Backbuffer contents become undefined after a swapbuffer call, so instead
probe the front buffer. Alternatively we can of course probe the back
before the swapbuffer call.

Cc: Frank Henigman <fjhenig...@google.com>
Signed-off-by: Thomas Hellstrom <thellst...@vmware.com>
---
 tests/glx/glx-multithread-texture.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/tests/glx/glx-multithread-texture.c 
b/tests/glx/glx-multithread-texture.c
index c838fb7..08121e3 100644
--- a/tests/glx/glx-multithread-texture.c
+++ b/tests/glx/glx-multithread-texture.c
@@ -151,6 +151,7 @@ draw_func(void *arg)
 
        glEnable(GL_TEXTURE_2D);
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+       glReadBuffer(GL_FRONT);
 
        while (!quit && count < num_test) {
                struct texture *tex = advance(&count, DRAW);
-- 
2.7.4

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