From: Dave Airlie <airl...@redhat.com> This test passes a dmat4x3 from vs->tcs->tes->fs.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- .../execution/dmat-vs-gs-tcs-tes.shader_test | 80 ++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 tests/spec/arb_tessellation_shader/execution/dmat-vs-gs-tcs-tes.shader_test diff --git a/tests/spec/arb_tessellation_shader/execution/dmat-vs-gs-tcs-tes.shader_test b/tests/spec/arb_tessellation_shader/execution/dmat-vs-gs-tcs-tes.shader_test new file mode 100644 index 0000000..a18e979 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/dmat-vs-gs-tcs-tes.shader_test @@ -0,0 +1,80 @@ +# pass a dmat4x3 through vs->tcs->tes->fs. +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader +GL_ARB_gpu_shader_fp64 + +[vertex shader] +#extension GL_ARB_gpu_shader_fp64: require +in vec4 vertex; + +out dmat4x3 vs_var0; + +void main() +{ + gl_Position = vertex; + vs_var0 = dmat4x3(1.0LF, 2.0LF, 3.0LF, 4.0LF, 5.0LF, 6.0LF, 7.0LF, 8.0LF, 9.0LF, 10.0LF, 11.0LF, 12.0LF); +} + + +[tessellation control shader] +#extension GL_ARB_tessellation_shader: require +#extension GL_ARB_gpu_shader_fp64: require +layout(vertices = 3) out; + +in dmat4x3 vs_var0[]; +out dmat4x3 tcs_var0[]; + +void main() { + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; + gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 0.0); + gl_TessLevelInner = float[2](0.0, 0.0); + tcs_var0[gl_InvocationID] = vs_var0[gl_InvocationID]; +} + + +[tessellation evaluation shader] +#extension GL_ARB_tessellation_shader: require +#extension GL_ARB_gpu_shader_fp64: require +layout(triangles) in; + +in dmat4x3 tcs_var0[]; +flat out dmat4x3 tes_var0; + +void main() { + dvec2 temp; + gl_Position = gl_in[0].gl_Position * gl_TessCoord[0] + + gl_in[1].gl_Position * gl_TessCoord[1] + + gl_in[2].gl_Position * gl_TessCoord[2]; + + tes_var0 = tcs_var0[0]; +} + + +[fragment shader] +#extension GL_ARB_gpu_shader_fp64: require +flat in dmat4x3 tes_var0; + +void main() +{ + if (tes_var0 == dmat4x3(1.0LF, 2.0LF, 3.0LF, 4.0LF, 5.0LF, 6.0LF, 7.0LF, 8.0LF, 9.0LF, 10.0LF, 11.0LF, 12.0LF)) + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + else + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 +-1.0 1.0 +-1.0 1.0 + 1.0 -1.0 + 1.0 1.0 + +[test] +clear color 0.1 0.1 0.1 0.1 +clear +patch parameter vertices 3 +draw arrays GL_PATCHES 0 6 +probe all rgba 0.0 1.0 0.0 1.0 -- 2.5.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit