Simple tests to make sure the packing is correct, along with constant
tests.

They are based on 04d7b02a.

v2: Removed vs-const* patches.

Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
---
 .../vs-packDouble2x32.shader_test                  | 59 ++++++++++++++++++++++
 .../vs-unpackDouble2x32-2.shader_test              | 57 +++++++++++++++++++++
 .../vs-unpackDouble2x32.shader_test                | 54 ++++++++++++++++++++
 3 files changed, 170 insertions(+)
 create mode 100644 
tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-packDouble2x32.shader_test
 create mode 100644 
tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32-2.shader_test
 create mode 100644 
tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32.shader_test

diff --git 
a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-packDouble2x32.shader_test
 
b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-packDouble2x32.shader_test
new file mode 100644
index 0000000..c888773
--- /dev/null
+++ 
b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-packDouble2x32.shader_test
@@ -0,0 +1,59 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+in vec4 vertex;
+out vec4 color;
+
+uniform double expected_doub;
+uniform uvec2 given_uval;
+
+void main() {
+       gl_Position = vertex;
+       /* Green if both pass. */
+       color = vec4(0.0, 1.0, 0.0, 1.0);
+
+       double packval;
+
+       packval = packDouble2x32(given_uval);
+
+       if (packval != expected_doub) {
+               color.r = 1.0;
+       }
+}
+
+[fragment shader]
+
+in vec4 color;
+out vec4 fs_color;
+
+void main()
+{
+       fs_color = color;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0  1.0
+-1.0  1.0
+
+[test]
+uniform double expected_doub 0.0
+uniform uvec2 given_uval 0 0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
+
+uniform double expected_doub 1.5
+uniform uvec2 given_uval 0 1073217536
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 1 0 0.0 1.0 0.0 1.0
+
+uniform double expected_doub 2.122e-311
+uniform uvec2 given_uval 8519181 1000
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 2 0 0.0 1.0 0.0 1.0
diff --git 
a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32-2.shader_test
 
b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32-2.shader_test
new file mode 100644
index 0000000..aa2a565
--- /dev/null
+++ 
b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32-2.shader_test
@@ -0,0 +1,57 @@
+# test unpack with a single channel specified
+# to demonstrate a bug in glsl->tgsi dead-code elimination
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+in vec4 vertex;
+out vec4 color;
+
+uniform double given_doub;
+uniform uint expected_uval;
+
+void main()
+{
+       gl_Position = vertex;
+       /* Green if both pass. */
+       color = vec4(0.0, 1.0, 0.0, 1.0);
+
+       uint packval;
+
+       packval = unpackDouble2x32(abs(given_doub)).y;
+
+       if (packval != expected_uval) {
+               color.r = 1.0;
+       }
+}
+
+[fragment shader]
+
+in vec4 color;
+out vec4 fs_color;
+
+void main()
+{
+       fs_color = color;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0  1.0
+-1.0  1.0
+
+[test]
+uniform double given_doub 0.0
+uniform uint expected_uval 0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
+
+uniform double given_doub 1.5
+uniform uint expected_uval 1073217536
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 1 0 0.0 1.0 0.0 1.0
diff --git 
a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32.shader_test
 
b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32.shader_test
new file mode 100644
index 0000000..f6156cf
--- /dev/null
+++ 
b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-unpackDouble2x32.shader_test
@@ -0,0 +1,54 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+in vec4 vertex;
+
+uniform double given_doub;
+uniform uvec2 expected_uval;
+
+out vec4 color;
+
+void main() {
+       gl_Position = vertex;
+       /* Green if both pass. */
+       color = vec4(0.0, 1.0, 0.0, 1.0);
+
+       uvec2 packval;
+
+       packval = unpackDouble2x32(given_doub);
+
+       if (packval != expected_uval) {
+               color.r = 1.0;
+       }
+}
+
+[fragment shader]
+
+in vec4 color;
+out vec4 fs_color;
+
+void main()
+{
+   fs_color = color;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0  1.0
+-1.0  1.0
+
+[test]
+uniform double given_doub 0.0
+uniform uvec2 expected_uval 0 0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
+
+uniform double given_doub 1.5
+uniform uvec2 expected_uval 0 1073217536
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 1 0 0.0 1.0 0.0 1.0
-- 
2.7.4

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