On 24 July 2015 at 02:00, Neil Roberts <n...@linux.intel.com> wrote: > Adds a test which is similar to interpolateAtSample-different except > that it draws a triangle which covers more than one fragment and makes > sure to use a different sample ID for each fragment so that it won't > be dynamically uniform. The GLSL spec doesn't mention that the sample > ID has to be dynamically uniform which presumably means that it is > allowed. I think this is worth testing because it is not > straightforward to implement at least on Intel hardware.
just to confirm what I said on irc. this passes on my current radeonsi code. Dave. _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit