Timothy Arceri <t_arc...@yahoo.com.au> writes: > In GLSL 1.50 layout qualifiers must come before the storage > qualifier. A recent fix in Mesa exposed this issue. > > Cc: Ilia Mirkin <imir...@alum.mit.edu>
Reviewed-by: Francisco Jerez <curroje...@riseup.net> > --- > tests/spec/arb_shader_image_load_store/grid.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/tests/spec/arb_shader_image_load_store/grid.c > b/tests/spec/arb_shader_image_load_store/grid.c > index d08d4e4..5a0b8f1 100644 > --- a/tests/spec/arb_shader_image_load_store/grid.c > +++ b/tests/spec/arb_shader_image_load_store/grid.c > @@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid) > "#define H %d\n" > "#define N %d\n" > "#define GRID_T %s\n" > - "#define RET_IMAGE_T uniform layout(%s) %s2D\n", > + "#define RET_IMAGE_T layout(%s) uniform %s2D\n", > grid.size.x, grid.size.y, product(grid.size), > image_vector_type_name(grid.format), > grid.format->name, image_type_name(grid.format)); > -- > 2.4.3 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit
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