On 08/31/2015 05:38 PM, Ilia Mirkin wrote:
On Mon, Aug 31, 2015 at 7:21 PM, Brian Paul <bri...@vmware.com> wrote:
Test glTexImage2D() and glGetTexImage() with a variety of internalFormats
and user formats/types.

Note: currently fails with Mesa, passes with NVIDIA.
---
  tests/all.py                                     |   1 +
  tests/spec/ext_texture_integer/CMakeLists.gl.txt |   1 +
  tests/spec/ext_texture_integer/texformats.c      | 182 +++++++++++++++++++++++
  3 files changed, 184 insertions(+)
  create mode 100644 tests/spec/ext_texture_integer/texformats.c

diff --git a/tests/all.py b/tests/all.py
index fe088f5..9320722 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3127,6 +3127,7 @@ with profile.group_manager(
      g(['ext_texture_integer-getteximage-clamping'], 'getteximage-clamping')
      g(['ext_texture_integer-getteximage-clamping', 'GL_ARB_texture_rg'],
        'getteximage-clamping GL_ARB_texture_rg')
+    g(['ext_texture_integer-texformats']),
      g(['ext_texture_integer-texture_integer_glsl130'],
        'texture_integer_glsl130')
      g(['fbo-integer'], run_concurrent=False)
diff --git a/tests/spec/ext_texture_integer/CMakeLists.gl.txt 
b/tests/spec/ext_texture_integer/CMakeLists.gl.txt
index 44d9399..2932bc2 100644
--- a/tests/spec/ext_texture_integer/CMakeLists.gl.txt
+++ b/tests/spec/ext_texture_integer/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ link_libraries (

  piglit_add_executable (ext_texture_integer-fbo-blending fbo-blending.c)
  piglit_add_executable (ext_texture_integer-fbo_integer_precision_clear 
fbo-integer-precision-clear.c)
+piglit_add_executable (ext_texture_integer-texformats texformats.c)
  piglit_add_executable (ext_texture_integer-fbo_integer_readpixels_sint_uint 
fbo-integer-readpixels-sint-uint.c)
  piglit_add_executable (ext_texture_integer-getteximage-clamping 
getteximage-clamping.c)
  piglit_add_executable (ext_texture_integer-texture_integer_glsl130 
texture-integer-glsl130.c)
diff --git a/tests/spec/ext_texture_integer/texformats.c 
b/tests/spec/ext_texture_integer/texformats.c
new file mode 100644
index 0000000..5a4f387
--- /dev/null
+++ b/tests/spec/ext_texture_integer/texformats.c
@@ -0,0 +1,182 @@
+/*
+ * Copyright (c) 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT.  IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * Test glTexImage2D and glGetTexImage with a variety of combinations of
+ * internal formats, and user-specified formats/types.
+ *
+ * Brian Paul
+ * 31 August 2015
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static bool
+test_format(GLenum intFormat, GLenum format, GLenum type)
+{
+       const int width = 8, height = 8;
+       GLuint tex;
+       GLubyte *image, *getimage;
+       bool pass = true;
+       int i, bytes;
+
+       switch (intFormat) {
+       case GL_ALPHA8I_EXT:
+       case GL_ALPHA8UI_EXT:
+               bytes = 1;
+               break;
+       case GL_ALPHA16I_EXT:
+       case GL_ALPHA16UI_EXT:
+               bytes = 2;
+               break;
+       case GL_ALPHA32I_EXT:
+       case GL_ALPHA32UI_EXT:
+               bytes = 4;
+               break;
+       case GL_RGB8I:
+       case GL_RGB8UI:
+               bytes = 3;
+               break;
+       case GL_RGBA8I:
+       case GL_RGBA8UI:
+               bytes = 4;
+               break;
+       case GL_RGB16I:
+       case GL_RGB16UI:
+               bytes = 6;
+               break;
+       case GL_RGBA16I:
+       case GL_RGBA16UI:
+               bytes = 8;
+               break;
+       case GL_RGB32I:
+       case GL_RGB32UI:
+               bytes = 12;
+               break;
+       case GL_RGBA32I:
+       case GL_RGBA32UI:
+               bytes = 16;
+               break;
+       default:
+               assert(!"Unexpected format");
+               bytes = 0;
+       }
+
+       image = malloc(width * height * bytes);
+       for (i = 0; i < width * height * bytes; i++) {
+               image[i] = i % 255;

Any reason not to do % 256? Not that this is *too*
performance-sensitive, but... things like this pain me :)

I meant to use &, not %.



+       }
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_2D, tex);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+       glTexImage2D(GL_TEXTURE_2D, 0, intFormat, width, height, 0,
+                    format, type, image);
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               pass = false;
+       }
+
+       getimage = malloc(width * height * bytes);
+
+       glGetTexImage(GL_TEXTURE_2D, 0, format, type, getimage);
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               pass = false;
+       }
+
+       if (memcmp(image, getimage, width * height * bytes) != 0) {
+               pass = false;
+       }
+
+       if (!pass) {
+               printf("Fail for intFormat=%s, format=%s, type=%s\n",
+                      piglit_get_gl_enum_name(intFormat),
+                      piglit_get_gl_enum_name(format),
+                      piglit_get_gl_enum_name(type));
+       }
+
+       glDeleteTextures(1, &tex);
+
+       return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       /* These format combinations should all work.  But this list is
+        * not exhaustive.
+        */
+       static const GLenum formats[][3] = {
+               /* 8-bit/channel */
+               { GL_ALPHA8UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_BYTE },
+               { GL_ALPHA8I_EXT, GL_ALPHA_INTEGER, GL_BYTE },
+               { GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE },
+               { GL_RGB8I, GL_RGB_INTEGER, GL_BYTE },
+               { GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE },
+               { GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE },
+               { GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
+               { GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV },
+               /* 16-bit */
+               { GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_SHORT },
+               { GL_ALPHA16I_EXT, GL_ALPHA_INTEGER, GL_SHORT },
+               { GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT },
+               { GL_RGB16I, GL_RGB_INTEGER, GL_SHORT },
+               { GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT },
+               { GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT },
+               /* 32-bit */
+               { GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_INT },
+               { GL_ALPHA32I_EXT, GL_ALPHA_INTEGER, GL_INT },
+               { GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT },
+               { GL_RGB32I, GL_RGB_INTEGER, GL_INT },
+               { GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT },
+               { GL_RGBA32I, GL_RGBA_INTEGER, GL_INT }
+       };
+       int i;
+       bool pass = true;
+
+       for (i = 0; i < ARRAY_SIZE(formats); i++) {
+               pass = test_format(formats[i][0], formats[i][1], formats[i][2])
+                       && pass;
+       }
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;

Does this draw anything? If not, should this all just be in
piglit_init? Otherwise you end up with a blank transparent window when
you don't do -auto, which can be confusing to see.

OK.


Also, isn't all this covered by the teximage-colors tests which I
thought were fairly exhaustive? Or do they not do integer textures and
this is just the same thing but for integer textures?

teximage-colors does not seem to hit the issue.

-Brian

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