On Fri, 2016-09-09 at 12:09 -0700, Ian Romanick wrote: > 16 *gigabytes*? Why? That has to indicate a bug somewhere... > possibly a leak in the test?
I suspect more likely a leak in llvmpipe, or in how it's driving llvm. You're going to end up jitting a fragment shader for every combination of 16 src/dst blend factor and five operators which comes out to around 1500 specializations. You'd hope that wouldn't hold on to 10M apiece, I admit. - ajax _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit