Seems reasonable to roll in with the first patch. Do you need someone to
push it for you?
On Jul 11, 2015 12:06 PM, "Timothy Arceri" <t_arc...@yahoo.com.au> wrote:

> On Fri, 2015-07-10 at 16:52 +0200, Renaud Gaubert wrote:
> > Now that this bug is fixed in the following commit sent to mesa-dev:
> > glsl: avoid compiler's segfault when processing operators with void
> > arguments
> >
> > This test proved to be broken:
> > It did not set gl_Position
> > It did not compare the right values
>
> The first test hasn't been pushed yet you should merge this patch with
> the previous one and send it as a version 2.
>
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