Window systems (read dri3) that allocate a fake frontbuffer on demand will effectively read out from the real front before the first swapbuffers after fake front creation, and the real front buffer content is subject to errors caused by, among other things, window reparenting. So increase the likelyhood of not reading out from the real front by advertizing early that we will access the front buffer. After all, real front consistency is not the objective of this test.
Fixes sporadic failures due to window reparenting on dri3/vmwgfx. v2: Address review comments from Brian Paul. Cc: Brian Paul <bri...@vmware.com> Signed-off-by: Thomas Hellstrom <thellst...@vmware.com> --- tests/spec/gl-1.0/swapbuffers-behavior.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/tests/spec/gl-1.0/swapbuffers-behavior.c b/tests/spec/gl-1.0/swapbuffers-behavior.c index d914020..8d20bad 100644 --- a/tests/spec/gl-1.0/swapbuffers-behavior.c +++ b/tests/spec/gl-1.0/swapbuffers-behavior.c @@ -41,7 +41,7 @@ PIGLIT_GL_TEST_CONFIG_END static const float blue[4] = { 0.0f, 0.0f, 1.0f, 0.0f }; static const float green[4] = { 0.0f, 1.0f, 0.0f, 0.0f }; - +static const float red[4] = { 1.0f, 0.0f, 0.0f, 0.0f }; static bool match(const float c1[4], const float c2[4]) @@ -65,6 +65,17 @@ piglit_display(void) glClearColor(green[0], green[1], green[2], green[3]); glClear(GL_COLOR_BUFFER_BIT); + /* Clear front buffer to red. This is done to trigger the creation + * of a fake front buffer on GLX/dri3. + * Without this we'll be effectively probing the real front buffer + * later on, and its contents may have been modified by reparenting. + */ + glDrawBuffer(GL_FRONT); + glClearColor(red[0], red[1], red[2], red[3]); + glClear(GL_COLOR_BUFFER_BIT); + glFlush(); + glDrawBuffer(GL_BACK); + /* First swap */ piglit_swap_buffers(); -- 2.7.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit