Timothy Arceri <t_arc...@yahoo.com.au> writes:

> In GLSL 1.50 layout qualifiers must come before the storage
> qualifier. A recent fix in Mesa exposed this issue.
>
> Cc: Ilia Mirkin <imir...@alum.mit.edu>

Reviewed-by: Francisco Jerez <curroje...@riseup.net>

> ---
>  tests/spec/arb_shader_image_load_store/grid.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/arb_shader_image_load_store/grid.c 
> b/tests/spec/arb_shader_image_load_store/grid.c
> index d08d4e4..5a0b8f1 100644
> --- a/tests/spec/arb_shader_image_load_store/grid.c
> +++ b/tests/spec/arb_shader_image_load_store/grid.c
> @@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid)
>                   "#define H %d\n"
>                   "#define N %d\n"
>                   "#define GRID_T %s\n"
> -                 "#define RET_IMAGE_T uniform layout(%s) %s2D\n",
> +                 "#define RET_IMAGE_T layout(%s) uniform %s2D\n",
>                   grid.size.x, grid.size.y, product(grid.size),
>                   image_vector_type_name(grid.format),
>                   grid.format->name, image_type_name(grid.format));
> -- 
> 2.4.3
>
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