On 07/27/2015 02:13 PM, Nanley Chery wrote:
> From: Nanley Chery <nanley.g.ch...@intel.com>
> 
> Without glBindTexture(), the test was unintentionally modifying the default
> texture object. Make it use the generated texture instead.
> 
> Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com>
> Cc: Ian Romanick <ian.d.roman...@intel.com>
> ---
>  .../oes_compressed_paletted_texture-api.c                                | 1 
> +
>  1 file changed, 1 insertion(+)
> 
> diff --git 
> a/tests/spec/oes_compressed_paletted_texture/oes_compressed_paletted_texture-api.c
>  
> b/tests/spec/oes_compressed_paletted_texture/oes_compressed_paletted_texture-api.c
> index 4d9f5b7..d8973d4 100644
> --- 
> a/tests/spec/oes_compressed_paletted_texture/oes_compressed_paletted_texture-api.c
> +++ 
> b/tests/spec/oes_compressed_paletted_texture/oes_compressed_paletted_texture-api.c
> @@ -70,6 +70,7 @@ piglit_init(int argc, char **argv)
>       piglit_require_extension("GL_OES_compressed_paletted_texture");
>  
>       glGenTextures(1, &tex);
> +     glBindTexture(GL_TEXTURE_2D, &tex);

I think you meant "glBindTexture(GL_TEXTURE_2D, tex);"  Shows how much
my review is worth... derp.

>       /* The OES_compressed_paletted_texture spec says:
>        *
> 

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