomic_counters: enable + +layout(binding = 0) uniform atomic_uint a1[3][2][2]; + +out vec4 fcolor; + +void main() +{ + fcolor = vec4(1.0); +} + +[test] +link success -- 2.1.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit