On Mon, Jun 06, 2016 at 02:40:15PM -0700, Matt Turner wrote:
> 4.30 removes gl_FragColor. In debugging bug 96320, I found it useful to
> replace gl_FragColor with a user-defined varying so that the tests could
> be run under GLSL 4.30.

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
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