For the series:

Reviewed-by: Marek Olšák <marek.ol...@amd.com>

Marek

On Mon, Oct 17, 2016 at 7:21 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
>
> This exposes a bug in st_glsl_to_tgsi.
> ---
>  .../execution/fs-function-inout-array.shader_test  | 43 
> ++++++++++++++++++++++
>  1 file changed, 43 insertions(+)
>  create mode 100644 
> tests/spec/arb_gpu_shader_fp64/execution/fs-function-inout-array.shader_test
>
> diff --git 
> a/tests/spec/arb_gpu_shader_fp64/execution/fs-function-inout-array.shader_test
>  
> b/tests/spec/arb_gpu_shader_fp64/execution/fs-function-inout-array.shader_test
> new file mode 100644
> index 0000000..5ba2004
> --- /dev/null
> +++ 
> b/tests/spec/arb_gpu_shader_fp64/execution/fs-function-inout-array.shader_test
> @@ -0,0 +1,43 @@
> +# Test inout double arrays passed to functions.
> +
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +out vec4 ocolor;
> +
> +void multiply(inout double array[4])
> +{
> +       for (int i = 0; i < 4; ++i) {
> +               array[i] *= i;
> +       }
> +}
> +
> +void main()
> +{
> +       double array[4];
> +
> +       for (int i = 0; i < 4; ++i)
> +               array[i] = 1.0;
> +
> +       multiply(array);
> +
> +       for (int i = 0; i < 4; ++i) {
> +               if (array[i] != double(i)) {
> +                       ocolor = vec4(1.0, float(i) / 255.0, array[i] / 
> 255.0, 1.0);
> +                       return;
> +               }
> +       }
> +
> +       ocolor = vec4(0.0, 1.0, 0.0, 1.0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> --
> 2.7.4
>
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