On 24 July 2015 at 02:00, Neil Roberts <n...@linux.intel.com> wrote:
> Adds a test which is similar to interpolateAtSample-different except
> that it draws a triangle which covers more than one fragment and makes
> sure to use a different sample ID for each fragment so that it won't
> be dynamically uniform. The GLSL spec doesn't mention that the sample
> ID has to be dynamically uniform which presumably means that it is
> allowed. I think this is worth testing because it is not
> straightforward to implement at least on Intel hardware.

just to confirm what I said on irc.
this passes on my current radeonsi code.

Dave.
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