On Fri, 2016-09-09 at 12:09 -0700, Ian Romanick wrote:

> 16 *gigabytes*?  Why?  That has to indicate a bug somewhere...
> possibly a leak in the test?

I suspect more likely a leak in llvmpipe, or in how it's driving llvm.
You're going to end up jitting a fragment shader for every combination
of 16 src/dst blend factor and five operators which comes out to around
1500 specializations. You'd hope that wouldn't hold on to 10M apiece, I
admit.

- ajax
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